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Ex-Cop turned P.I. turned 'runner.

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Xzylvador

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« on: <03-22-11/1645:53> »
Basic idea is simple: Frank is an ex-cop, joined SPD way back when cops still existed, a year before Lone Star took over. After his awakening, he got put on what was then labeled "special cases", stuff where magical or critter activity was involved. He got demotivated for a multitude of reasons, got addicted to booze, made some contacts on the wrong side and quit the Stars figuring the other side pays better. He's 67 years old now.
(Think some film noir detective, always raining, everyone always has a cigarette, never in a good mood.)

Quote from: Charsheet. Includes 25 karma.
Name: Franklin Westwood Jr.
Alias: Frank (Bloodhound Frank, but don't call him that.)
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low, 2 months paid.
Karma Spent: 25
Physical Description: Old, grey, looks burned out. Eyes and mind still too sharp for his own good.
Personality/background
Franklin Westwood Jr. -who will from now on be referred to as 'he', 'him' or Frank- woke up early in the morning, his back sore from the decades old mattress he's slept on for as long as he could remember, coughing up phlegm, colored yellowish brown by 50 years of smoking.
The cough was bad, rapidly getting worse too. But on the bright side, it came as regular as clockwork. 5:47 in the morning, saved him from having to program an alarm clock.
He stretched his arm -it made a cracking sound, same as every other joint in his body after more than an hour of rest- and reached out for the mug of soycaf still standing there from last night. He tasted. It hadn't tasted good when it was fresh, the night hadn't exactly improved it. At least the synthetic whiskey he'd poured in it made up for something. A big swag emptying the mug delivered just the right kick to get out of bed.
He was 67 years old now, and remembered the last 34 of them as if they happened yesterday. In fact, even better if compared to the way other people usually remembered things. His eidetic memory had been both a curse and a blessing. He remembered everything all right, including a lot of shit most people luckily succeeded at forgetting.
After an easy and uneventful 18 years at school, Frank continued the family tradition by joining 'The Force', Seattle Police Department. He had the brains and the grades to become anything he could dream of, but 3 of his grandparents had worked for the SPD, as did both of his parents. Protect and serve was spoon-fed to him. The fact that 4 of those 5 ancestors had been killed carrying out that motto, only served as extra incentive instead of deterrent. That motivation didn't last, but it's mentioned just the same.
Little over a year later, the SPD went on strike, got the boot and Lone Star took over. Frank aced the SPD-to-Lone Star transfer exam and continued his work as an promising Lone Star officer. His superiors quickly noticed his talent for detective work and set him on a series of courses that got him promoted to Detective, next year he got married (to another Lone Star agent of course), another year later he made Sergeant.
And then he had what was called 'a latent awakening'. It could've been a blessing for his career; it started his eidetic memory, enhanced his perception, made his mind work faster, what more could a detective want; but it wasn't.
To be completely honest, things had probably started going downhill a lot earlier, when Lone Star took over SPD and added changed the motto to 'Protect and Serve... the Margins and Profit', like any other listed company. Over the years, his idealism had faded and replace the rose-colored-glasses idealism with a more cynical view on modern society. When the uses of his powers became clear, he got put on the rare and difficult cases in which magic and other weird stuff was involved. He asked for a better pay after learning what the other awakened earned -even in Lone Star- but that was refused: “You’ve signed this job contract, your pay is detailed in it, get used to it.”. This brought his already dwindling motivation over the tipping point.
The rest of the story is the story shared by thousands of underpaid cops and security personnel everywhere. Started drinking, made mistakes, got demoted, couldn’t pay mortgage bills, started drinking more, lost his marriage, lost his house, started drinking more, could barely afford rent, started gambling, started collecting debts. And that’s the moment when working for law enforcement starts paying off.
Without money to pay debts, they are settled in other ways. Starting with just looking the other way, getting rid of some tickets, pulling up files. Then pulling some favors and doing more favors. By the time you realize in which way all that’s headed, you’re looking at that way in the rear-view and going too fast to turn around. He got as bent as a cop could get without being dishonorably discharged and sued.
So he quit before things started really getting out of hand (Well, they already were out of hand, but he hadn’t been caught, which was something.) and started working for himself as a private investigator. With the connections he’d gained through the years, he wasn’t expecting he’d be hired to stalk cheating spouses or find kidnapped kids. It was the same line of work he’d been doing in the past, only now he wasn’t doing it as a law enforcement officer, which had just as much drawbacks as benefits. He even got himself cleaned up a bit; it was one thing dealing with criminals while having a Lone Star badge to hide behind; without the badge, he needed to protect himself and got himself back in shape... somewhat.
From there on, there’s really no such thing as a ‘moment’ at which this job turned into ‘running. Sure, the shady characters get more shady, the sums of money get slightly better every time, but if there’s a line somewhere between being a P.I. hired by shady individuals and being a shadowrunner, he missed it.
And Frank doesn’t miss a lot of things.

