Not a Trideo Pirate.. a Proper Pirate!
I've been playing around with some ideas on making a Rigger, and have kept on getting stuck on making characters that are TOO specialized into a narrow niche. You don't want a character who only uses a hammer, because not every shadowrun is a nail!
The schitck that carried me through to completion through chargen was a twist on the "wheelman" niche to be primarily nautical. This character still doesn't have a TON to offer outside of being the getaway driver, but if the run happens to be on or near the water he's got some unusual abilities to bring to the table.
== Personal Data ==
Name: SINless Alias: Bravo Zulu
Human Movement: 8/16 (2m/hit) Swim: 6 (1m/hit)
Composure: 5
Street Cred: 0 Judge Intentions: 6
Notoriety: 0 Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 20¥
Primary Arm: Right
== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4
== Attributes ==
BOD: 3 CHA: 2
AGI: 2 (4) INT: 4
REA: 4 (7) LOG: 4
STR: 2 (4) WIL: 3
EDG: 5
== Derived Attributes
Essence: 1.22 Initiative: 11 +1d6
Physical Damage Track: 10Rigger Initiative: 11 +1d6
Stun Damage Track: 10Astral Initiative:
Physical: 6 Matrix AR: 11 +1d6
Cyberfins [-1] (Only for making repairs, typing, dancing etc, Must be engaged)
Cyberfins [-1] (Only for making repairs, typing, dancing etc, Must be engaged)
Mental: 5 Matrix Cold: 4 + DP +3d6
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+2] (Only for visual Perception)
Social: 3 Matrix Hot: 4 + DP +4d6
Astral: 5
== Active Skills ==
Aeronautics Mechanic Base: 5 + Karma: 0 = 5 Pool: 9
Armorer Base: 3 + Karma: 0 = 3 Pool: 7
Automotive Mechanic Base: 5 + Karma: 0 = 5 Pool: 9
Diving Base: 3 + Karma: 0 = 3 Pool: 8
Electronic Warfare Base: 4 + Karma: 0 = 4 Pool: 8
Etiquette Base: 0 + Karma: 1 = 1 Pool: 3
Gunnery (Ballistic) Base: 6 + Karma: 0 = 6 Pool: 10 (12)
Industrial Mechanic Base: 5 + Karma: 0 = 5 Pool: 9
Nautical Mechanic Base: 5 + Karma: 0 = 5 Pool: 9
Navigation Base: 0 + Karma: 2 = 2 Pool: 6
Pilot Aircraft (Remote Operation) Base: 2 + Karma: 0 = 2 Pool: 9 (11)
Pilot Ground Craft (Remote Operation) Base: 5 + Karma: 0 = 5 Pool: 12 (14)
Pilot Walker (Remote Operation) Base: 0 + Karma: 1 = 1 Pool: 8 (10)
Pilot Watercraft Base: 4 + Karma: 0 = 4 Pool: 11
Sneaking Base: 0 + Karma: 2 = 2 Pool: 6
Swimming Base: 4 + Karma: 0 = 4 Pool: 10
== Knowledge Skills ==
History (Naval) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
Maritime Law Base: 4 + Karma: 0 = 4 Pool: 8
Merchant Marine Base: 4 + Karma: 0 = 4 Pool: 8
Military (Coast Guard) Base: 3 + Karma: 0 = 3 Pool: 7 (9)
Smuggler Routes (Chicago) Base: 3 + Karma: 0 = 3 Pool: 7 (9)
Trideo Shows (Fantasy) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
== Qualities ==
Allergy (Uncommon, Severe) (Spicy Peppers)
Distinctive Style
Emotional Attachment (Pirate Hat)
Steely Eyed Wheelman
Technical School Education
Water Sprite
== Lifestyle ==
BZ's Houseboat (Low) 1 Months
== Cyberware/Bioware ==
Control RigRating 1
Cyberfins
Cyberfins
