NEWS

Elf Gunslinger

  • 14 Replies
  • 7362 Views

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« on: <10-02-11/0449:05> »
Gunslinger (Elf Adept)
B 4, A 6, R 3/6, S 3, C 4, I 4, L 3, W 3, E 4, Ess 6, M 6, Init 7/10, IP 1/4
Condition Monitor boxes (Physical/Stun): 10/10
Novatech Airwave Commlink Condition Monitor: 11
Armor (Ballistic/Impact): 10/8
Skills: Armorer 2, Dodge 2, Firearms Group 4, Perception 3
Knowledge Skills: Barrens Gangs 3, Barrens 3, English 4, Japanese 3, Night Clubs 2, Small Arms 3, Lonestar Procedures 5, Sperethiel N
Qualities: Adept, Albinisim, Erased (Daily), Guts, School of Hard Knocks, Uncouth
Adept Powers: Eidetic Sense Memory, Enhanced Perception (3), Improved Reflexes (3), Improved Sense: Flare Compensation, Improved Sense: Select Sound Filter,
Gear:
. . Autopicker (6)
. . Clothing with Feedback Clothing
. . Contact Lenses (3) with Image Link
. . Earbuds (3) with Audio Enhancement (3)
. . GMC Bulldog Step-Van
. . Goggles (6) with Camera (1), Vision Enhancement 3, Smartlink, Vision Magnification, Electronic
. . Hidden Gun Arm Slide
. . Hidden Gun Arm Slide
. . Identity: Specify Name with Squatter Lifestyle
. . Keycard Copier (6)
. . Lined Coat
. . Lockpick Set
. . Novatech Airwave Commlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Firewall (5), Novatech Navi Operating System, Response Upgrade (5), System (5)
. . Quick-Draw Holster
. . Quick-Draw Holster
. . Shop, Armorer
. . Tool Kit, Armorer with Anti-Tamper Circuits (4), Biometric Reader: Breath DNA Scanner
Weapons:
. . Ares Alpha [Assault Rifles, DV 6P vs. B-1, SA/BF/BF-L/FA, RC 3, 42 (c)] with Grenade Launcher, Regular Ammo x10, Shock Pad, Smartgun System, Internal, Sound Suppressor, Spare Clips
. . Ares Alpha Grenade Launcher [Grenade Launchers, DV 10P, -2/m vs. I-2, SS, 6 (c)] with High Explosive Minigrenade x10, Smartgun System, Internal
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x10, Silencer, Smartgun System, Internal, Spare Clips
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x10, Silencer, Smartgun System, Internal, Spare Clips
. . Shock Glove [Unarmed, DV 5S(e) vs. ½I] with Internal Battery x10
. . Unarmed Strike [Unarmed, DV 2S vs. I]
. . Smoke Grenade x4 [Grenades, DV Smoke, 10m R]
Ammunition & Resources:
. . Ares Alpha - Regular Ammo x10 (100 Rounds)
. . Ares Alpha Grenade Launcher - High Explosive Minigrenade x10
. . Ares Predator IV - Regular Ammo x10 (100 Rounds)
. . Ares Predator IV - Regular Ammo x10 (100 Rounds)
. . Shock Glove - Internal Battery x10
. . Smoke Grenade - x4
. . Edge Pool - 4/4
Contacts
Johnny  (Hacker)  2/3
Martha (Bartender) 2/2

History
His Oigins are unknown, Age Unknown. What little information people had gathered about him is shrouded in mistery and rumors as nothng has managed to be revealed about him and anythign recorded about him disipears quickly. What little is speculated is that he once worked for lonestar as a beat cop then moved up to become one of there Detectives. How he came to running he shadows there after i even mor misterious but coincidentely one of the Lonestar district Chiefs was reported missing close to the time he started his work alongside the people he once tred to put behind bars.
Personaliy
He is a loner through and through, Not even quick to give out trust he will constantly be keeping an eye on his compatriates untill he has worked with someone long enough to understand how they think then and only then will he start to trust the person to a small extent untill he feels theve proven himself worthy of more of his trust. While he is alone suc as at bars sittgn b hisself he puts of a dangerous air that makes people seem he is just as likely to crack there skulls in or shot them as he is to talk with them. This makes him highly unaproachable even while among thepeople whom he is completing a run with. and if he doesn't trus anyone whith whom hes running with then by the e of the run they will most likely never see him again unless its on another run by coincidence. He is alwyas wearing a Lined Duster and a hat with sunglasses, dresing in a style much like the old western gunslinger trids which is why he recieved the name Gunslinger, as well as that he totes around several weapons on his person at all times. anything elseabout him is unknown such as his actual name or age.

