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Road to Redmond II -- Blood alone moves the wheels

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inca1980

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« Reply #405 on: <09-01-12/1358:01> »
@Mercedes&Walks:
The 2nd guard's perception check: 5d6.hits(5)=0.  Oooh...critical glitch.  We'll just say you bag him just like the first guard.


@Mercedes&Walks:

You wait in the room in silence.  After about 10 minutes you hear the other guard start to move into the room probably to see what's going on.  As soon as his he enters a taser to the back of the neck puts the lights out with not even whisper. 

Edge: BB 0/3, Cynthia 1/3, Mercedes 0/2
Ammo: Cynthia-4/4 (1 clip, 2 darts used), BB--25/50


Walks Through Walls

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« Reply #406 on: <09-01-12/1711:47> »
<<@Team Shush: "OK we are clear. We're going forward if we loose contact we'll get back in touch as soon as possible. Where are the spiders we're going after them now."

Walks Through Walls turns to Mercedes and says, "We are running out of time. I'm making you invisible so we can sneak through faster. We can't stop and take out each set of guards. Sooner or later we will run out of luck. We have to take out the spiders as a first priority so they don't sound an alert. If things get hairy I'll probably drop the spell because I'll need to concentrate on other things so be prepared."

Without waiting for a reply Walks Through Walls casts improved invisibility on Mercedes.
(OOC casting it at force 4. spellcasting 4+magic2+ speciailization2+mentor bonus2=10d6:
10d6.hits(5) → [1,6,6,3,5,2,3,1,1,6] = (4)
Invisibility on Mercedes spellcasting roll (10d6.hits(5)=4)
Now for drain: 4/2+1=3DV wil 4 + chr5=9d6:
9d6.hits(5) → [6,1,3,1,6,2,3,3,2] = (2)
So 1 box of stun right? because it is under my total magic or is it only the mage part that counts for this calculation I forget your ruling on it. 1 box of whichever one it is)

She Who Walks Through Walls concentrates on the light and how it moves around Mercedes calling on her mentor to help her Walks call up the mana and starts bending the light around Mercedes. As she completes the spell you feels a dizziness wash over her and gritting her teeth she prepares to move on.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #407 on: <09-12-12/1511:01> »
Sorry, lost track of where we were on this.

Mercedes leaves the room, sticking close to the walls even with the invisibility in place. She makes her way down the hallway towards the cell block on the map, trying to keep calm and steady.

Walks Through Walls

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« Reply #408 on: <09-13-12/1826:29> »
She Who Walks Through Walls using her chameleon suit stays along the walls with her infiltration and moves back down the hallway hoping they can get to the security hackers before they decide to sound an alarm.

(OOC agility 6 + infiltration2+specialization(urban)2-sustaining2=8d6:
8d6.hits(5) → [4,2,2,2,1,3,5,4] = (1) )
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #409 on: <09-14-12/1300:09> »
@Walks:
@Walks: You beat the object resistance threshold for cameras, so Mercedes is invis.  Now i'll roll to see if they see your chameleon suit again.  Sensor 5 + Percep 4 + Chameleon -4 = (5d6.hits(5)=3).  The managed to see you.  I'll let you decide if you want to use your last point of Edge to try and reroll. 

First goes Mercedes sliding along the wall and you can feel the strong web of mana bending the light around her and you doubt any camera could get a glimpse of her.  You then follow suit and start making it back towards the Central Control Center stepping ever so carefully to not light the light of the hall reveal your glassy contours.



Walks Through Walls

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« Reply #410 on: <09-14-12/1803:06> »
Walks Through Walls will use her last point of edge. So 7 failures so 7d6:
7d6.hits(5) → [3,5,3,5,6,4,2] = (3)
(Well at least it got us through this part.)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #411 on: <09-30-12/1810:12> »
Both Mercedes and Walks manage to make their way to the sallyport elevator and slip inside the open door.  BB can see that the two spiders haven't noticed a thing and breathes a sigh of relief. 

@Mercedes & Walks:
You both see a panel numbered 0-20 and you are currently on floor 1.  Along with these buttons are a "open" and "close" button.  The door to the elevator which BB opened remains open but you're intuition tells you that keeping it open too much longer could rouse suspicion.

FastJack

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« Reply #412 on: <09-30-12/2113:38> »
Mercedes pushes the "close" button on the elevator, then presses the button for the 20th floor.

<<Team Slush: B.B., watch the spiders and let us know if they notice anything about our elevator ride. And, if you can find out if there are any guards on Marcus' floor.>>

inca1980

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« Reply #413 on: <10-01-12/0815:29> »
12:45 AM, June 22nd, 2072
@Mercedes&Walks:

You feel pulled to the floor as the elevator accelerates upwards.  In only about 3 seconds you reach the twentieth floor and the elevator halts.  There are four exits to the elevator and all four sliding doors are closed.  The one you just came from behind you is now AR labelled "Helopad", the one to the right is labelled "male cellblock 20A", the one to the left "female cellblock 20B", and the one right in front of you is labelled "Control Center".  The buttons for each of these doors do not seem to be highlighted indicating that you not broadcasting any security clearance to open them.

