Finally reading FA and thought I would try an Enchanter. I still tend to prefer my aspected magicians at D priority, and the skill groups are unhelpful, but what Enchanter does provide is a nice boost to Magic Rating, and I think that can make it worthwhile. I made a character that uses uses Dedicated Spellslinger a "Dedicated Alchemist," doing the same thing but for alchemy instead of spellcasting--so no other magic domains except enchanting, 5 karma for an aspected, and Alchemy 6 gives six preparations.
I tried to stay in the rules of an Islamic Alchemist. Despite the silly requirements for initiiations, the die rerolling and bonuses seem very worth it for an alchemist.
As a decker the character isn't top tier, but seems functional enough. Uses alchemy for decking attribute boosts. Rolls 20 dice to make health preparations. At F4 and with all of the Islamic Alchemist related bonuses, character will average 3 hits on the attribute spells for +3 attributes. They will only grow into their alchemy, making +4 more likely. Character could also make higher potency/Force preps (has the dicepool for it) if desired, but dependent on when/where it is safe to risk the drain. They can also contribute uniquely in magical ways without stepping on a dedicated magic specialist's toes.
Karma Spent: 25 PQs, 1 Karma, 24 alchemy focus, -25 NQs = 0 remaining
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement:4/8 (2m/hit)
Swim:2 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen:558¥
== Priorities ==
Metatype: E,0
Attributes: D,1
Special: C,2
Skills: A,4
Resources: B,3
== Attributes ==
Current Form:
BOD: 3
AGI: 1(2)
REA: 3
STR: 1(2)
CHA: 3
INT: 4
LOG: 4
WIL: 3
EDG: 3
MAG: 4
== Derived Attributes ==
Essence: 5.22
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative: 8 +3d6
Matrix AR: 7 +1d6
Matrix Cold: 5 +3d6
Matrix Hot: 5 +4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 5
Medkit [+6] (Only for First Aid and Medicine)
Social: 5
Ballistic Mask [+1] (Only for Intimidation, Must be visible)
Securetech PPP: Vitals Kit [-1] (Must be visible)
Astral: 5
== Active Skills ==
Aeronautics Mechanic Base:2 Pool:6
Alchemy Base:6 Pool:18
Arcana (Magical Artifacts) Base:1 Pool:5(7)
Artificing Base:6 Pool:10
Assensing (Aura Reading) Base:4 Pool:8(10)
Automatics (Submachine Guns) Base:4 Pool:6(
Automotive Mechanic Base:2 Pool:6
Chemistry Base:4 Pool:8
Computer Base:6 Pool:10
Con (Fast Talk) Base:1 Pool:4(6)
Disenchanting Base:6 Pool:10
Electronic Warfare Base:5 Pool:9
Etiquette (Corporate) Base:1 Pool:4(6)
Hacking (Devices) Base:6 Pool:10(12)
Hardware Base:6 Pool:10
Industrial Mechanic Base:2 Pool:6
Nautical Mechanic Base:2 Pool:6
Perception (Visual) Base:6 Pool:10(12)
Sneaking (Urban) Base:6 Pool:8(10)
Software Base:6 Pool:10
== Knowledge Skills ==
Arabic Base:2 Pool:6
English Native
Archaeology (Magical Archaeology) Base:2 Pool:6(
Gaming Base:3 Pool:7
Holy Text (Quran) Base:2 Pool:10(12)
Security Procedures (Matrix) Base:4 Pool:8(10)
== Contacts ==
; Fixer (4, 2)
;Antiquities and Oddities Dealer(2, 1)
== Qualities ==
Dedicated "Alchemist" Spellslinger
Enchanter
Infirm
Mentor Spirit (Holy Text)
Pacifist I
Practiced Alchemist
Restricted Gear
Weak Immune System
== Tradition ==
Islam [Islamic Alchemist],Resist Drain with:7
== Spells ==
Analyze Device (Alchemical) DV: F-3