----------------------------------------------------------------------------------------------------------------------

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2011 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
« Last Edit: <10-02-11/0612:01> by Havick »
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #1 on: <10-02-11/0527:28> »
so he was a former Lone Star Beatcop/Detective
and has   no Lonestar Tactics, nor Knowledgeskills as Detective ?
He also lacks Melee Skills or Athletics
You should either change the Background or the Skills .Fluff and Crunch don't fit

What about his
Armor (Ballistic/Impact): 10/8
a lined Coat is only 6/4

Personally I think the Char is.....well, He's not even a one Trick Pony... Hmm,well
the Char is very one Sided...
I hope You don't get bored playing him.....
From the Ingame perspective: He's a Loner who can only shoot Guns.Thats not a big Asset to a group of Runners

i would (at Least !) give him ambidexterity (and 2 Holdout Guns for his Armslides ;) )

he's got Albinism and ot a distictive Style ?....Strange....
And do You really think that uncouth is fitting for a former LS Detective ?

Improved Sense: Flare Compensation, Improved Sense: Select Sound Filter, Improved Sense: Thermographic Vision
You can get all of this with Contact lenses or Glasses
I would advise You to get Combat sense
What about the Way of The Warrior ? this might be fitting for this Char (and makes him a little bit more....interesting)

HokaHey
Medicineman
« Last Edit: <10-02-11/0541:43> by Medicineman »
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Phylos Fett

  • *
  • Omae
  • ***
  • Posts: 780
  • Kind-of A Freelancer...
« Reply #2 on: <10-02-11/0541:08> »
What about his
Armor (Ballistic/Impact): 10/8
a lined Coat is only 6/4

I was wondering this myself!

Quote
Improved Sense: Flare Compensation, Improved Sense: Select Sound Filter, Improved Sense: Thermographic Vision
You can get all of this with Contact lenses or Glasses

The Flare Compensation is in the Goggles, as well, which seems, well, odd.

My question would be, is this a completed character, or a work in progress?

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #3 on: <10-02-11/0556:29> »
its a work in progress, it started off as a 300 bp character and i forgot t change some of the gear before i uped it to a 400. and changed quite a bt about it, as far as teh 10/8 on the armor, all i can think of is that thats the threshold for the armor sence Hero lab added body + armor ratings
« Last Edit: <10-02-11/0559:30> by Havick »
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

Phylos Fett

  • *
  • Omae
  • ***
  • Posts: 780
  • Kind-of A Freelancer...
« Reply #4 on: <10-02-11/0557:48> »
its a work in progress, it started off as a 300 bp character and i forgot t change some of the gear before i uped it to a 400. and chnged quite a bt about it

Okay, that explains it, then.

Did you want help tweaking? Suggestions? Just curious before adding further feedback.
« Last Edit: <10-02-11/0559:32> by Phylos Fett »

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #5 on: <10-02-11/0613:06> »
yea, sugestions on tweaking and such as im sure there are areas that i can improve upon with this character
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

Phylos Fett

  • *
  • Omae
  • ***
  • Posts: 780
  • Kind-of A Freelancer...
« Reply #6 on: <10-02-11/0619:25> »
I guess my first few questions would be what do you want to do with him? Extrapolate the 300BP to 400BP in a similar vein, or expand his concept? In which case which way?

