Yep; JustADude pointed out the key problem here.
A bit about how Unarmed Adepts work:
Basically, it's about stacking up all the different sources of +DV you can get, and it's about being hard to hurt. The big things you get for working like this are that you don't need to carry weapons to fight (so you should try to avoid things like obvious F augmentations, which make this pointless), that you can potentially hit really hard (and you need to - gun users get 2 shots, you get 1), and that anyone you are in melee with is at -3 to shoot other people. But that means you are going to get attacked a lot, and you need to be able to take the hits.
The sources of damage you can get are:
Critical Strike (you should have as much as you can get; at .25 per, it's very efficient)
Martial Arts (You should have +3, which is the max)
Strength (Very inefficient)
Ways of getting +S: Muscle Augmentation, being a race that gets bonus strength.
Bone Density Augmentation or Bone Lacing
There's also Hardliner Gloves but that's very, very questionably legal.
Unfortunately, the whole deal with MoM not working like that kind of sinks what you wanted to do. You're going to need some major changes to fix things and I'm not sure what the "core" elements of your concept are.