NEWS

how to make spirits..and stuff

  • 5 Replies
  • 2322 Views

blacksakura

  • *
  • Newb
  • *
  • Posts: 7
« on: <05-08-12/1930:14> »
i want to make some spirit formulas so i can summon and bind spirits but i believe i have to make all the stats for each spirit i want to summon.
i am looking to make a spirit of either wind or water that can fight and one of plant that is good at healing and buffing.

also could some one please explain how force works i still dont understand what is means!
so what would i need to do to make one that would work with my character skills.

my character is a elf following the shinto tradition

body: 4
agi : 4
reactions 3
str 4
charisma 3
intuition 3
logic 5
willpower 5
initative 2
magic 4
edge 2
essence 6


my skills/qualities are

spirit affinity
mystic adept
erased
mentor spirit oak
astral beacon
 
pistols/semi auto:3
long arms/snipers: 2
summoning 3
binding 3
blade 1
negotiation 1
perception 1
arcana/ ally spirit 3
infiltrations 1
survival 1
spirits 1
navigations 1

adept powers

attribute boost agi 3
combat sense 1
great leap 2
mystic amour 2
rapid healing 1

thanks for all help

Tsuzua

  • *
  • Omae
  • ***
  • Posts: 633
« Reply #1 on: <05-08-12/2007:34> »
A good reference for a social spirit summoner is Umaro's Spirit Medium

Force is basically how powerful a spell or spirit is.  A spell's force typically influences its effect.  For example, a stunbolt's base damage is its force.  Force also caps how many hits you have on your roll.  If you roll 6 hits while casting a force 5 spell, you effectively have only 5 hits since you can't have more hits than force.  Force also determines the amount of drain you take from casting the spell.

For spirits, force determines a spirit's statistics.  The higher the force, the higher the spirit's statistics.  Force also gives a spirit powers.  Every 3 full points of force (i.e. at force 3, 6, 9, etc) allows the spirit to have 1 optional power.  Force however affects how hard it is to summon the spirit (since it rolls force to resist your summoning).

Some general advice is to focus on your magical power.  It's what you bring to a group and it's a very nice thing to bring.  I'll increase your magic to 5.  That's the highest you can raise without having to pay more so it's a good place to stop.  As a Shinto mage, you use Charisma to resist drain (by far the largest check on your power).  Therefore you want a very high Charisma score since you'll be making a lot of Charisma + Willpower Tests.  This also synergizes well with being an elf.  I would raise it to 7.

As for skills, your main attack is going to be combat spells.  I would remove your combat skills and buy Spellcasting.  Spells are pretty good. 

I actually recommend being a full magician.  Mystic adepts are pretty good, but they can be tricky to build correctly.  Full magicians are much simpler to do.

blacksakura

  • *
  • Newb
  • *
  • Posts: 7
« Reply #2 on: <05-08-12/2016:54> »
do i choose the powers/skills the spirit has or are they default by the spirit type?

Tsuzua

  • *
  • Omae
  • ***
  • Posts: 633
« Reply #3 on: <05-08-12/2022:53> »
do i choose the powers/skills the spirit has or are they default by the spirit type?
Generally, a spirit of a given type has all the skills listed at a rating equal to its force.  There's some spirit types (guardian and task) that can get additional skills than those listed.  A spirit of a given type has all the powers listed under Powers.  You can choose a number of optional powers depending on the spirit's force (force / 3 round down).  A force 6 spirit for example has two optional powers of your choice.

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #4 on: <05-08-12/2132:44> »
To clarify the spirits thing: take a look at the Spirit of Air on SR4A 302.

It has stats that are based on Force. So for example, A (agility) is F+3. So a Force 5 Air Spirit always has 8 Agility. A force 2 Air Spirit always has 5 Agility.

All of a spirit's Skills are at rating equal to Force, and it has the skills listed and no others.

You'll note two listings for powers: "Powers" and "Optional Powers." Spirits have all the things listed under "Powers," and also get one "Optional Power" per 3 full Force. So for example, all Air spirits have Engulf. Some Air spirits have Energy Aura, but not all of them. When you summon a spirit, you pick which optional powers it has; so for example, if you summon a Force 6 Air Spirit, you can pick two optional powers (say "Fear" and "Guard") and then that spirit has those two powers as well.

blacksakura

  • *
  • Newb
  • *
  • Posts: 7
« Reply #5 on: <05-08-12/2151:32> »
cool thanks for the help..have made a new post with my full character that i have atm any help on that would be welcome though