Attributes
Body: 2
Agility: 3 (5)
Reaction: 2 (3)
Strength: 2
Charisma: 5
Intuition: 5
Logic: 4
Willpower: 3

Edge: 2
Magic: 5 (4)
Initiative: 8
Essence: 5,01
 
Positive Qualities
5BP Analytical Mind, +2 to solve puzzles, get clues etc
5BP First Impression, +2 social skills when meeting for the first time
5BP Guts, +2 vs Fear and Intimidation
10BP Perceptive, +2 to Perception and Assensing
        
Negative Qualities
10BP Addiction, moderate, Alcohol
5BP SINner
10BP Records on File, Lone Star
10BP In Debt 2 Owe the mob 10k+5k interest

Knowledge Skills (Incl. +2 Enhancers)
English : N
Italian : 3
Or'zet : 3
Crime Syndicates (Mafia) : 4
Safe Houses : 5
Lone Star : 4
Magical Threats : 4
Magic Background : 4
Spirits : 4
Parazoology (North America) : 3
Area Knowledge (Downtown Seattle) : 3
Current Events (Local News) : 3
Bars : 3
Security Procedures (Security company) : 3
Black Markets : 3
Dealers : 3
Security Design : 3
Gangs : 3
   
Active Skills
Con : 3
Etiquette : 3
Leadership : 3
Negotiation : 3
Intimidation (Interrogation) : 2
Dodge (Ranged Combat) : 3
Longarms (Shotguns) : 4
Assensing (Astral Signatures) : 2
Perception : 3
Shadowing (Tailing): 3
First Aid : 1
Pilot Ground Craft (Wheeled) : 1
Tracking (Urban) : 1
Pistols (Tasers) : 1

Powers
Astral Perception
Commanding Voice
Eidetic Sense Memory
Enhanced Perception (Level 3) + 3 Perception
Improved Reflexes (level 1) + 1 Reaction, + 1 Init. Pass

Cyber & Biowares
Cyberears (Rating 2) a
+ Ear Recording Unit (Free)
+ Sound Link (Free)
+ Balance Augmenter
+ Damper
+ Audio Enhancement (Rating 3)
Cybereyes Basic System (Rating 1) b
+ Smartlink
+ Image Link (Free)
+ Flare Compensation
+ Eye Recording Unit (Free)
Mnemonic Enhancer 2, +2 knowledge and language
Muscle Toner 2, +2 agility
Tailored Pheromones 1, +1 to all social skills and charisma tests
 
Weapons
Defiance EX Shocker
20x Taser Dart (4 shots)
Enfield AS-7
+ Mod Internal Smartgun
+ Mod Barrel Reduction
+ Mod Chameleon Coating
+ Acc Concealed Holster
+ Acc Shock Pad
+ Acc Sling
+ Acc Foregrip
10x Shotgun Flare Rounds (10 shots)
10x EX-Explosive Rounds (10 shots)
6x Silver Bullets (10 shots)
6x Stick-n-Shock (10 shots)
5x Regular Ammo (10 shots)
5x Flechette Rounds (10 shots)
2x Shotgun Shock Lock Rounds (10 shots)

Clothes & Armors 6 Ballistic / 6 Impact
6 x Clothing, different uniforms for Sins.
1 x Chic Clothing, 1000Y
Form-Fitting Body Armor Full-Body Suit
PPP-System Forearm Guards
PPP-System Shin Guards
Combat Load Vest

Commlinks & Electro
Commlink : Hermes Ikon
System (Rating 4)
Firewall (Rating 6)
Analyze (Rating 6)
+ Optimization 2
+ Ergonomic
Browse (Rating 6)
+ Optimization 2
Command (Rating 6)
+ Optimization 2
Empathy Software (Rating 5)
+ Optimization 1
+ Ergonomic
Edit (Rating 6)
+ Optimization 2
+ Ergonomic
Scan (Rating 6)
+ Optimization 2

Sim Module
Skinlink
Trodes
AR Gloves
Subvocal Microphone
Tag Eraser
White Noise Generator (Rating 6)
Jammer, Directional (Rating 6)
Polygraph (Rating 6)

Contact Lenses
+ Vision Enhancement (Rating 3)
+ Vision Magnification
+ Low Light Vision
Goggles
+ Ultrasound Vision
+ Thermographic Vision
+ Vision Magnification
+ Ultrasound Vision
+ Ultrawideband Radar R4

Equipments
Fake Sin (Rating 3) - Frank Langella, Horizon Technician
Fake License (Rating 3) - Car
Fake Sin (Rating 4) - Frank Miller, Evo Nurse
Fake License (Rating 4) - Car
Fake Sin (Rating 4) - Frank Herbert, Mitsuhama Technician
Fake License (Rating 4) - Car
Fake Sin (Rating 4) - Frank Grimes, Lone Star Officer
Fake License (Rating 4) - Weapon
Fake License (Rating 4) - Car

