NEWS

Gremlins and Guns?

  • 38 Replies
  • 12467 Views

Teknodragon

  • *
  • Omae
  • ***
  • Posts: 378
« Reply #30 on: <05-12-12/1642:35> »
Consider that Gremlins is a Negative Quality. Negative Qualities are _supposed_ to suck (though some do more than others).

That said, I think a revolver would be a bit less likely to have issues (perhaps consider the user to have Gremlins 2 steps lower, minimum 0). Pistols, such as the venerable 1911, slightly more likely. If it is fabbed, modded with Smartlink, or the like, the character with Gremlins is SOL.

I must admit, I've considered a Centaur character who has Gremlins to some degree to explain her problems with a world designed around metahumans.
Life is short, the night is long, and we still have ammo.

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #31 on: <05-12-12/1834:49> »
What could 'gemlins' negative perk affect on a revolver?

Actually a fair bit (if the GM so decides to be mean!)

Frozen trigger.
Jammed cylinder.
Stuck firing pin.
Frozen hammer.
Defective ammo.
Warped sights.

Never think there is anything that a GM CAN NOT use against someone with a high enough negative perk.

That said, revolvers are your best choice with 'gremlins'. Right next to "stick sharpened with rock"
Two words:  Chain Fire.  Oh, sure, it can't happen with modern revolvers and ammo, right?

Right?

Please?

"Hello sir, would you like to see our selection of replacement fingers, or would you like to go right to our cyberhand table?"
Si vis pacem, para bellum

#ThisTaserGoesTo11

Blue_Lion

  • *
  • Omae
  • ***
  • Posts: 565
« Reply #32 on: <05-14-12/0013:56> »
Actualy a back fire or a pop and no kick are both more likly. Pop and no kick is when the bulet goes off but not enofe force to exit the gun thus jaming the barrel. Back fires usaly happen when the barel is jamed with something.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #33 on: <05-14-12/0023:20> »
I'm still not going to frag over one of my players that bad by having their guns fubar just because of that quality (should someone take it). I'll save it for the stuff I feel it's actually meant to mess with like the electronics stuff.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Blue_Lion

  • *
  • Omae
  • ***
  • Posts: 565
« Reply #34 on: <05-14-12/0037:07> »
I'm still not going to frag over one of my players that bad by having their guns fubar just because of that quality (should someone take it). I'll save it for the stuff I feel it's actually meant to mess with like the electronics stuff.
Well normaly you whould only mess with them like that if they are tring to avoid the draw backs by going all low tech. It realy depends on the level they take it at, a 20 point flaw should affect most game play.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #35 on: <05-14-12/0042:44> »
I'm still not going to frag over one of my players that bad by having their guns fubar just because of that quality (should someone take it). I'll save it for the stuff I feel it's actually meant to mess with like the electronics stuff.
Well normaly you whould only mess with them like that if they are tring to avoid the draw backs by going all low tech. It realy depends on the level they take it at, a 20 point flaw should affect most game play.

If they're going all low-tech like that, then the quality is already affecting them by severely limiting their gear options. To mess with them further on that would just be screwing them over to screw them over.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

_Pax_

  • *
  • Guest
« Reply #36 on: <05-14-12/0314:25> »
Exactly what All4 says.

Honestly, after this conversation I'm somewhat tempted to make a Gremlins character who insists on using old-fashioned stuff whenever and wherever possible.  Either it won't have moving parts (armor, melee weapons), or it'll be pre-1950 tech (guns).  The rest, like cars, he'll just have to suffer through.  That's because IN CHARACTER, he'd have to be a stone blind IDIOT not to realise that newer, higher-tech stuff just BREAKS around him, or otherwise acts screwy and fails to do what it's supposed to - so he's come to appreciate "the good old days" of durable, low-complexity engineering.  Revolvers, for example.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #37 on: <05-14-12/1006:27> »
Exactly what All4 says.

Honestly, after this conversation I'm somewhat tempted to make a Gremlins character who insists on using old-fashioned stuff whenever and wherever possible.  Either it won't have moving parts (armor, melee weapons), or it'll be pre-1950 tech (guns).  The rest, like cars, he'll just have to suffer through.  That's because IN CHARACTER, he'd have to be a stone blind IDIOT not to realise that newer, higher-tech stuff just BREAKS around him, or otherwise acts screwy and fails to do what it's supposed to - so he's come to appreciate "the good old days" of durable, low-complexity engineering.  Revolvers, for example.

The mention of cars in this post is why we need the vehicle creation rules back, so that someone can piece together the stats to a 1960s or 1970s muscle car (or other car) if they want classic or they want to go low tech with their vehicle.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

TheNarrator

  • *
  • Omae
  • ***
  • Posts: 712
« Reply #38 on: <05-14-12/1133:41> »
The mention of cars in this post is why we need the vehicle creation rules back, so that someone can piece together the stats to a 1960s or 1970s muscle car (or other car) if they want classic or they want to go low tech with their vehicle.
Until they do, the Obsolete quality from This Old Drone should be handy for statting out classic vehicles. And there was a similar quality for guns in Gun Haven, along with some 20th Century firearms that should work well for those with Gremlins.