Internal Air TankRating 2
Muscle ReplacementRating 2
Reaction EnhancersRating 3
Smartlink
== Armor ==
Armor Jacket 12
+ Auto-Injector
+ Biomonitor
Diving Armor 7
+ Chemical Protection
+ Biomonitor
+ Flashlight
+ Low Light
+ Thermographic Vision
Hat (Pirate Bicorn) 0
== Weapons ==
Unarmed Attack
Pool: 3 Accuracy: 6 DV: 4S AP: - RC: 3
== Commlink ==
Maersk Spider (ATT: 0, SLZ: 0, DP: 4, FWL: 5)
+ Armor
+ Biofeedback Filter
+ Shell
+ Browse
+ Signal Scrub
+ Mapsoft (Chicago Sprawl)
+ [Weapon] Targeting Autosoft (Stoner-Ares M202)Rating 6
+ [Weapon] Targeting Autosoft (SA Retarius Net Gun)Rating 6
+ [Model] Maneuvering Autosoft (Steel Lynx)Rating 6
+ [Model] Stealth Autosoft (Kanmushi)Rating 3
+ [Model] Stealth Autosoft (Fly-Spy)Rating 3
== Gear: Equipped ==
Ammo: APDS (Medium Machine Guns) x250
Ammo: Gel Rounds (Medium Machine Guns) x250
Fake SIN (UCAS: Robert Dreadful) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Marine License) Rating 4
Fake SIN (Some Nigerian 10 Year Old) Rating 1
Medkit Rating 6
+ Slap Patch, Stim Patch Rating 6 x10
+ Slap Patch, Trauma Patch x2
Monocle Rating 2
+ Vision Enhancement Rating 2
Net Gun Reload (Shocknet) x4
Tool Kit (Automotive Mechanic)
Tool Kit (Nautical Mechanic)
Tool Kit (Aeronautics Mechanic)
Universal Connector Cord (Meter)
== Vehicles ==
Ares Roadmaster (Armored Transport)
+ Acceleration Enhancement Rating 2
+ Anti-Theft System Rating 3
+ GridLink Override
+ Gun Port
+ Gun Port
+ Gun Port
+ Landing Drone Rack (Large)
+ Rigger Interface
+ Run-Flat Tires Rating 4
+ Sensor Enhancement Rating 3
+ Spoof Chips
+ Sensor ArrayRating 6
Aztechnology Nightrunner
+ Amenities (Squatter)
+ Anti-Theft System Rating 3
+ Life Support Rating 1
+ Rigger Interface
+ Satellite Link
+ Sensor Enhancement Rating 2
+ Signature Masking Rating 4
+ Spoof Chips
+ Sensor ArrayRating 6
MCT Fly-Spy (Minidrone)
+ Realistic Features Rating 2
+ Sensor ArrayRating 3
Shiawase Kanmushi (Microdrone)
+ Sensor ArrayRating 3
Steel Lynx Combat Drone (Large)
+ Armor (Standard) Rating 3
+ Heavy Weapon Mount
+ Pilot Enhancement Rating 3
+ Sensor Enhancement Rating 3
+ Smoke Projector
+ Weapon Mount
+ Sensor ArrayRating 6
== Contacts ==
Coast Guard Officer (Police Chief), (Connection: 3, Loyalty: 3)
Dockworker (Dockworker), (Connection: 1, Loyalty: 1)
Fixer (Fixer), (Connection: 6, Loyalty: 1)
Marina Harbormaster (Mechanic), (Connection: 4, Loyalty: 2)
Thoughts? Comments?
Does he seem too one dimensional?
Edit: I see the formatting didn't quite put EVERYTHING up there. For example, the Steel Lynx has a MMG and a Netgun, whereas the vehicles are (for now) unarmed... the battletruck has gun ports... those have far more offensive potential until after chargen when the 14F heavy weapon mount mods come available

and the most fun idea I had was for the Steel Lynx.. it's smoke generators are armed with NeuroStun gas

The Sammie won't appreciate me triggering that while he's around... but it'd be great for covering the team's escape if the balloon went up!