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improved Invisibility

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Makki

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« Reply #30 on: <09-26-12/0210:31> »
btw. funniest story we had with Imroved Invisibility:
Team was put in a cargo container on a ship for "safe" travel into high profile area. The vindictive Psionic who had to settle a score with another team member cast Imp Inv on the chemical toilet basically playing mind tricks with the poor guy.

lurkeroutthere

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« Reply #31 on: <09-27-12/1220:21> »
btw. funniest story we had with Imroved Invisibility:
Team was put in a cargo container on a ship for "safe" travel into high profile area. The vindictive Psionic who had to settle a score with another team member cast Imp Inv on the chemical toilet basically playing mind tricks with the poor guy.

I'm always kind of curious why this doesn't lead to murder in other peoples parties, especially in an enclosed space like a cargo container.
"And if the options are "talk to him like a grown up" versus "LOLOLOL murder him in his face until he doesn't come back," I know which suggestion I'm making." - Critias

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SunRunner

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« Reply #32 on: <09-27-12/1543:41> »
Also dont forget the MSOS Mk1 add on for cameras from spy games. It adds +3 dice vs anything that warps light and the specific examples given are chameleon suits and improved invisibility spells.

Orvich

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« Reply #33 on: <09-27-12/1632:22> »
This is why a mage who wants stealth should look at having a spirit with the concealment power summoned, sustaining the power on the party. It's easily the very best invisibility-type ability, as it works on everything all at once (including astral perception, apparently), at very high power. Easily outstrips any spell your mage can throw.

Zilfer

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« Reply #34 on: <09-27-12/1909:00> »
Doesn’t sustaining a spell eat up daily uses…. God it’s been awhile… the “favors” owed for the spirits? I’m pretty sure every F x 2 combat turns it eats up a….  aha! Services that’s what they are called. xD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

foolofsound

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« Reply #35 on: <09-27-12/1913:17> »
Doesn’t sustaining a spell eat up daily uses…. God it’s been awhile… the “favors” owed for the spirits? I’m pretty sure every F x 2 combat turns it eats up a….  aha! Services that’s what they are called. xD
Concealment isn't a spell. One service will suffice for concealment, so long as you word it correctly.

JustADude

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« Reply #36 on: <09-27-12/1916:21> »
Doesn’t sustaining a spell eat up daily uses…. God it’s been awhile… the “favors” owed for the spirits? I’m pretty sure every F x 2 combat turns it eats up a….  aha! Services that’s what they are called. xD

Indeed it does. However, sustaining a Spirit Power like Concealment is just one service for an indefinite period of time. Presumably since it's much easier for them.

Unbound spirits go away at sunrise and sunset, but if you have a Bound spirit sustaining, it lasts until you call it off.
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Orvich

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« Reply #37 on: <09-27-12/2218:42> »
And remember, just to summon a spirit, you roll your magic + summoning skill (about 10-12 dice), versus their force. You have to resist drain (which you should have another 10-ish dice to, at least) versus the amount of successes they get on force.

This means that you can fairly easily and safely call up a Force 5-6 spirit (they're likely to only get 2-ish hits on their roll, you're likely to get 4-ish on yours) to conceal you for as long as you want, or up until the next time the sun crosses the horizon, whichever comes first. That's a -5 to -6 dice penalty for all sensory methods to detect you, period. That's enough to knock out the majority of standard sensors and anyone's senses who isn't super-focused in perception. Throw in a chameleon suit or some sort of stealth roll, and you're very very difficult to see.

Additionally, unlike any spell, Concealment also hides you by an equal amount on the astral plane as well, for no extra charge!

The only spirit types that do not get concealment as a power or optional power are fire and guidance spirits. However, guidance spirits do get the shadow cloak ability, which is a slightly less powerful concealment power. It works the same, except instead of making you invisible, it makes you shadowy. In fact, I'd personally say that fire and guidance spirits overall are on the bottom of the list of useful spirit types.

Glyph

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« Reply #38 on: <09-27-12/2231:03> »
Shadow cloak only affects the spirit (Range: Self), so it is worth even less.  You get a guidance spirit mainly for its divination power.

TheNarrator

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« Reply #39 on: <09-27-12/2328:53> »
If you have a Possession tradition, then you can be possessed by a guidance spirit and benefit from Shadow Cloak.

And of course, a shedim that's wearing your corpse like a suit can use it. ;D

Decade Rider

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« Reply #40 on: <09-28-12/1036:03> »
Yeah i had a player who was using improved invisibility one time when his team was about to hit a warehouse. He kinda was hiding the fact that he was awakened. Trying to be helpful for the team one of his teamate activated his radar sensor to see inside the warehouse..the looked at the Mage and started talking. The mage (more like the player) having a big EGO when it comes to his characters started whining getting me the rules that Improved Invi defeated eletronic sensors..wich then i had to go out and pull radar and the kinda that said to defeat invisible. Followed a bit debate saying that it didnt made sense his arguing (more like whining) that his buddy couldnt see him and me have to explain that "technically" ther person did not directly see him with his eyes rather the radar painted  a silouhette of him to the other player..the way submarines use to detect enemies that they dont see with there eyes.

Sigh fun fun fun

Zilfer

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« Reply #41 on: <09-28-12/1308:05> »
Ah player's messin with players.... good times. xD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Glyph

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« Reply #42 on: <09-28-12/2207:42> »
Sensors like radar and ultrasound defeat invisibility because the sensor doesn't feed directly into the character's head, but instead depicts a three-dimensional, computer-generated rendering to the character.  This is also why I would not allow radar or ultrasound to be used for spell targeting, either.

lurkeroutthere

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« Reply #43 on: <09-28-12/2228:06> »
Well that bits already covered by the LOS rule.
"And if the options are "talk to him like a grown up" versus "LOLOLOL murder him in his face until he doesn't come back," I know which suggestion I'm making." - Critias

No team I'm on has ever had a problem with group think.

Walks Through Walls

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« Reply #44 on: <10-04-12/2208:01> »
And remember, just to summon a spirit, you roll your magic + summoning skill (about 10-12 dice), versus their force. You have to resist drain (which you should have another 10-ish dice to, at least) versus the amount of successes they get on force.

Actually you resist drain at 2 times their successes, but still not difficult unless you are messing with high force spirits or good rolls.
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