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #7 on: <10-02-11/1439:00> »
Im trying o expant on it. based off of his history to fit his personality and make it .... wel him.
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

Glyph

  • *
  • Ace Runner
  • ****
  • Posts: 1661
« Reply #8 on: <10-02-11/1637:46> »
Uncouth is a trap.  It means your character can't use, or defend against, social skills.  You hear the word "uncouth" and you think about taciturn loners, tech geeks, and taciturn brutes.  But in actual play, it creates a character that other people can con, bamboozle, intimidate, and lead around by his nose.

It is especially a bad idea for an elf with a Charisma of 4, who would normally be able to default to 3 dice for most social skills - enough to get by, most of the time.

Since this guy has earbuds, I would recommend getting select sound filter for the earbuds, and using your adept power to get sound dampening, instead (since that is not available as a modification for earbuds).

You need a smartlink for the contacts, as well as your guns.

The firearms skill group is a mistake for this particular character.  He has skill for long arms that he doesn't need, while he has a shock glove and a grenade launcher that he is defaulting to use.  A skill spread like automatics/assault rifles: 3/+2, pistols/semi-automatics: 3/+2, heavy weapons: 2 and unarmed combat: 1 would give him one more dice for his primary weapons, and let him use that shock glove and grenade launcher better.  Although to be honest, that still leaves his dice pools kind of low, for a character who is a gunslinger as his primary role.

If I drastically tweaked this character, I would probably drop that last, expensive point of Magic and resign myself to having 3, rather than 4, initiative passes.  Instead, have improved reflexes: 2, improved Attribute/Agility: 1, and Attribute Boost/Agility: 1.  And spend some of the 25 points you have saved to raise skills, starting with the ranged ones.  Raising Automatics and Pistols to 5 each (or one to 6 and one to 4) would cost 16, leaving you 8 for other skills (possibly raising dodge) and one to add to either contacts or resources.

Obviously, a point or two of bioware would give you more bang for the buck than going pure adept, but I am assuming you are choosing pure adept for character reasons.

Valnar

  • *
  • Chummer
  • **
  • Posts: 146
« Reply #9 on: <10-02-11/1734:33> »
Consider taking a look at "Way of the Adept" if possible. If your GM allows it, you could easily reduce your magic to 5 without having to cut back on improved reflexes. Also, I think your contacts are very low, personally I'd rather have one pretty good contact than two who are mediocre at best. Having at least a high fixer is essential imo, because a fixer will get you jobs AND equipment AND a lot of services provided by people THEY know.

I have been experimenting with creating a gunslinger elf myself these days. The build I've come up with so far is kinda cheesy but maybe taking a look at it would give you some ideas of how to improve your character. I'll send it to you via PM or post it here if you'd like me to :)

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #10 on: <10-02-11/2019:04> »
ill post an updated character shortly, an Glyph are you sure your not cofusing Uncouth with Gulability? Uncouth means to be Socialy inept, more of an introvert if you will rather than an extrovert. i myself fail to see how you connect Uncouth with someone who is easily led one way or another.
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #11 on: <10-02-11/2117:43> »
heres an updated character:

