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Expanded enemies statblocks?

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Phoenix8008

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« on: <09-25-12/0357:02> »
Has anyone made or have a copy of Enemy stats beyond what is in the Friends & Foe's chapter? Something that includes the armor and weapons listed there? I started writing something up just to print out and have stiffed in those pages of the manual then my anal retentive completionist nature started taking over and I began thinking about the need to add in shat the spells DV's and such would be and so on. Before I know it, I'd probably have full on character sheets for all of them. Ugh. Too much work. So I thought of this place and came here to look. Didn't see anything of the sort in the 4 pages of the GM's Toolkit. Anybody got a link to anything like that?

Here's an example of what I had so far for the first enemy listed:

Grunt Statistics-

Corporate Security Unit (Professional Rating 2):

Armor Vest: 6B/4I

Fichetti Security 600: Dmg 4P, no AP, Mode SA, RC 1, Ammo 30(c);
SA=Attack & Move or 2 attacks per Action Phase

HK-227-X: Dmg 5P, no AP, Modes SA/BF/FA, RC 1, Ammo 28(c);
SA=Attack & Move or 2 attacks per Action Phase; 1 bullet each attack
BF=Attack & Move or 2 attacks per Action Phase @ Dmg 7P(narrow) or -2 Def(wide); 3 bullets each attack
FA=Long Burst (Simp Action, but only 1 per AP) @ Dmg 10P(narrow) or -5 Def(wide); 10 bullets each
FA=Full Burst (Complex Action) @ Dmg 14P(narrow) or -9 Def(wide); 10 bullets each

Stun Baton: Reach 1, Dmg 6S(e), AP: -half


foolofsound

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« Reply #1 on: <09-25-12/0954:39> »
I feel that, if you are going to bother with their equipment, just right up better statblocks. The ones in the core book lack any sort of augmentation (which is common on both law enforcement and gangers) and tend to be unskilled and under-equipped, particularly the higher end ones (see the Crimson Samurai who can be killed by any street sam worth his cut).

Phoenix8008

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« Reply #2 on: <09-26-12/0043:10> »
Thanks for the reply. I guess due to the lack of response that there isn't some book I'm missing that is a 'monster manual' of sorts for SR4. That would be something I'd pay good money for. I need to look deeper into the adventures I'm planning on running to see if they detail the foes in those enough or if that is extra homework that will need to be done still.

foolofsound

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« Reply #3 on: <09-26-12/1351:23> »
Actually, I have an expanded statblock for Crimson Samurai, if you're interested, though they are quite a bit more powerful that the core book ones. A small squad of these would be pretty difficult encounter; the runners would have to be clever to escape of defeat them.
https://docs.google.com/document/d/1inVewGSC55fWofK1ssF_aNHQHYX2TSBYqsAcqNF5j78/edit

I have a few other statblocks for various gangers and Knight Errant cops that I'll post as I move type them up.
« Last Edit: <09-26-12/1355:06> by foolofsound »