Hey guys,
I'm making my first character for my first game of Shadowrun. I have a group of 3 other players (with me makes 4) and our GM who have gamed together for some time, but this will be our first time using Shadowrun. I am very excited for this oppurtunity. Now, we've only been reading the material for about a month or so, but we're starting to come up with some basic characters. From what I've heard from the other three, I'm looking to be running with a street-sam type runner, a technomancer, and a shaman. We don't have a dedicated face yet (although the shaman showed interest) and I'd rather not play the face for once (I'm usually the social interaction character in all our other games).
Anyway, the idea I've come up with so far is an Ork runner specialising in athletics. Basically a crazy parkour character. We're using the 400BP system. Now... although I realise it is risky, due to my relationship with my GM, I will be taking the partial amnesia quality to provide a richer gaming experience. So... what I'll do is post what I have of the character so far... and eagerly await your replies for advice...
Name:

, Age:

(Approximately 20), Height: 1.78m, Weight: 81kg, Gender: Male, Metatype: Ork (20BP)
Positive Qualities: Exceptional Attribute (Agility), Human Looking (Only there to explain the small size) - (25BP)
Negative Qualities: Amnesia (Partial), (Rest to be decided by GM, and I'll get to swap one) - (-35BP)
Attributes - BOD: 4, AGI: 6 (

, REA: 5, STR 4, INT: 5, LOG: 3, CHA: 2, WIL: 4, EDG: 1, INI: 10 (200BP)
Skill Groups: Athletics 4, Outdoors 1 (50BP)
Skills: Diving 1, Escape Artist 1, Etiquette 1, First Aid 1, Forgery 1, Hardware 1, Infiltration 4, Locksmith 1, Negotiation 1, Palming 1, Parachuting 1, Perception 4, Unarmed Combat 4 (88BP)
Knowledge Skills: To be determined with GM
Gear: None
Ware: Enhanced Articulation, Muscle Augmentation (2), Muscle Toner (2), Sleep Regulator, Synthacardium (3) - All Alphaware (44BP for the Nuyen)
Contacts: To be decided by the GM (8BP)
So... the main importance to me for the character was the athletics. I plan to specialise as soon as possible. With what little background I have for this character, I mainly saw them as being a courier... hence the focus on physical movement skills. Infiltration came as an idea for a secondary role that such a primary role would lead well into, and the unarmed combat was another secondary/tertiary role I could see the character getting into.
As for the gear... Well, so far the best idea for a story in terms of game start is for the character to have literally just regained consciousness (within the hour) and been left with no gear and no memories. Unbeknownst to him, he has been experimented on and had the bioware installed on him. He will be unaware of the bioware (if that is at all possible) that he has.
So... critiques? Have I overspent in areas? Have I neglected other things? Thoughts?
I thank you in advance for the help...