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6E Vehicle Maneuvers

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markelphoenix

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« on: <09-01-19/1735:56> »
So, it mentions doing vehicle tests for maneuvers, but doesn't really go into maneuver options. Am I missing it? Should I look outside of the Rigger section? Am I just glancing over something obvious?

Stainless Steel Devil Rat

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« Reply #1 on: <09-01-19/1740:22> »
It's leaving such things to player and GM imagination for now.

Vehicle rules are largely predicated on the assumption that vehicle/drones are interacting with PCs and NPCs that are on foot.

Chases and car-on-car combats are kind of hand-waivy at this point.  Good news though: the plan is for this edition's Rigger book to be out by Gen Con 2020!
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

markelphoenix

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« Reply #2 on: <09-01-19/1839:04> »
Creating a character for one of my players, I was actually surprised that the rules around vehicles didn't seem overwhelming in 6e. I approve.