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Hiding in plain sight

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Lethe

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« Reply #30 on: <06-27-12/0930:53> »
to make a few bugs*.

Rasmus

*) Misunderstanding that slang term for money is kind of bad in SR  :o
Thank the lord, it is written bucks.

Glorthoron

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« Reply #31 on: <06-28-12/0035:51> »
It only has to be plausible, enough to stimulate the storyline. And they're gangers. Who says they're telling the truth. :D

Yes if they are really desperate to get him ganked they would lie about the reward.
"Millions? No you must have heard wrong. The rewards where in thousands."
It would probably damage their reputation and thrustworthiness but hey they are gangers they don't have much of either from the start anyway  ;D

Just by spreading the word that they are looking and ofering even a small reward say a couple of hundred nuyen will make a lot of poor street people start looking after the guy and at least in my SR there are more than enough poor people desperate to make a few bugs*.

Rasmus

*) Misunderstanding that slang term for money is kind of bad in SR  :o

Good idea, except they're smart enough to keep an invisibility spell on him.
"It's not enough to complain.  You have to want to be part of the solution."

GiraffeShaman

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« Reply #32 on: <06-28-12/0204:16> »
Have you considered search type powers, such as spirits have?

A betrayal by someone close to the runners is another alternative.

Also, sometimes it can be wise to just throw in the towel and let the runner's plans go through smoothly. I know this can seem counterintuitive, as it often makes boring milk runs, but you can really erode player trust if you often defeat their best laid plans.  Many players like to feel clever and see their plans work. And you can always retool and try again next adventure.

The best suggestion in this thread probaly has been to make use of randoms if you feel they are getting off too easy and the adventure is boring due to their success at hiding the ganger. Travelling at night is no small danger in SR, with police checkpoints and huge go gangs dominating the streets. If they travel in the Redmond or Puyallup barrens they are harder to find, but they run the risk of various dangers. If say they went way out to the Hell's Kitchen lavaflows, they may run into free fire elementals or the like, or paracritters. Daytime travelling brings heavy traffic in certain areas.

Another option might be to make the runners paranoid by making them think they were spotted when they were actually not. Their reactions might lead to some drama.

Maybe the run succeeds, but then the players get a call from the ganger in another city? They've found him there and he needs to hire the runners again. He's now trapped in say Chicago's Shattergraves with limited resources and the bad guys closing in. The runners must fly out fast and locate him. Now it's the runners who have to find the guy or find the gangers hunting him.

Also, maybe the run succeeds, but they find a whole new run while doing so. Maybe out in the far reaches of Puyallup they run into some Humanis goons using orcs as forced labor. Are the players the type to intervene? Maybe they randomly run into someone who needs to hire them. Maybye if they accept the job, the second job complicates the first.
« Last Edit: <06-28-12/0220:02> by GiraffeShaman »

Leigion

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« Reply #33 on: <07-07-12/0247:21> »
Lets not get to crazy. Here is what i gathered, Body guard a gang memeber for 3 days.Need help with a reason to have them find em and attack the runners that are mobile.Correct? Ok the gang can find out because they tapped his moms crib/his girlfriend /his bestfriend/ one could of tailed him. Make up some back story of what ever he did it was big enough to drop money for team to protect him. I suggest the ganger ripped off the gang or a deal in which the gang was working with a syndicate and their is a bounty on his head. Now for a climatic moment have them total the runners car it catches on fire/set on fire and let that sink in. Think about it being on foot with cops coming and a escape down a alleyway. Remember they are going to try to boost/hijack a car at one point rif they car jack a witess could call it in or onstar will call it in. Dont tell the players a outcome before they try it.

So far we got a car chase with bullets chasing them, their car goes up in flames, a narrow escape down alleys with bullets whizzing by (possible funny moment of a car jacking only to ditch a few blocks away once they figure its a homing becon and with a APB out on it) long foot chase leading all sorts of unusal places, roof tops sewers. alleys, ect ect  to a safe house while trying to duck the gangs the bounty and cops. Now with all lthis in your head, go watch the movie Warriors. Done glad i could help:)
« Last Edit: <07-07-12/0250:50> by Leigion »

Glorthoron

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« Reply #34 on: <07-07-12/1310:25> »
Lets not get to crazy. Here is what i gathered, Body guard a gang memeber for 3 days.Need help with a reason to have them find em and attack the runners that are mobile.Correct? Ok the gang can find out because they tapped his moms crib/his girlfriend /his bestfriend/ one could of tailed him. Make up some back story of what ever he did it was big enough to drop money for team to protect him. I suggest the ganger ripped off the gang or a deal in which the gang was working with a syndicate and their is a bounty on his head. Now for a climatic moment have them total the runners car it catches on fire/set on fire and let that sink in. Think about it being on foot with cops coming and a escape down a alleyway. Remember they are going to try to boost/hijack a car at one point rif they car jack a witess could call it in or onstar will call it in. Dont tell the players a outcome before they try it.

