As promised.
Name: Jakob Deepwood
Alias: Jackson Haze (fake SIN) Grita
Race: Ork
Sex: Male
Age: 21
Nationality: UCAS
Lifestyle: squatter/ Redmond Barrens
Karma Spent: 0
Physical Description: height: 2 meters, weight: 136 kilograms, Hair: black worn in shoulder length thin dreads, dark brown eyes. with short unkempt facial hair.
Personality/background: Jakob is a serious at face value guy. If he thinks your a rass, he'll tell you. *A habit long ingrained because of his siblings.) While normally remaining calm and collected, his temper forged by a rough life in the Redmond Barrens quickly turns deadly.
Jakob grew up in the Redmond barrens. born in 2050 with 3 siblings he was one of the oldest of 9 in his family. His parents were blue collar workers, and with a family so large they had a more than a few money problems. Thankfully the community around them made up largely of low income families were focused on teaching at least basic reading/writing/tech the young, as well as how to farm, and fend for themselves. That being the case, Jakob learned how to farm and hunt by the time he was 8 to help put food on the table. When his latent talent awakened at age 13 his parents became afraid of what their son could now do. At the end of their ropes they approached the community's magical group and begged for help. The group accepted him as an apprentice showing him how to hone his body and control his magic. After 5 years of journeyman ship Jakob's training was complete. His mentor a Rastafarian gave him two foci as gifts after completing the groups final tests. Having spent the last 5 years learning martial styles of fighting to help him hone his body and discipline his mind, he rejoined his family, but felt disconnected due his absence over the years. So a month after his home coming, he moved out and moved on. he held a few jobs over the next years, but didn't find many of them very rewarding feeling confused, he turned to his mentor for advice. His mentor told him that "My yute, life should mean more than just working for the next mon. Nuh true?" and to meditate on this. On his way back to his pad some Halloweeners tried to shake him down, when he refused to be pushed around they attacked and he killed them in self defense. The fight made it clear to him what he was capable of. He took everything they had worth selling and did so, which made him more money than working as a cook ever did. After speaking again to his mentor about the experience His mentor referred him to a small group of people in the area trying to make enough of a name for themselves that they could break into the world of shadow running. Jakob's first run shattered his previous perceptions of what it took to survive in the shadows. He knows that he's got a lot yet to learn, but the satisfaction of a successful job has him hooked so now he's looking for more work and hoping to find a good team that he can learn from.
Attributes
Body Agility Reaction Strength
4/9 4/9 5/9 4/12
Charisma Intuition Logic Willpower
4/7 5/9 2/9 4/9
Edge Magic Essence Initiative
3/6 5/6 6 10 1-4IP
Positive Qualities
Home ground (Seattle) 10
Perceptive 5
Restricted gear 5
Negative Qualities
Addiction mild, Deepweed -5
Sereve allergy uncommon mustard -15
Sensitive System -15
Active Skills
Assensing 1/6
Clubs 3/6
Counterspelling 1/6
Etiquette 1/6
Perception 1/6
Spellcasting 5/6 (combat 7/8)
Survival 2/6
Knowledge skills
Seattle gangs 5/6
Paranormal zoology 2/6
Street Drugs 3/6
Trap Setting 2/6
Language Skills
English N
Or`zet 5/6
Rastafarian 4/6
Adept Powers
Power level Cost Notes
Astral Perception 1 Can perceve astrally.
Attribute Boost (A) 1 .25 Boosts agility for # of hits rolled
Combat sense 1 .50 +1 against suprise tests and against ranged/melee attacks
Enhanced Perception 2 .50 +2 to all perception tests
Rapid Healing 2 .50 +2 to all healing tests
Sustenance .25 One meal a day and 3 hours of sleep = rested.
Spells Notes
Improved Invisibility Invisable even to cameras.
Increase reflexes Allows caster to Increase Reflexes and IP's +1 per hit.
Levitate Physical spell, Range=LOS, duration=S DV=(F/2)+1
Powerbolt Direct spell, combat, range=LOS, DV=(F/2)+1 P
Stun ball Direct spell Area, combat, Range=LOS(a), DV=(F/2)+1 S
Foci 130,000¥
Type Power Notes
Power focus 4 Adds power rating to any casting
Sustaining focus 3 Holds an active health spell
Weapons 5,000¥
Melee Weapons DV Cncl AP Reach Quantity Mods/Accessories
AZ-150 Stun baton 7S(e) 4 -half 1 2 Personalized Grip, Melee hardening, quick-draw holster 2 power clips
Extendable Baton 3P -2 0 1 1 Personalized Grip, Melee hardening, quick-draw holster
Survival Knife 3P -3 -1 0 1 Concealible holster,
Shock glove 5S(e) -2 -half 0 2 Gecko Grip, Melee Hardening
Gear 14,610¥
Squatter Lifestyle three months 1500
Armor jacket
nonconductivity rating 6
Fire Resistance rating 6
Chem protection Rating 6
Clothes 2 sets
Flashlight x2
Medkit rating 6
Sleeping bag
Tent
Survival Kit
Fake SIN rating 4 (Jackson Haze)
Glasses modified
Flare Comp
Thermo enhancement
Vision enhancement rating 3/3
Earbuds Modified
Audio enhancement
select sound filter
Spatial Recognizer
Certified Credstick 540
Commlink
Sony Emperor Response 2 Signal 3
Renraku Ichi System 2 Firewall 2
Basic user program Suite: analyze 2 Browse 2 Command 1 Edit 2
Contacts
Mas Sciencne (Dread street name) Tailsmonger/fixer/mentor L5/C3
Build Point totals: 400
stats 190
edge 30
magic 62
skills 70
positive qualities 35
Negative qualities -35
resources 30
Contacts 8
Quick Reference table
Condition: 10P/10S
Perception 9 (12 if visual 15 for hearing 9 for assensing)
Passive Defense: 6-9
Armor: 8/6 (Armor jacket)
Armor modifiers: 6 non conductivity, 6 Fire resist, 6 chem protect,
Adept modifiers: combat sense + 1 reaction against attacks
Base Combat Pool Melee (clubs 3 + agility 4 + Personalized grip 1 + reach 1 = 8 ) (Unarmed 3 + agility 4 = 7) Ranged (Spellcasting 7 + magic 2 + power focus 4 =13)
Initiative: 10 Passes 1-4