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Help with a Ghoul Adpept

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UmaroVI

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« Reply #15 on: <07-27-12/0110:40> »
Well, yeah, SR4+FAQ mystic adepts are very bad. Sorry about that, I was assuming SR4A.

I think you're really underestimating just how bad running around Dual-Natured with no way to fight anything that doesn't fly into melee range is. If you are set on being an adept in particular rather than a burnout or a magician who just buffs and claims to be an adept, I think you're pretty much just going to have to suck it up and hope your GM is nice enough to have hostile spirits and such challenge you to honorable hand-to-hand combat.

The Dread Polack

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« Reply #16 on: <07-27-12/0126:14> »
I really have no idea how my GM is going to do things. You're probably right. I've still barely made any solid decisions on this character, so I am definitely considering what you're saying.

MachineGunBallet

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« Reply #17 on: <07-27-12/0157:42> »
@MachineGunBallet -  Not sure how that relates to the OPs desire to make a Ghoul Adept, the character you posted is clearly a human without the Ghoul characteristcs. This would be much better in its own thread.
Lets just say that Intuition isn't a dump stat for me.

He was looking for an odd man out, and I suggested Cyber Adept.  After that, its up to him.  Mixing Adept and Cyber is an interesting way to get achieve that 'odd man out' quality.


Leave the Ghoul legally blind... maybe add synthetic hair to help pass for human. Get Radar Lvl 4, with TacNet in his Comlink, and you have a wiz at tactical situations.

A Sythcardium gets him Athletic bonuses.  Combine that with Adept physical powers and you have a character capable of chasing anything.

But he's still not interesting.  What he needs is a Mono Whip in the finger nail or a master's class in Archery.



It really boils down to what you desire the character to be capable of.  Shadowrun boils down to sneaking in, dealing with threats (matrix, combat, magical), and getting out.  All the while you may need to deal with people.  You need to develop a vision for a character and see if you can make that work.  It doesn't always.

Ghoul... Stealthy, Radar, tacnet, Mono-whip.. archery.  A silent killer who's legally blind like the Dare Devil.  Augments the group with Tacnet, and Radar.  (He carries lots of body bags to deal with the spoils of the fight.)

UmaroVI

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« Reply #18 on: <07-27-12/0209:48> »
Basically, ghoul adept is giving yourself an enormous, glaring weakness. It's really bad, but of course, only if the GM has enemies try to take advantage of the astral KICK ME sign. Your GM might or might not, I just don't like it, the same way I would like giving someone a Severe Vulnerability to electricity and hoping nobody tries to take advantage of it.

Let me pitch three alternate, similar things:

1) Ghoul Street Samurai: you implant enough stuff (including cybereyes!) to burn out, but of course not enough to die. This wipes out dual-natured, which is a huge help. You wind up with 1 essence and 35 bp down, Sunlight allergy, need to eat meat, and are forced to take cybereyes, but get a bunch of physical stats.

2) Just be a magician, buff yourself (using Sustaining Foci to keep them up) and thwack people. It's very effective.

3) Be a Possession magician, have a spirit possess you and thwack people when you need to fight. Also very effective, and synergizes well with ghoul (since ghoul boosts your racial maximima).

The Dread Polack

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« Reply #19 on: <07-27-12/1525:52> »
The first game is this coming Tuesday. I haven't had enough time to sit down and crunch out some characters, but I'm planning to try out as many  as I can. Eventually, I need to settle on one. There has been a lot of talk of the character's vulnerabilties, and its become obvious I can't make a character matching the concept I want and still cover *all* of my bases. I ran a previous SR4 campaign with this GM for multiple years, so I have an idea of the way he runs things. The only problem is that he knows little about the rules surrounding ghoul characters, so I'm not entirely sure how it'll all work out. I'm not going to stress about it.

I figure Hero Lab should help speed things up. I have had a look at some of the demos for other RPGs. Do people here recommend it for SR4?