So far we got a car chase with bullets chasing them, their car goes up in flames, a narrow escape down alleys with bullets whizzing by (possible funny moment of a car jacking only to ditch a few blocks away once they figure its a homing becon and with a APB out on it) long foot chase leading all sorts of unusal places, roof tops sewers. alleys, ect ect  to a safe house while trying to duck the gangs the bounty and cops. Now with all lthis in your head, go watch the movie Warriors. Done glad i could help:)

Thanks, your thoughts are appreciated, but its not the ideas I need.

The idea of driving around Seattle for 3 days makes good sense.  Like I said, a moving target is harder to hit than stationary one.  However, this doesn't sit well with me for some reason, and I'm trying to figure out why.  Most shadowrun stories, not to mention movies, books, etc., end up putting the guys on the run into a safe house.

I'm trying to figure out why they, if its such a good idea, they don't always just drive around and avoid the bad guys that way.
"It's not enough to complain.  You have to want to be part of the solution."

Leigion

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« Reply #35 on: <07-07-12/1412:43> »
Take the safe house out of the story board. Did you watch warriors? Could you imagine having to protect a person going threw differnt hoods with gangs and such trying to collect a bounty. Ok lets Try looking at this from a players perspective. My ride is toast i have this client who I have to protect, bullets are whizziing me down alleys and sirens in the backdrop. Now what do i do.

I think its safe to assume once they duck the people shooting even for a moment or a hour they are going to be constantly be worrying hwo much time is left protecting this guy.

Eugene

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« Reply #36 on: <07-07-12/1445:47> »
I say let the plan work, but throw in complications.  Not the accidents, drive by, etc., but stuff that has to do with their contacts.  Maybe somebody calls up with an emergency - what are the SRs going to do with the ganger they're toting around?  Also, is everyone taking Long Haul?  How do shifts work?  There's a lot of ways you can make the run interesting for you and at the same time acknowledging a good plan.  You can always skip over the driving around and just make something interesting happen at the end!

Glorthoron

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« Reply #37 on: <07-07-12/1612:34> »
Take the safe house out of the story board. Did you watch warriors? Could you imagine having to protect a person going threw differnt hoods with gangs and such trying to collect a bounty. Ok lets Try looking at this from a players perspective. My ride is toast i have this client who I have to protect, bullets are whizziing me down alleys and sirens in the backdrop. Now what do i do.

I think its safe to assume once they duck the people shooting even for a moment or a hour they are going to be constantly be worrying hwo much time is left protecting this guy.

Actually, the players have made a point of staying in areas taht would be considered moderate lifestyle.  Some Knight Errant, but not too much, and some gangs, but they aren't overly aggressive due to the moderate Knight Errant presence.
"It's not enough to complain.  You have to want to be part of the solution."

Glorthoron

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« Reply #38 on: <07-07-12/1619:23> »
I say let the plan work, but throw in complications.  Not the accidents, drive by, etc., but stuff that has to do with their contacts.  Maybe somebody calls up with an emergency - what are the SRs going to do with the ganger they're toting around?  Also, is everyone taking Long Haul?  How do shifts work?  There's a lot of ways you can make the run interesting for you and at the same time acknowledging a good plan.  You can always skip over the driving around and just make something interesting happen at the end!

They have an unmarked cube van (using the stats from the bulldog step van) that they acquired the previous run, so it's not easily trackable.  I've done the emergency thing, and they cleaned it up pretty quick.  My fault for being tired though, I should have run that part a little better.  They have purchased mats for the back of the van to sleep on, for those that need to rest, and they are letting their autopilot do most of the work.  3 runner crew, one in driver seat, just in case.  one in passenger seat to act as eyes, and protection if things go bad.  And one in the back with the ganger at all times, getting a rest.

Although . . . . now that I think about it, the guy they acquired the cube van from is still alive.  He could be the one to track them down.   Nothing to do with the run.  . . . . hehehe.   

"It's not enough to complain.  You have to want to be part of the solution."

Exodus

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« Reply #39 on: <08-28-12/1119:01> »
Think about the run as if the roles were reversed and you told your runners to hit a target in a moving vehicle, they had 3 days before his fixer got him out of town, what would your team do?

I know what mine would do, they would go after the fixer.
I prefer to GM for Role Players not Roll Players