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PACKS-made Troll street sam

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The Seven

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« on: <05-03-11/2139:58> »
This here's my first fully-PACKS-made character. As a GM, I made him not to play with, but anyone here's free to use him if you liked him.

Please critique, as I know you will (PACKS tend to be rather incomplete; I could tinker him more, but didn't feel like it).

Enjoy.  8)

MUGS [Troll Street Samurai]

ATTRIBUTES
  • Body 7
  • Agility 3 (6)
  • Reaction 3 (5)
  • Strength 6 (8)
  • Charisma 2
  • Intuition 3
  • Logic 3
  • Willpower 2
  • Edge 2
  • Essence 1.2

SKILLS
  • Armorer 2
  • Automatics 4
  • Medicine 1
  • Pistols (Semi-Automatics) 3
  • Blades 2
  • First Aid 2
  • Unarmed Combat 4
  • Running (Urban) 4
  • Dodge 3
  • Climbing 2
  • Con 3
  • Etiquette (Shadowrunners) 2
  • Intimidation 3
  • Negotiation 3

LANGUAGE & KNOWLEDGE SKILLS
  • English N
  • Spanish 3
  • Japanese 2
  • Firearm Design 2
  • Security Companies 3
  • Fences 2
  • Martial Arts Theory 3
  • 2070 Sports (Urban Brawl) 2

GEAR & LIFESTYLE
  • Armor jacket (900¥)
  • Armor Vest (600¥)
  • 4 thermal smoke grenades (140¥)
  • 4 datachips (40¥)
  • 20 standard RFID tags (Rating 1, 20¥)
  • Radio signal scanner (Rating 4, 100¥)
  • White noise generator (Rating 4, 200¥)
  • Respirator (Rating 4, 200¥)
  • Medkit (Rating 4, 400¥)
  • Tripod (300¥)
  • Fake SIN (Rating 3, 3,000¥)
  • Fake bioware license (Muscle Toner Rating 5; 500¥)
  • Certified Credstick with 2,625¥ (2,650¥)
  • 3 months of Low Lifestyle (6,000¥)

AUGMENTATIONS
  • Reaction Enhancers 2 (20,000¥)
  • Muscle Toner 1 (8,000¥)
  • Cybereyes Rating 4 [1,500¥] w/ Low-light vision [1,000¥], Thermographic vision [1,000¥], Vision Enhancement 3 [4,500¥] and Vision Magnification [1,000¥]
  • Cyberears Rating 4 [1,500¥] w/ Audio Enhancement 3 [4,500¥], Select Sound Filter 4 [6,000¥] and Spatial Recognizer [750¥]
  • Full Left Cyberarm [customized with +2 to Agility and +2 to Strength attributes, obvious, 21,000¥] w/ Hold Out Pistol cybergun [800¥], Shockhand [1,000¥], Hand Razors (retractable) [900¥] and External Clip Port [100¥]
  • Full Right Cyberarm [customized with +2 to Agility and +2 Strength attributes, obvious, 21,000¥] w/ Cyberarm Gyromount [6,000¥] and Cyber Holster [2,000¥]
  • Full Right Cyberleg [standard, obvious, 15,000¥] w/ Cyber Holster [2,000¥] andLarge Smuggling Compartment [2,000¥]

MATRIX GEAR
  • Erika Elite with Iris Orb OS (Response 3, Signal 4, Firewall 3, System 3) (3,500¥)
  • Basic User Program Suite (Analyze 2, Browse 2, Command 1, Edit 2; 300¥)

WEAPONS
  • 2 x Ingram White Knight (4,000¥) w/ 11 clips of regular ammo and 3 clips of explosive ammo each
  • Stoner-Ares M202 (4,500¥) w/ Gas Vent 3 system (400¥), Gyro Stabilization (3,000¥), 11 clips of regular ammo and 4 clips of explosive ammo
  • 2 x Ares Predator IV (700¥) w/ 4 clips of explosive ammo, 15 clips of regular ammo and 2 clips of stick-n-shock ammo each

CONTACTS
  • Armorer (4L/3C)
  • Street Doc (6L/1C)

NOTES
  • Starting Money 3d6x50
  • +1 Reach
  • +1 Natural Armor
  • +2 Reaction (aug.)
  • +3 Agility (aug.; 2 on arms only)
  • +2 Strength (aug.; on arms only)
  • Lost natural Thermographic Vision due to eye implants

Born in 2045 in the Sioux sector of Denver, baby troll Mugs killed his mother on birth and never met his biological father. Raised in an orphanage, Mugs was never admitted in any foster homes; all that tried returned him for "misbehavior." At 15, he fled the orphanage and headed to the Aurora Barrens and got in touch with the gangs. Growing in the gang enviroment, Mugs felt right at home, brawling for money, raiding enemy gang territories and breaking fingers for cash. When Crash 2.0 hit, Mugs, at age 19, saw his SIN gets flushed down the toilet and decided it was time to step up. Paying all he had for gang's contacts and former employers, Mugs replaced most of his body with cyberware, and sent out the word he was running solo. His first gig was to be a bouncer for a proeminent Mafia liutenant. When that failed, he saw no other option than to flee. Running to Seattle, Mugs settled in Redmond, changed his SIN and set out word to the city's fixers that he's available for hiring.

EDIT: Oh yeah, Mugs was made with 400 BP.
« Last Edit: <05-03-11/2310:55> by The Seven »
[the7 | abyssus abyssum invocat]

Quote from: Batou
Quote from: Major Motoko Kusanagi
What the hell did you use?
Your standard issue big gun.

Xzylvador

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« Reply #1 on: <05-04-11/1043:34> »
Quick first comment, just browsing over:
Fake License R5 is avail 15, so can't get it.

Also highly doubt Muscle Toner and cyberarms stack.

No qualities? Guess that's 'cuz of the PACK's then, but I chars without them always feel incomplete.
« Last Edit: <05-04-11/1045:40> by Xzylvador »

Operator

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« Reply #2 on: <05-04-11/1226:58> »
Xzyl is correct, there's two problems that arise with Mugs.

First, cyberlimbs can't hold any bioware. They cannot benefit from muscle toner, so you're effectively paying for the full package and only getting 2/5 of the benefit - meat leg and torso.

Mugs' physical attributes are Body 7, Agility 3(4), Reaction 3(5), Strength 6. This applies to his torso and his one meat leg.
His custom cyberlimbs are Body 3 Strength 5, Agility 5, Reaction 3.
His standard cyberleg has 3s in each stat.
The average of these stats are Body 4, Agility 4, Reaction 3, Strength 5.

That's not what you expected, is it?

 A better way to augment Mugs is to go after muscle replacement (less nuyen more Essence), or muscle toner + muscle augmentation (more nuyen less Essence). With each option having an Availability of R*5, you can start with Rating 2 in either setup.
« Last Edit: <05-04-11/1233:14> by Operator »

 

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