CRB p,72
Indomitable:Game Effect: Edge Boost costs are reduced by 1 on tests involving Willpower.
1-Edge Boosts like Reroll one dice is a for free? An other useable Edge boost are reduced 2EB to 1EB ......?
According to the Aug 2019 Errata 1-Edge
Actions (Shank, Sudden Insight, Tactical Roll and Tumble) still cost 1 Edge (RAW).
SR6 Core Rule Errata Aug 2019 p. 2
p. 46, Spending Edge clarification
Note that nothing can ever reduce the cost of and Edge Action to 0 Edge.Edge
Actions are just subset of Edge
Boosts.
Note that the intent (RAI) of the above errata probably was:
Note that nothing can ever reduce the cost of an Edge Boost to 0 Edge.CRB p,75
Bad Luck:Game Effect: Glitches occur more frequently. Count dice showing both 1 and 2 for determining a glitch.
5-Edge Boosts: Count 2s as glitches for the target: Time to get counteroffensive! When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch.
Means Bad Luck 1-3 are Glitch?
Only "Bad Luck" Negative Quality and no "Count 2s as glitches for the target" 5-Edge Boost:
Count 1 as glitch or critical glitch
Count 2 as glitch but not critical glitch
Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch
Possible house rule (not RAW):
Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch
Count 3 as glitch but not critical glitch
It's unclear if rerolling 2 dice is (2x1)-1=1 or 2x(1-11)=2.
Edge
Boost have an Edge cost between 1 and 5 dice.
Edge
Expenditure have an Edge cost equal to the Edge Boost cost multiplied by number of Edge Boosts used.
The Positive qualities we are talking about are reducing the Edge
Boost cost by 1 (not the Edge
Expenditure cost).
As written the Errata only affect Edge
Action cost which mean 1-Edge
Boosts (except the 1-Edge boost "Use an Edge Action") would cost 0 Edge and the Expenditure cost is 0 Edge no matter how many 1-Edge Boosts you use at the same time.
If we assume that the Errata affect Edge
Boost cost rather than Edge
Action cost (very likely that this was the original intent) then the positive quality will have no effect on 1-Edge Boosts (they already have a minimum cost of 1), but 2-Edge Boosts would cost 1 Edge each (and if you use three 2-Edge Boosts the Expenditure cost would become 3 Edge rather than 6 Edge).
If we assume that the Errata instead affect Edge
Expenditure cost (not very likely) then the positive quality would have no effect on a single 1-Edge Boost (the Expenditure already have the minimum cost of 1 edge), but using three 1-Edge Boosts at the same time would also have an Expenditure cost of 1 Edge.