Anyway, if CGL fails at Shadowrun, it will die. There is no way another company would be able to convince Topps while willing and capable of offering enough money to them. So I guess you want Shadowrun to end. 
If the stans keep blindly trashing SR6 so badly that CGL gives up on Shadowrun, do you really think any company with enough cash and clout to get it from Topps and put out quality content, will dare burn their fingers on it? I highly doubt it. There's no way there's a decent future for Shadowrun if the stans destroy CGL.
Emotional blackmail?
Really? If the state of 6e defence has now descended into “this game is bad” / “ok but you must keep buying it for the sake of the brand”, then 6e is in a very poor place indeed.
Catalyst isn’t running a charity. It’s running a business. It wants to sell me things. If it doesn’t make things I want to buy, I’m not going to buy them anyway out of some amorphous fear of Shadowrun “dying” or being “destroyed”. (Personally, I haven’t spent any thing on Shadowrun since 6e shipped, and I do not intend to do so. I don’t like it. I’m not going to buy things I don’t like.)
And anyway: what exactly are we propping up, here? What has Catalyst done for Shadowrun, in the big picture? 5e is (IMO) the best version of Shadowrun to play, but that’s not because it’s obviously the best on its own merits. It’s more of a the-devil-you-know thing. It has few genuinely new ideas in it. Mechanically, it’s an evolutionary descendent of 4e (and 6e is just another evolutionary descendent of 4e.) There are no big fixes for the big problems, like MagicRun. Catalyst’s ambition does not extend that far. It’s just... rearranging the furniture in the same house. The one exception is Anarchy, which had good ideas but was hopelessly underbaked.
At least FanPro had some balls. 4e totally reworked core game mechanics and modernised the setting in (IMO) important ways. Now that’s a set of changes worthy of being called a new edition.
Metaplot wise, we’ve had nothing but the same-ol’-same-ol’ for decades: bodysnatchers, a localised post-apocalyptic zone, a full-on war, the AIs are evil. It’s all cover versions of FASA’s greatest hits, usually Bug City. Again, I see little ambition here, beyond making money from do-overs of the same six splatbooks every 7-10 years.
I don’t understand why defending Catalyst is a hill anyone would want to die on.