I have come up with a Norse Tradition Combat Mage, I have 6BP left to spend. I want to see what you the community think of this mage and what I can improve.
230 BP (Attributes)
25 BP (Dwarf: Thermographic Vision, +2 dice for Body Tests to resist Pathogens & Toxins)
20 BP (Pos Qualities)
96 BP (Active Skills)
27 BP (Spells)
10 BP (Spirits)
6 BP (Contacts)
13 BP (Gear: 63400/65000)
6 BP (Unused)
1)
B: 3 C: 4 +1
A: 2-1 I: 3
R: 4 L: 2
S: 3 W: 6
2) Very little point in this if you have to pull out you only have
aprox 5 dice to hit thats gonna have a hard time hitting anyone
Telescopic Staff (Str/2 + 2)P (100)
3)you are running at an encumberance of 10 but you body is 3 meaning you have a -2 to all physical actions. Either increase the body or grab a sustaining foci for the armor spell
Form Fitting Full Body Armor (1600) (6/2, counts 3/1 for encumbrance)
* Insulation Rating 3 {3} (450)
* Chemical Protection Rating 3 {6} (750)
Steam Punk Line (7/7)
* Steampunk Vest (600) 2/2
* Steampunk Shirt (250) 1/1
* Steampunk Slacks (400) 1/1
* Steampunk Overcoat (1,000) 3/3
* Ruthenium Polymer Clothing (7,500)
4)Exchange the Critter form for shapeshift to free up a spell, which by the way you are taking a -2 cause the 1 sustaining foci will be used for health spells. If you are looking to sneak I like improved invisiblity much better. In addition it shows you have a magic on 5 that means a max of 10 spells. Remove power ball, and 2 elemental spells and add stunbolt or manabolt. Yes spellcaster's can do alot of damage, but ask youself what can I do that mundane characters cannot.
Combat: Stunball, stunbolt, Flamethrower,
Health: Heal, Increase Reflexes
Manipulation: Shapeshift
Illusion: improved invisiblity (for sneak)
etc: armor, levitate,mind probe, control thoughts,detect enemies (utlities spells add a few your choice)
5) Skills
Spellcasting 6 Specialize to combat spells if you wanna deal dmg the most
Summoning 4
Counterspelling 4
----Astral Combat 4 Just cast a spell at them
+++Assensing 1 Increase to 3
------Negotiation 1 You are not going to be negoiating, the face is
++++Perception 1 Always very imporatant
-------Clubs (Staff +2) 1(3) No point
Pilot Ground Craft (Bike +2) 1(3) Good fluff
+++Con 3 you have a high charisma if you change the mentor to con you might wiggle your way out of a tough situation
6) I don't know if your stuck on dwarf but an elf would save a few bp points, its all fluff at ths point