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Raising Magic after Essence Loss

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Ener

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« Reply #30 on: <12-08-12/1629:21> »
Ninja'd by Nath. I seem to recall hearing during a 3rd edition game that there's also either an optional rule or common houserule that once 'ware is removed, the essence can slowly heal over time. That's probably not here in 4th edition, though.


Well there is the revitalization from argumentation (p.88), but it's pricey and doesn't restore maximum magic/resonance along with the essense

Falconer

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« Reply #31 on: <12-09-12/0150:46> »
You know, every time I think of Heavy Weapons sniping, I start hearing a certain AC/DC song in my head. ;D

The Thunderstruck is insane. Just freakin' insane. Especially for someone who can cast Silence on themselves to nullify the sound of it firing.

Hehe, reminds me of skippy's list... 

35. Not allowed to sing “High Speed Dirt” by Megadeth during airborne operations. (“See the earth below/Soon to make a crater/Blue sky, black death, I’m off to meet my maker”)


But anyhow... the problem is you still have a supersonic slug which is quite loud on it's own as it passes by (this sonic boom is called ballistic crack).   Unless the gun is very far away.... suppression/silencing doesn't do much to stop the location.   But hey it's a game... and people go for the movie grade suprressors having never actually used one.

Mäx

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« Reply #32 on: <12-09-12/1039:57> »
But hey it's a game... and people go for the movie grade suprressors having never actually used one.
Silence spell is something quite differed from a suppressor .
"An it harm none, do what you will"

Lotofsnow

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« Reply #33 on: <12-09-12/1113:03> »
Yeah, my mage is manipulation focused, so the sniper rifle is simply to make sure he's not a one-trick pony. I've been told that there's nothing a sniper rifle can do that a manabolt can't, which is probably true, but I enjoy what I do.
It's not, sniper rifle allows much easier take down of drones and other high object resistance targets then a manabolt(well powerbolt, as manabolt cant affect non living targets at all).
Really if your not a focused combat mage(i mean a one that specializes on combat spells) a gun in general might be a better option then picking up a bunch of combat spells(stunbolt is still worth knowing for most mages, as a back-up if nothing else).
And know i think i "must" go and see what kind of a sniper/mage build i can come up with(not gonna lie, most likely will include atleast a points worth of ware), might end up going with assault cannons instead of sniper as i like the heavy weapons skill more in general.

Yeah, the original concept was a heavy weapon/manipulation mage. However, the prospect of going to jobs with a rifle in a briefcase was too good to pass up (Ranger Arms SM-4). I do have Stunball, too, and use it to great effect, but, you're right, my usefulness against drones is limited.

Essence cost for Betaware Muscle Toner 4 is .56, and cost for Betaware Cerebral Booster 3 is .42, leaving me at 5.02 essence and dropping my magic to 5. I'm only 13 Karma from being able to raise that Magic back to 6. For 30 total Karma, I'm essentially raising my Agility 4 points to the augmented max of 9 and Logic 3 points to 8. Yes, I'd have to initiate up to grade 2 in order to even consider increasing my Magic to 7, but I will do that anyway.

Alternatively, I could just save up to 35 Karma (so, 18 more), and increase my Magic to 7. That would give me +1 dice on my Magic-based pools, but I'd still need to wander around with sustaining foci active to keep my attributes up to my preferred level.
« Last Edit: <12-09-12/1118:46> by Lotofsnow »

Falconer

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« Reply #34 on: <12-09-12/1201:32> »
But hey it's a game... and people go for the movie grade suprressors having never actually used one.
Silence spell is something quite differed from a suppressor .

Stealth and Silence spells still both only magically silence the shooter.   It does not remove the problem that the bullet makes it's own very loud noise when it passes outside the magic.  And as magic it can be resisted and everything within heard normally.   But like I said... the rule of cool applies and movie magic suppressors are the norm anyhow (-4 or 6 for a suppressed shot already).



Mäx

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« Reply #35 on: <12-09-12/1254:40> »
Yeah, the original concept was a heavy weapon/manipulation mage. However, the prospect of going to jobs with a rifle in a briefcase was too good to pass up (Ranger Arms SM-4).
You can actually add that same functionality to any weapon with the Easy Breakdown weapon mod(Arsenal page 150), but that can get quite expensive.
Ofcource whether or not you fit a disassembled assault cannon into any kind briefcase depend on your GM  8)
"An it harm none, do what you will"

Lotofsnow

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« Reply #36 on: <12-09-12/1302:32> »
Yeah, the original concept was a heavy weapon/manipulation mage. However, the prospect of going to jobs with a rifle in a briefcase was too good to pass up (Ranger Arms SM-4).
You can actually add that same functionality to any weapon with the Easy Breakdown weapon mod(Arsenal page 150), but that can get quite expensive.
Ofcource whether or not you fit a disassembled assault cannon into any kind briefcase depend on your GM  8)

Yeah, if he thought it would fit, he'd already be doing it with his own PC's gauss rifle. Instead, he just has a Renraku Manservant carry a modified golf bag full of his weapons. "Jeeves, hand me the driver."

All4BigGuns

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« Reply #37 on: <12-09-12/1304:13> »
Yeah, the original concept was a heavy weapon/manipulation mage. However, the prospect of going to jobs with a rifle in a briefcase was too good to pass up (Ranger Arms SM-4).
You can actually add that same functionality to any weapon with the Easy Breakdown weapon mod(Arsenal page 150), but that can get quite expensive.
Ofcource whether or not you fit a disassembled assault cannon into any kind briefcase depend on your GM  8)

Yeah, if he thought it would fit, he'd already be doing it with his own PC's gauss rifle. Instead, he just has a Renraku Manservant carry a modified golf bag full of his weapons. "Jeeves, hand me the driver."

Driver? As in Mass Driver?
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Lotofsnow

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« Reply #38 on: <12-09-12/1308:16> »
Yeah, the original concept was a heavy weapon/manipulation mage. However, the prospect of going to jobs with a rifle in a briefcase was too good to pass up (Ranger Arms SM-4).
You can actually add that same functionality to any weapon with the Easy Breakdown weapon mod(Arsenal page 150), but that can get quite expensive.
Ofcource whether or not you fit a disassembled assault cannon into any kind briefcase depend on your GM  8)

Yeah, if he thought it would fit, he'd already be doing it with his own PC's gauss rifle. Instead, he just has a Renraku Manservant carry a modified golf bag full of his weapons. "Jeeves, hand me the driver."

Driver? As in Mass Driver?

No, he just calls his gauss rifle his "driver."

 

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