@Woofer:
Almost as if you were waiting for it, you hear the almost inaudible hiss of the sallyport elevator reaching your floor which you have heard many times before when someone is accessing your floor from another level.  Maybe it's just a guard changing shifts with someone, but they seem to prefer using another elevator and tend to use the sallyport when transferring prisoners.  As the sallyport doors strangely continue shut, a sort of anxious anticipation begins to wash over you and you turn over onto your side, ready for anything....

@BB

Computer 5 + Analyze 6 + distracted -3 (2) = (8d6.hits(5)=1).  The spiders fail to notice the elevator movement.

You've been sitting pretty inside the Control Center node when you get the Team Shush burst from Mercedes indicating that they're moving up the elevator.  You look on the VR displays and it shows quite clearly that the elevator is moving up but ARACHNID420 seems a to be very focused on combing the entrance cam archives and cross referencing that with a matrix-wide datasearch to try and ID the kid and the elven lady.  You chuckle to yourself at how long it's taking him with the satisfaction that your disguises are holding up against his analysis despite your WANTED status.  SUBZERO2053 is immersed in the software updates he's installing. 

You quickly glance over at the reception cams and smile as you see your well programmed illusion seems to be holding up showing the receptionist busy filling out AR forms and the reception guards bored out of their mind.  Twenty minutes has gone by since you took down the first guard in the bathroom and you know you can't keep up the rouse for much longer. 

You see the elevator has stopped on the twentieth floor and you start thinking of what to do.  Clearly displayed on one of the infinite VR view screens are two guards, one in the male sector and another in the female sector in a separate guard room.  Other floors show the guards in similar locations except that the sub-Control Centers underneath the main Control Center on the 20th floor are each manned by two guards instead of two security spiders.  With 20 floors, that makes 78 conscious guards in the whole facility that you can count.  You don't know about the bulwarks though, there could be more housed in there.  Neither can you obtain info on the Awakened containment sector of the facility. 


Edge: BB 0/3, Cynthia 0/3, Mercedes 0/2, Woofer 3/3
Ammo: Cynthia-4/4 (1 clip, 2 darts used), BB--25/50

« Last Edit: <10-01-12/0911:47> by inca1980 »

Walks Through Walls

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« Reply #414 on: <10-01-12/1056:26> »
<<@ Team Shush: "I think we need to take out the control center first or do we just want to go into the cellblock?"

Walks Through Walls knows that either way it might well come down to her ability to defeat the maglocks so she starts getting her maglock passkey and electronics equipment out while keeping her taser handy.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #415 on: <10-01-12/1443:48> »
<<@Team Shush: "Getting the CC first would make sure we have our escape route covered. According to B.B.'s info, there's just two of them.">>

Walks Through Walls

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« Reply #416 on: <10-01-12/2016:46> »
She Who Walks Through Walls moves over to the door to the control center. She pauses and then says, over the team shush "If you can still hear me we are ready at the door."
She will wait with her taser ready. As she's waiting she will look at what type of  maglock is on the door.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #417 on: <10-02-12/0940:47> »
@Walks:
You don't see any maglocks on the doors and they appear to be completely controlled by internal electronic command.
You could perhaps get them open through some amazing feat of engineering and I'd make it an Industrial Engineering + Logic (4) or Hardware + Logic (5) test. 

Walks Through Walls

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« Reply #418 on: <10-02-12/2301:19> »
She Who Walks Through Walls looks around trying to figure out how they might be able to open the doors, or where a weak point might be. Using her knowledge of physical security systems she tries to think of a way through the door into the security room, or if there is anywhere she can use one of the thermite burning bars she has on her to breach the door.

(OOC skill 2 + logic 3= 5 dice
5d6.hits(5) → [6,1,3,4,3] = (1))

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #419 on: <10-08-12/1439:01> »
@Walks:

You don't really know what to expect with the security systems in a prison since you've mostly done runs against corporate facility, but you have the feeling that the door can only be opened electronically with proper authorization.  BB could definitely do it from the Control Center.  The only way you could conceive of using brute force with a thermite burn is by burning a piece off of the wall of the elevator to get access to the physical gears and hydraulics of the elevator door.  This would however require a good decent knowledge of mechanics and electronics. 

@Walks:  A thermite bar would easily but very conspicuously burn into the innerworkings of the elevator.  I would require an industrial mechanics (4) roll to be able to know where to place the thermite and how to open the door.


 

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