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wylie

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« on: <04-09-12/2058:18> »
I was wondering what may scare a runner/ give them nightmares?

CitizenJoe

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« Reply #1 on: <04-09-12/2135:11> »
Shadowrunners as people might have nightmares, but as characters they are puppets under the control of the players.  The player therefore dictates whether or not the runner character is afraid or has a nightmare. As such, a GM can stipulate that for some specific reason, the character has a nightmare or is afraid and then it is the responsibility of the player to determine what the subject of the fear was.

Angelone

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« Reply #2 on: <04-09-12/2209:25> »
Insect or toxic spirits, shedim, other things that should not be, messed up situations (seeing a buddy ripped apart by nanites), having to live a "normal" life, there are lots of things you can use.
REJOICE! For bad things are about to happen.
la vida no vale nada

Mirikon

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« Reply #3 on: <04-09-12/2333:24> »
A Wasp Queen Flesh Form Great Dragon.
Greataxe - Apply directly to source of problem, repeat as needed.

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Black

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« Reply #4 on: <04-10-12/0027:54> »
A Wasp Queen Flesh Form Great Dragon.

whoooaaahhhh...... opps... need new faux leather pants... thank god for vending machines...

I also like the 'normal life' threat.  How fragged up is that?

Bugs, BUGS, bUgs, BuGs, actually any variation of bugs.  Dragons should be scary and I've found Shadows and Vampires work effectively as well.  The nanites plague would be good too.  No one wants to go out in a blaze of grey goo!
Perception molds reality
Change perception and reality will follow
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beowulf_of_wa

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« Reply #5 on: <04-10-12/2128:18> »
 a whole run as U2C, no magic/cyber/guns/etc. and at the end they wake up.

"what do you mean i have NO CYBER OR GUNS??!?"
or
"NO SPELLS!!!!!!! GAHHHH!!"
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

wylie

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« Reply #6 on: <04-11-12/1850:24> »
wasp form dragon, that scare anyone

no magic or cyber. I like that idea.

Guns. you got to have guns

got face bugs with no magic or cyber, and they been living a normal life as Joe Corp

more thoughts, please

Reaver

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« Reply #7 on: <04-14-12/0122:18> »
That depends on the character....

For our group's troll ninja (yes, a Troll PHYSICAL ADEPT of the invisible way!) it is emotitoys. The things creep him out bigtime!

Our gun bunny has a thing about burning buildings and cleaning solvents. (that couldn't be cause a I, as a GM made the gangers decide that burning down the abandoned chemical supply shop around him was easier then trying to shoot it out with him could it???)

Our Face has a problem with aggressive "flamboyant" trolls (if you get my meaning)

And our elven chromegirl..... Too low of an essence rating to be really afraid of anything (except maybe emotion itself.... They are sooo alien to her!!)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Vale

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« Reply #8 on: <04-15-12/0157:19> »
Personally, I've found that the thing that scares both runners and players the most are the things that are never said; whispered words spoken by mute mouths, the faces of people who never existed, clawing regrets that cling to the back of the throat like so much acrid bile.

I once had a party so terrified of a dark, quiet room that it nearly broke their spirits. People fear the unknown; a cliche, but it still holds up for a reason. Hallucinations, visions and nightmares themselves are powerful and useful tools; be sure to use them wisely.

If you're looking for Shadowrun-specific ideas... Well, here's my 0.02¥.
•Your street samurai has a nightmare about slowly watching their cyber bits disintegrating into rust, feeling their precious bioware rot and bubble inside them, turning into festering cancer, being unable to stop this process as they wither and decay into insignificance.
•Your hacker starts getting messages from themselves in the past in the form of video blog posts. It follows their transformation from relatively well-adjusted kid to malcontented teenager to bitter runner, clinically recording every drunken rant, every cry for attention, every self-inflicted wound as the light slowly dies in their eyes, to be replaced by the bitter chill of cynicism or the simulated edge of cybernetics, as appropriate.
•Outside, the shaman is suddenly and violently cut off from his power. The spirits have deserted them, the earth-mother forsaken them, the sky the color of plascrete as, in the distance, a cloud bank quickly closes in, followed closely by the chittering of locust. The clouds, morphing into creatures unknown to the world, chitter and squeal as they descend upon the shaman, eating through muscle, fat and cloth as easily as paper as the shaman screams and swats ineffectually, praying for any spirit to heed their call. They take their time and bring the shaman to the threshold of madness before they wake up screaming and shivering. The morning trid show notes a new breed of insect found deep within the forests of Amazonia.
« Last Edit: <04-15-12/0219:53> by Vale »

GRaske

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« Reply #9 on: <04-15-12/1726:50> »
Well if all your players are humans then have them go on a run where they have to do something underground. Then have something cave in so they get stuck down there and have to find a new way out and then all the Ghouls start showing up. Everybody is scared of turning into zombies.

beowulf_of_wa

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« Reply #10 on: <04-26-12/2248:06> »
nightmares?

the sammy and phys ad getting their hoops handed to them by "a corp kid"
the hacker/decker/TM being hounded by a "cyberus" corporate tracking ICE, sponsored by Ares, Aztechnology and Horizon. (gods only know what would get those three to cooperate for anything)
the mage/shaman feeling his connection to power slipping away, in spite of all he does, and nothing slows its inexorable decay to "normal"
the face being ignored by all, while the least charismatic PC has to make all the rolls for anything the face would normally do.
anyone not magically inclined being thrown "out of phase" with the rest of reality.
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

Cranstonvm

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« Reply #11 on: <05-01-12/0022:40> »
Clowns...

If that doesn't work clowns that think it is funny to tie up people and do an ancient ritual where they wear the victims skin after it is painted like a clown. Victim is still alive...

If that didn't work metahuman eating smurfs.

Soccer moms packing panther cannons.

Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup.

International Dieselpunk day November 12th http://www.dieselpunks.org/ for more information!

beowulf_of_wa

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  • just say no to rotary assault cannons and bubba.
« Reply #12 on: <05-01-12/0045:29> »
rodeo bulls seeking revenge? (minotaur clowns!!)
wearingOR

smurfs hunting metahumans?
or
punisher smurf out of costume?

*shudder*
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!