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Super Archer?

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wylie

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« Reply #30 on: <09-02-11/2113:14> »
yeap, bump up the willpower

read Aftershocks. one of the characters is a troll archer with some similiar qualties you are looking to have, though he preaches no geeking

he had several trick arrows

not sure if personal grip would help you here, as I don't have my books with me. but melee hardening should

in Arsenal, there is a collispabol bow, but you lose out on damage. seems if you take easy break down & mod a regualr bow, you should lose the damage

really badass? think it is in war, there is software that helps with bows

UmaroVI

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« Reply #31 on: <09-02-11/2124:25> »
MRSI is the thing from WAR! If your GM is crazy enough to allow it, you can shoot 22P explosive arrows as two simple actions.

Pyromaster13

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« Reply #32 on: <09-02-11/2142:51> »
Not really set on high logic, just high Chem really.  I would prefer a human over everything for this concept, I feel it fits the image I had for the character the best.

UmaroVI

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« Reply #33 on: <09-03-11/0646:57> »
Then you probably want lowish logic and to get skill boosters instead: you probably want a 'ware setup along the lines of:

Cyberware: Cyberfoot w/ Nanohive and Neocortical Nanites (45000 nuyen, .25 cyber essence)
Bioware: Muscle Toner 4 (32000 nuyen, .8 bioware essence)
Muscle Augmentation 4 (28000 nuyen, .8 bioware essence)
PuSHeD (15000 nuyen, .1 bioware essence)
Reflex Recorder (Archery) (10000 nuyen, .1 bioware essence)

This leaves you with 1.925 essence used; you can make some of it (particularly the Muscle Augmentation and Muscle Toner) Alphaware in order to jam in more ware; other "nice to have" things would be making the cyberfoot a cyber lower leg and putting Armor Enhancement into it too.

You may not want to blow restricted gears on the Muscle Toner and Muscle Augmentation, and instead opt to start with 2/2 and buy them after gameplay starts. Your call depending on how much you care about power now vs. power later; they aren't particularly expensive.

Stat-wise, go with something like
B 4 (30)
A 5[9] (40)
R 5[7] (40)
S 4[8] (30)
C 1 (0)
I 5 (40)
L 1 (0)
W 3 (20)
Magic 5[3] (40)
Edge 2 (0)*
*If you're a human with Body 4, Strength 4, Logic 1, and Edge less than 6, it will make me sad inside that you are basically paying 20 points to be human after adjusting for stats. I would really like Edge 6 for this reason, but you may just not have the points.

Even with Logic 1, you can be OK at chemistry - you'll have Chemistry 4 + Logic 1 + PuSHeD 1 + Neocortical 3 + AR Plans 2 which is 11 dice, enough to get stuff done. The 1 logic and charisma blows chunks but it is easier to fix than any of the other stuff you could sacrifice; such is the price of being human - either shaft yourself long-term or have some dumpstats.

PP-wise, there's not a whole lot of adept powers that help you; Quick Draw (assuming your GM rules it to work with arrows) is .5, then either take Improved Reflexes 2, then raise magic to 4 with karma and take Improved Ability (Archery) (2) then, or take only Improved Reflexes 1 now, and Improved Ability (Archery) 2, then get Improved Reflexes 2 when you get Magic 4. You could also get Improved Ability (Chemistry) 2 which you may decide is worth it for .5 pp. If you initiate and get more power points you can then start grabbing stuff like Improved Reflexes 3, Combat Sense, Mystic Armor, etc.

Skills, you should probably at least have Archery, Chemistry, Athletics, Stealth, and Intimidate. That will probably suck up most if not all of your points.



Pyromaster13

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« Reply #34 on: <09-03-11/1906:16> »
I think I can work from that. Thanks to everyone who contributed.  No futher questions from me.

Jaffer

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« Reply #35 on: <09-04-11/0132:20> »
I really like this idea.

I tried to make an archer character of my own, with a more feral and wile theme.
I'll post it here to keep threads together.

Race:  Shifter (Leopard) (65)
Body   (20)   5/8(12)
Agility   (35)   8/8(12)
Reaction   (20)   4/7(10)
Strength   (40)   6/7(10)
Charisma   (20)   3/5(7)
Intuition   (20)   3/5(7)
Logic   (20)   3/5(7)
Willpower   (20)   3/5(7)

Magic   (55)   6
Edge   (30)   4

Improved Physical Attribute (1) on Str from Adept
Improved Reflexes (2) from Adept
Not too sure about the remaining points...

Now the problem is I'm running very short on points at this point.
I have enough to get some basic skills, but not many.
I have had to take less positive qualities to give me extra points.

I only need 2 or 3 points for equipment, as knives and bows are dirt cheap.

I know it's flawed in a number of ways, but as a first draft I'm rather happy with the idea.