Increase [Attribute] (Alchemical) (LOG)DV: F-3
Increase [Attribute] (Alchemical) (INT)DV: F-3
Increase [Attribute] (Alchemical) (WIL)DV: F-3
Increase Reflexes (Alchemical)DV: F
Levitate (Alchemical) DV: F-2
== Lifestyle ==
Low(Low)1 Month
+ Grid Subscription (Public Grid) [+50¥]
== Cyberware/Bioware ==
Cyberears Rating 1
+ Sound Link
+ Antennae
+ Antennae
+ Antennae
+ Increased Hearing Spectrum
Datajack Plus Rating 3
Muscle Augmentation Rating 1
Muscle Toner Rating 1
== Armor ==
Armor Jacket 14
+ Concealed Pocket
+ Drag Handle
+ Fire Resistance 2
+ Gel Packs
+ Nonconductivity 2
Ballistic Mask +2
+ Gas Mask
Securetech PPP: Vitals Kit +1
Vashon Island: Synergist Business Line 11
+ Custom Fit
+ Faraday Pocket
+ Fire Resistance 2
+ Gel Packs
+ Nonconductivity 2
+ Holster
Vashon Island: Synergist Business Line Longcoat10/+3
+ Chemical Protection 2
+ Concealed Pocket
+ Custom Fit (Stack)
+ Drag Handle
+ Insulation 2
+ Holster
== Weapons ==
Ingram Smartgun X
+ Gas-Vent 2 System
+ Personalized Grip
+ Sling
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 6 (

Accuracy: 4 (7) DV: 8P AP: - RC: 4
Knife (Survival Kit)
+ Concealable Holster
Pool: 1 Accuracy: 5 DV: 3P AP: -1 RC: 2
Remington Suppressor
+ Concealed Quick-Draw Holster
+ Gas-Vent 3 System
+ Personalized Grip
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 6 Accuracy: 6 (9) DV: 7P AP: -1 RC: 5
Survival Knife
+ Concealed Quick-Draw Holster
+ Survival Knife Bonuses
+ Survival Knife Wireless Bonuses
Pool: 1 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 1 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
Little Hornet(ATT: 5,SLZ: 4,DP: 1,FWL: 1)
+ Sim Module, Hot
+ Universal Connector Cord (Meter)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
+ Agent Rating 4
Transys Arthur(ATT: 0,SLZ: 0,DP: 1,FWL: 1)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
+ Subvocal Mic
+ Micro-Transceiver
+ Sim Module
Transys Avalon(ATT: 0,SLZ: 0,DP: 6,FWL: 6)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
== Gear: Equipped ==
Backpack (Good)
Fake SIN (Enchanting) Rating 4
+ Fake License (Weapon License) Rating 4
+ Fake License (Talismonger License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Restricted Cyberware License) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Matrix Software License) Rating 4
Survival Kit
+ Lighter
+ Compass
+ Matches
+ Lightweight Thermal Blanket
+ Several Days' Worth of Ration Bars
+ Water Purification Unit
== Location: ammo ==
Ammo: Stick-n-Shock (Machine Pistols) ×15
Ammo: Stick-n-Shock (Submachine Guns) ×64
== Location: biotech ==
Biomonitor
Medkit Rating 6
Slap Patch, Stim Patch Rating 3
== Location: Electronics ==
Bug Scanner Rating 6
Data Tap
Datachip ×20
Glasses Rating 3
+ Flare Compensation
+ Smartlink
+ Thermographic Vision
Tag Eraser
Tool Kit (Hardware)
Tool Kit (Automotive Mechanic)
== Location: magic ==
Alchemical Focus (Bonded Foci) (Islam [Islamic Alchemist]) Rating 8
Magical Lodge Materials (Islam [Islamic Alchemist]) Rating 6
Reagents, per dram (Islam [Islamic Alchemist]) ×50
Vault of Ages Rating 5
== Location: programs ==
Armor
Baby Monitor
Browse
Edit
Exploit
Fly on a Wall
Search
Shell
Signal Scrub
Sneak
Stealth
Toolbox
Track
Virtual Machine
Wrapper
== Vehicles ==
Renault-Fiat Funone
+ GridLink
+ Metahuman Adjustment Rating 2
+ Morphing License Plate
+ Sensor Array Rating 2