This post contains
Spoilers for the adventure
On The RunPlaying one night a week (though often closer to 2 nights per month due to schedules and what not) for approximately 3 hours a session I finished running
On The Run last week. We started in February. One aspect was the learning curve; all the players, including myself, relatively new to 4th edition mechanics. Another was a one-night mini-adventure that I threw in between Scenes - a little "when it rains, it pours" kind of thing for getting jobs.
Things the players did that I was not expecting and twists that I threw in;
The mage of the party used the Occult Investigator (SR4A 106) character as his base template (with only a few minor tweeks), so when the adventure got to sneaking into Nabo's concert and searching his commlink, the mage says "hey, I have a Fake Press Pass..." which led to the phys-ad and sammie staying out to enjoy / watch the crowd while the mage and hacker walk in to get an interview with Nabo, the "last Seattle interview before Nabo goes on his European tour. " While they wait for Nabo, they quickly hack his commlink and get the info they need. The mage then goes on to sell the interview to an entertainment magazine.
The team decided to find and search K-Spot's apartment for copies of the disk or any other information on how K-Spot had originally gotten the disk. There was no reference to a time frame on when K-Spot died or when his son, Kerwin, got a hold of the disk from K-Spot's place. Even though the prologue mentioned Kerwin having to get a plane ticket to go out to K-Spot's residence, I decided on the fly to just have K-Spot's old apartment in Seattle. It was a dead end, the apartment was getting ready to be cleaned so as to be habitable again. But they took their time searching the apartment while the 17-year-old Scottish girl phys-ad played "intimidate-the-apartment-manager."
When the team went to retrieve Delphia's BTL from the Tacoma Triad, since the party played it cool with the Triad members, I had the team jumped by some low level Yakuza thugs on their way back who had gained word of the BTL merchandise as to be handed off.
On their way back to Delphia's a part of the freeway was closed down, with Lone Star cordoning off the section and routing traffic around on city streets. As the players searched for reasons why, they found a blog was live streaming a standoff between Lone Star and a group of people inside an overturned APC, the blogger stated that she thought the APC must have been stolen from Fort Lewis. As military vehicles could be seen driving up from the south the blogger's drone cut out (either due to electronic warfare against it or it was destroyed, the party isn't sure). Later that evening the party looked into it more and the blog had been taken down and there was no mention of the APC or firefight on the local news, only that the freeway had been closed down but was now reopened.
The team decided to negotiate with Risa (the artist's representative) for a cut of the profits from the sales of the disk when the contents are released instead of giving the disk to the Johnson. They won on their negotiations though it will be several years (maybe a decade) before the contents are released.
On learning that the disk was not stolen from the Johnson's employer but in fact was legitimately gained by Loomis after his father's death, the team - especially the hacker/face who's a pacifist - felt betrayed by the Johnson, "he lied to us." Of course on my level of what constitutes Johnson-betrayal in Shadowrun...a Johnson lying about the legitimate ties to the object he wants retrieved barely registers. But it was that information that led to the team making the deal with Risa's group and not giving the disk to the Johnson.
With the run over, the current campaign date is 20-Jan-2070. The next run will incorporate one of the adventure seeds from the beginning of Emergence. My overall plan is to move swiftly through 2070 (unless the team gets heavily invested in Emergence-related issues) and then into Ghost Cartels and Tempo in 2071. The mini-adventure I ran between
On The Run scenes was the team was contacted by a Dogmen smuggler to ride over-watch on a shipment handoff to the Komun'go which foreshadows their later involvement in Ghost Cartels.
Questions, comments, concerns are welcome
