Also, don't worry. I'm aware that good characters don't mean bad roleplayers. I didn't mean to come across like that. I just think that starting off (keep in mind that i'm new to not only shadowrun, but pen and paper games altogether), I would be a bad roleplayer with a "competent" character. At least for the time being.
I think you're selling yourself short here.
Anyone in the world of shadowrunning needs to have some sort of skillset that is useful in the shadows, and well above the Joe Average norms. These skill sets can be anything from:
- Combat skills: Punching stuff, shooting stuff
- Social Skills: Talking your way out of trouble or other negotiations, lots of contacts in useful places
- Magic Skills: Any summoning or spellflinging
- Athletic skills: Parkour-style roof-running or climbing into difficult areas
- Hacking skills: Convincing the system you're authorised to be walking around, forging credentials
- Other computer stuff: Online research, program design, general electronics
- Repairs and tech: Keeping damaged stuff operational, jury-rigging
- Infiltration: Make-up and disguise or just sneaky stealthiness, Picking locks
- Vehicles and drones: Remote controlled drones for surveillance or combat, driving transport real good
- Management skills: Leadership and co-ordination ability, team trust
- etc etc etc
As a Shadowrunner-PC, you need to have something special that you're adding to the group, beyond just a good thinking cap.
Also, it's comforting to be a new guy in the group, but knowing you can do something other members can't. It cements your place, giving confidence to expand out to other areas when you feel comfortable, but knowing tyou can fall-back on your primary skillset and just be 't
he man when it comes to <z> activity....
If not, you're just an average joe, maybe with a gun or a good idea, and that's not really a useful option for someone who is going to be dodging bullets for a living.
The Karma system for improving PC's in Shadowrun is a
very slow process (often, frustratingly so). So don't get caught up in the idea that you'll easily improve your starting PC to be a fantastic runner once you've got the basics... the SR mechanics don't work like that.... they're deliberately harsh, and the world is very, very deadly.
Even a kind GM (sometimes this is even me

) can
accidentally kill a PC with just a couple of lucky rolls. Myself, and other posters in this thread, really do recommend you take a few advantages to make your PC really competent at something. Anything.
Many years of experience tell me that this will definitely suit you and your playing style, and make your Shadowrun experience more enjoyable. Trust us, we've done this before
