Priority: Magic: A, Attributes: B, Skills: C, Resources: D, Metatype: E
Name: (needs one)
Metatype: Human
Magic user: Mystic Adept
Skills with * next to them started at 5 because of my magic priority. ‘Close combat skill’ is a place holder as I haven’t decided what weapon to give him yet, also haven’t selected gear. Only have 4 spells listed because the spell list is intimidating ;p and I may ask my GM if I can trade spells for power points. I used karma to buy power points for this character. He is of the psionic tradition and his vendetta will be a ‘spirit’ that got away from him and genuinely thinks he is the character. Naturally, there can be only one so one is always out to kill the other. At the start of each day he creates a few mental constructs (i.e summons spirits) to possess his gear. These spirits cast and maintain certain spells that the character knows (listed in the spell section of the character sheet). I intend to use magic fingers to enhance my melee attack, using its strength and agility and just hanging on so it looks like I am wielding it the old fashioned way. If this causes issues I can switch Binding with Spellcasting and Arcana with Binding replace incompetent and then just cast it myself.
Attributes
Bod: 4
Agi: 3
Rea: 4 (6)
Str: 3
Wil : 4
Log: 3
Int: 4
Cha: 3
Mental limit: 5 Physical limit: 5(6) Social: 6
Ess: 6
Edg: 3
Mag: 6
Skills
*Summoning: 6+2 (Spirit of man)
*Binding: 6+2 (Spirit of man)
Close combat skill: 6+2 (weapon of choice)
Arcana: 4
Perception: 3
Firearms: 3
Sneaking: 3
Pilot ground craft: 2
First aid: 1
Computers: 1
Athletics skill group: 2
Negative Qualities
Incompetent (Sorcery): +5
Emotional attachment: +5
Vendetta: +7
Positive Qualities
Quick healer: -3
Spirit Affinity (Spirit of man): -7
Jack of all trades master of none: -2
Powers (30 karma used for PP)
Attribute Boost-AGI: 3 (0.75)
Improved Reflexes: 2 (2.5)
Motion Sense (0.5)
Improved Sense: 1 (0.25)
Improved Ability-Close combat skill: 3 (1.5)
Critical Strike-Close combat skill (0.5)
Gear (50k Nuyen)
Spells
Magic Fingers
Combat Sense
Increase Body
Deflection