Medkit (Rating 6)
3x Medkit Supplies
Endoscope
Rations (10 pack)
Backpack (-6 Perception compartment)
False-bottomed Attache' Case (-6 Perception compartment)
5x Laés Cigarette
10x Scent-masking Cigarette
10x Slab on Slap Patch
1x Carcerands 10 min w/ Slab
1x Carcerands 30 min w/ Slab
1x Carcerands 1hr w/ Slab
1x Carcerands 3hr w/ Slab
1x Carcerands 6hr w/ SlabMaglock Passkey (Rating 4)
Miniwelder
Sequencer (Rating 4)
Wire clippers
Flashlight
Respirator (Rating 6)
Gas Mask
Gecko Tape Gloves
Glue Sprayer
Glasscutter
Microwire (per 100 m)
Rappeling Gloves
Earbud
+ Select Sound Filter (Rating 3)
+ Spatial Recognizer
Chisel
2x Plastic Restraints (per 10)
Autopicker (Rating 6)
10x Metal Restraint
5x Stimulant Patch (Rating 6)
100x Betel
DocWagon Contract (Basic - per Year)

Vehicles
Mercury Comet
Forensics Shop in trunk of car.
+ Morphing License Plate
+ Spoof Chip
+ Anti-Theft
+ Chameleon Coating
+ 2 x Wi-Fi Negating Smuggling Compartment


Contacts
Hermetic Order of the Auric Aurora L:4, C:3(11)
Detective Joe Klamath, Knight Errand Detective L:2, C:4
Ellen Connor, Lone Star Commander L:4, C:5
Doc. Stephensen, Street Doc L:3, C:2
Vanessa Sciavone, Mafia Consiglieri L:2, C:4
« Last Edit: <03-31-11/1649:42> by Xzylvador »

Dead Monky

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« Reply #1 on: <03-23-11/1647:20> »
Here are a few quick thoughts from me.  For what they're worth.  ;)

You're probably just going to have to trim a few of the skills down and/or cut a few BP worth of implants.  You could probably cut longarms down a point and trim a point or two from Dodge while picking up a specialization.  I could cut a point from Assensing and not feel any worse for it.  And you could cut a point from Charisma, Intuition, and/or Logic, though I'm kind of on the fence about it.

One thing I'd do, if you can, is try to squeeze out a higher Reaction.  A Reaction of 2 is a good start on a quick death.  Or a slow one, depending on how you look at it.

And you're going to have to squeeze out a few more BP to buy Adept or Latent Awakening or something.  Unless your GM just gives you magic Positive Qualities for free.  But I didn't see that mentioned anywhere.

And finally, Tasers are used with the pistols skill, not Unarmed Combat.

Xzylvador

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« Reply #2 on: <03-23-11/1803:05> »
Tasers: Wanted to use the Defiance EX as melee defense... if that still falls under pistols, that would be great, I could actually shoot with it too, but I wasn't sure about that.

Adept 5BP are included... you're right, Daegann's doesn't list them, never noticed that, heh. But they are counted.

I know he's got low reaction and is dead in a gunfight, but I just can't see how I can explain a 67 year old with high reaction. Agility I can do, means he still has a firm hand and a good hip replacement, no problem. Reaction for an old guy without being having them wired... how'd you explain it?
I'd cut down STR to raise REA; but somehow a Str 1 char with a shotgun seems silly...

I'm thinking, maybe disguise isn't neccesary. Let's say for example:
A gangster got shot and is lying in a hospital; Frank got hired by his mafia bosses to find out who did it and deliver the guy. So he needs to talk to gangster in hospital, but the KE is keeping his room under surveillance, they want the gangster to enter witness protection and give up his bosses.
Now, Frank's got a Fake SIN, saying he's a (male) nurse. He's also got a matching uniform lying in the trunk of his car. So he activates the SIN, puts on the clothes and tries to get into the room with an excuse like "I've got to change his bedpan, do you really want to watch?".
Would that require Disguise skill, to look like a (male) nurse?

So, made some changes, will edit the post above. (Dropped school of hard knocks, knowledges seem fine already. Dropped outdoors group and bought tracking without the rest; his memory is enough not to get lost and survival's not his thing. Dropped dodge added spec, dropped intimidation (will have to RP for some modifiers), bought some gear)
Might drop willpower to 3... put it on 4 'cuz I figured he's the kind of guy who's been through it all before... maybe I should put on on 3 and get Guts quality instead.

Any cool ideas for disguises, useful in most situation? Bought a car with chameleon coating, 3 rating 2 SIN's, 2 Rating 4's and a bunch of clothes.
I'm thinking the R4 SIN's be a Lone Star officer and a Nurse.
The R2's: A technician of some kind (don't know the SR world enough to find the 2070 alternative for a cable repair guy)... drawing a blank for the other 2.

Thanks for commenting!
« Last Edit: <03-23-11/1819:50> by Xzylvador »

 

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