NEWS

Brand-New potential GM seeks advice

  • 7 Replies
  • 2098 Views

Ernie55

  • *
  • Newb
  • *
  • Posts: 77
« on: <02-14-13/1341:25> »
Hi all,

I'm new here as a member but a long time lurker and I have an urge to dip my toes in the waters of PbP on this fine website. To those that have been watching, a new game has been opened and it swiftly became a feeding frenzy as members (myself included) appeared out of the ether to demand a spot. So it seems to me that there is an over-abundance of players and a lack of GMs and I wondered if it might an idea to 'step-up'...

As the title suggests I'd like some advice on how to actually run a PbP game, mechanically speaking, are there any decent idiot's-guide-to type docs around? I have RP experience, all 'real life' tabletop stuff, over a couple of different systems, and feel comfortable with a lot of the SR core rules/books, but have never been the GM.

Hope that's not too waffle-y but I throw myself at the feet of your collective wisdom

Ian

(also hope this is in the right sub-forum, if not would a kind moderator shift it to where it should be?)
Speech, Thoughts, Comm, Text

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #1 on: <02-14-13/1416:08> »
I'll just give the same advice I give everyone asking about PbP's:

Just read one (or some) of the ones that are running.

Pick a game, read the IC thread and its OOC threads, try to keep the date of the posts in both theads together (sometimes there can be 2 pages of OOC for 1 post of IC if it's a topic if discussion or something complex going on).
Everything's out in the open, any spectator can see as much of the game than the GM and the players themselves.

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #2 on: <02-14-13/1430:29> »
Realizing that my previous post might not be enough:
It's not much different from a tabletop game.
A GM posts the scenery and plays the NPC's, the PC's respond and tell the GM what to do.
Dice are usually rolled with Invisible Castle, accounts there are free and allow the GM to make sure noone is cheating by spamming rolls and picking the best ones.
The biggest differences with tabletop playing is the pace: it'll be slow compared to tabletop, very slow.
The main advantage of this is that, for a lot of people, it makes actual roleplaying easier: players have more time to get in character and think about how their character would act; as opposed to the quick decisions that sometimes need to be taken at a table, which might result in people going with their own gut reaction instead of that of their characters.

It can take a little bit of adjustment to play smoothly when coming from a tabletop, but this comes natural after a little while. Conversations between PC's among themselves or with NPC's tend to go a bit differently. While at a table, it's easy to have a normal conversation between characters. In a PbP going back and forth all the time can make the game go very slow. It's often easier to just spit it out with the NPC, let the players spit out questions and remarks and then respond to them as if it were a normal conversation. In an actual real-time conversation there would be interruptions instead of monologues and assaulting a person with a barrage of questions all at the same time would be rude, but in a PbP it's the quickest way to run a conversation, especially a meet with the Johnson.

Ernie55

  • *
  • Newb
  • *
  • Posts: 77
« Reply #3 on: <02-15-13/0726:16> »
Thanks for the advice! I can see your point about the roleplay being more consider 'cause of the greater thinking time and conversation's being clearer as everyone gets a chance to chip in easily.

I'll have a look at some of the existing games, any one have a recommendation for a good one to start with?
Speech, Thoughts, Comm, Text

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #4 on: <02-15-13/1353:27> »
Just pick any; every group's going to have their own style, you'll develop your own soon enough. But the mechanics are always pretty much the same.
I really had a lot of fun reading Inca's Road to Redmond - it's pretty much what got me into SR PbP's in the first place- and had a blast playing Chrona's 'Messy Biz' game: IC1, IC2OOC.
Sentinemodo's been running the Denver Missions (Season 2) which are free to download from this very website. This gives you the chance to look on both sides of the GM screen: Parlaiment of Thieves: IC, OOC - Save the girl... IC, OOC - Trash the body electric IC, OOC and a bunch more, well labeled and easy to find... but all this typing and copy/pasting with a tablet is starting to get tiresome...
None of which means there's anything wrong with any of the other games, of course! These ones are all 'finished' though. Unfortunately you'll find there are many games that just stop all of the sudden without coming to an end :(
« Last Edit: <02-15-13/1356:27> by Xzylvador »

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #5 on: <02-15-13/1607:19> »
If I may - skip the one Save the girl - it got terribly messy at the end, runners going against the johnson, being punished for that, left the forum very upset ... not the kind of things you'd like to step into.

but anything prior (when I was learning the rules) and anything after (I particulary liked the tunnel vision) are fair game to read.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #6 on: <02-16-13/0550:46> »
<snip> it got terribly messy at the end, runners going against the johnson, being punished for that, left the forum very upset ... <snip>
See! Not that much different from tabletop games!

Ernie55

  • *
  • Newb
  • *
  • Posts: 77
« Reply #7 on: <02-16-13/0918:51> »
Mmm definitely! Gotta be honest, when someone says don't read something it makes you want to... (also the save the girl seems a lot shorter than the other suggested ones) I think it pans out and would have left a challenge for the PCs if they'd stayed the course, but I guess that all comes down to the people sat at the (virtual) table and their expectations on the game.

But there's a lot of stuff out there to read, I'm still trying to get my head around all of the rules and start property fleshing out the rough rough kernels of ideas I've got pinging round my head.

Thanks for the help guys and watch this space ;)
Speech, Thoughts, Comm, Text