To clarify, I have played a lot of tabletop rpgs but have found most of them too crunchy. D&D3.5, for example requires the player to learn to exploit its feat and options or the player will find themselves at a disadvantage to those players who do so. Since role playing and story is really important to me, I don't like rules which make the majority of my players, who aren't into mastering systemics, at the mercy of long combat rounds and rules lawyers.
I also enjoy war gaming where the crunch is part of the fun but the two populations of players don't overlap very much.