Gunslinger (Elf Adept)
B 4, A 6, R 3/6, S 3, C 4, I 4, L 3, W 3, E 4, Ess 6, M 5, Init 7/10, IP 1/4
Condition Monitor boxes (Physical/Stun): 10/10
Novatech Airwave Commlink Condition Monitor: 11
Armor (Ballistic/Impact): 10/8
Skills: Armorer 2, Automatics 4, Dodge 2, Intimidation 3, Perception 3, Pistols 4
Knowledge Skills: Barrens Gangs 3, Barrens 3, Detective Work 5, English 4, Japanese 3, Night Clubs 2, Small Arms 5, Sperethiel N
Qualities: Adept, Albinism, Ambidexterous, Erased (Daily), Guts, Adiction (Mild) Tempo , Common Allergy (Mild) Seawater
Adept Powers: Enhanced Perception (3), Improved Reflexes (3), Improve,d Sense: Sound Dampening
Gear:
. . Autopicker (6)
. . Clothing with Feedback Clothing
. . Contact Lenses (1) with Image Link
. . Earbuds (3) with Audio Enhancement (3)
. . GMC Bulldog Step-Van
. . Goggles (6) with Camera (1), Smartlink, Vision Enhancement (3), Vision Magnification, Electronic
. . Hidden Gun Arm Slide
. . Hidden Gun Arm Slide
. . Identity: Specify Name with Squatter Lifestyle
. . Keycard Copier (6)
. . Lined Coat
. . Lockpick Set
. . Novatech Airwave Commlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Firewall (5), Novatech Navi Operating System, Response Upgrade (5), System (5)
. . Quick-Draw Holster
. . Quick-Draw Holster
. . Shop, Armorer
. . Tool Kit, Armorer with Anti-Tamper Circuits (4), Biometric Reader: Breath DNA Scanner
Weapons:
. . Ares Alpha [Assault Rifles, DV 6P vs. B-1, SA/BF/BF-L/FA, RC 3, 42 (c)] with Grenade Launcher, Regular Ammo x10, Shock Pad, Smartgun System, Internal, Sound Suppressor, Spare Clips
. . . . Ares Alpha Grenade Launcher [Grenade Launchers, DV 10P, -2/m vs. I-2, SS, 6 (c)] with High Explosive Minigrenade x10, Smartgun System, Internal
. . Ares Alpha Grenade Launcher [Grenade Launchers, DV 10P, -2/m vs. I-2, SS, 6 (c)] with High Explosive Minigrenade x10, Smartgun System, Internal
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x10, Silencer, Smartgun System, Internal, Spare Clips
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x10, Silencer, Smartgun System, Internal, Spare Clips
. . Shock Glove [Unarmed, DV 5S(e) vs. ½I] with Internal Battery x10
. . Unarmed Strike [Unarmed, DV 2S vs. I]
. . Smoke Grenade x4 [Grenades, DV Smoke, 10m R]
Ammunition & Resources:
. . Ares Alpha - Regular Ammo x10
. . Ares Alpha Grenade Launcher - High Explosive Minigrenade x6
. . Ares Predator IV - Regular Ammo x10
. . Ares Predator IV - Regular Ammo x10
. . Shock Glove - Internal Battery x10
. . Smoke Grenade - x4
. . Edge Pool - 4/4
Contacts
Brooks  (Fixer)  3/3
Martha (Bartender) 2/2
Smith (Beat Cop) 3/3

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2011 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
« Last Edit: <10-02-11/2336:49> by Havick »
Much is lost, Much is gained. Before the void all fall and Judgmet remains.

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #12 on: <10-02-11/2144:39> »
ill post an updated character shortly, an Glyph are you sure your not cofusing Uncouth with Gulability? Uncouth means to be Socialy inept, more of an introvert if you will rather than an extrovert. i myself fail to see how you connect Uncouth with someone who is easily led one way or another.

That's what Uncouth should be. But look at what it actually does - it prevents you from defaulting on any social skills - meaning Etiquette, Negotiation, Leadership, Intimidation, and Con. This is, first, weird because why should Uncouth prevent you from being intimidating? Second, it's weird because you defend against social skills with social skills, so Con is used to see when people are lying and Intimidate is used to stand up to intimidation. Thus, Uncouth makes you gullible, easily frightened, and easily led around.

If you want what most people want when they pick Intimidate, you want Incompetence (Etiquette).

Glyph

  • *
  • Ace Runner
  • ****
  • Posts: 1661
« Reply #13 on: <10-02-11/2304:21> »
Also, when you try to mitigate the flaw by getting some of those social skills that you can't even default on - they cost you double points.  So that intimidation: 3 will cost you 24 points, not 12 points.  Which means you are really only gaining a net 8 points from the Uncouth flaw, not 20.  And even when you have the social skills, you still need to make tests for things that other characters don't.  Like I said, it's a trap option.

Havick

  • *
  • Newb
  • *
  • Posts: 19
  • I live, I breath, In the Shadows I lead
« Reply #14 on: <10-02-11/2338:12> »
I had a talk wit the GM thats running the gm this character will be in and he was of teh same opinion. so ive added and changed a few thngs for it and am going to RP the Uncouthness.
Much is lost, Much is gained. Before the void all fall and Judgmet remains.