One thing I am fuzzy on in 6E (probably due to the final text) is the intended way to do tests with thresholds vs when to apply a modifier.
I see the Threshold Guidelines, and that makes sense enough. However, in days gone by complications would also warrant a modifier of their own. In 6E there's no analogous process directly. In combat it's an assessment of Edge. Status effects apply modifiers, as does vehicle speed, etc. However, there's no guidance for the GM on when to apply modifiers outside those cases in point.
Was there an intent to handle general difficulty through thresholds with modifiers **only** as indicated by those cases? The examples also indicate my thresholds should be higher for shooting a target at a farther range, but of course that's not in the combat process at all.
Or is this another case of Editor Sweeny and his bloody pen? Do we have any ability to know what the RAI is here?
For me, I assume that, outside of combat, a GM would set a threshold based on how difficult the task would be without miscellaneous complications, followed by an assessment of any outside complications that make it harder to do. Things like Status effects, injury and speed mods make it seem like that's the right way to go. Does that sound reasonable?