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Details for my goofy dungeon crawl.

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TheHug

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« on: <02-14-13/1703:37> »
So only about half my players are going to make it this Sunday. I decided to run a scenario outside of the main campaign storyline that can get a little goofier, and I have decided on a critter-filled dungeon crawl type situation.

For some reason, a section of the Seattle sewers has been overrun with bizarre paracritters. Several city employees have been attacked, and the matter has to be dealt with. But now, a group of radical eco-punks led by a young shaman have holed up down there to "protect these beautiful creatures". Until maybe a wyrd mantis female tries to mate with one of them.

What's worse, is that an institute of Parazoology would love as many of the critters as possible to be retrieved alive.

I need help fleshing out details. What are some great critters that won't destroy a 3 player group? Putting at least one Incubus in there. What's a good excuse for the critters to congregate? Some kind of mana surge? What are some cool systems in the sewer for the hacker to play with?

Group make up is going to be a hacker/shooter, an Orc Sam, and a demolitions/shooter guy, so I expect things to escalate quickly.

Is this a totally silly idea that might not work at all in this system?

Give me ideas!

I already plan on sticking an incubus on a ceiling somewhere as a major element. Actuallly the idea for the whole run came when I read the Incubus description.


All4BigGuns

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« Reply #1 on: <02-14-13/1711:25> »
Make the mantis a Mantid Queen that's perfectly bonded with the host :D
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GiraffeShaman

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« Reply #2 on: <02-14-13/1802:46> »
How about some rat shamans, rat shapeshifters, and mutant or toxic rats? A run in with smugglers seems likely. It's possible a corp caused some of the mutated monsters and is sending strike teams or shadowrunner resources to clean it up and eliminate all witnesses as well.


Shaidar

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« Reply #3 on: <02-15-13/0829:30> »
Enter Ricky the rat shamen form the days of SR yore.

TheHug

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« Reply #4 on: <02-15-13/1047:37> »
Ooh! I like the idea of a corp team sent in to clean up. Maybe I will use a small runner team they encountered in the past, and start bumping them up to prime runner status. I did like those guys. Or maybe a faceless corp team.

Had them face off against a ghoul toxic/rat shaman recently, so wanna avoid that. Also no mage in the party this week.

Working on what drew critters there in the first place. Some weird piece of manatech that manipulates BG count? An astral rift? A free spirit that just escaped captivity? Some weird awakened sludge runoff from an azzie facility? Give them each a mutation and call them experiments that were freed in a shadowrun?

Sentinemodo

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« Reply #5 on: <02-15-13/1609:15> »
take a look at denver missions (season 2) free download - mission named tunnel vision. it's exactly what you're looking for.
and you can also take a look at the actual gameplay in the games subforum
Sorry for a small delay ;)

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runners: Caretaker Jerry

GiraffeShaman

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« Reply #6 on: <02-15-13/1616:11> »
Some weird awakened sludge runoff from an azzie facility?

Probaly want to go with something sludge related, since it's a sewer. Also, you might want to consider the spill or whatever threatening the Ork Underground. Rememeber there are multiple arms of the underground, two major ones being under Puyallup and Seattle proper.

The Azzies make good villians, but may be too obvious, and plus you may want to blame them for other stuff at another time. You might consider making it a subdivision of Evo, the least likely corp to frag with the Ork underground, since huge corps don't always know what a particular subdivision or operations manager is doing.

You could also loop in the Humanis thugs, due to the racial angle.

Ernie55

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« Reply #7 on: <02-15-13/1704:11> »
If its in a sewer its gotta have crocs! (The reptile things with big teeth not naff shoes)
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TheHug

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« Reply #8 on: <02-15-13/1736:02> »
Okay.

So an accident at a secret lab in the sub-basement of  [corporation] has released some kind of magically-active pollutant goo into this area of the sewers. No one really noticed at first until a maintenance worker or two wound up dead. Some drones were sent in, and got footage of a bunch of weird critters down there. Obviously the magically active critters were drawn to the localized spike in mana.

When the presence of the animals got publicized, a bunch of young Eco-activists led by "Cody" the shaman holed up in the sewers to protect them.

Because Knight Errant can't just go in and mow down a bunch of activist kids, on account of P.R., a cop has called in a favor from the team's fixer. Now they are being hired to go in, clear out the critters and get the punks out, (hopefully) with as little violence as possible, but as long as it doesn't come back to K.E. it isn't a big deal if it gets a little messy.

Of course, as the situation has escalated, [corporation] has deployed a strike team, entering at a different angle, to wipe out any witnesses, and set off an explosion, making it look like the eco-activists detonated a bomb, and covering up evidence of the seriously dangerous/creepy experiments that they were conducting in a highly populated area.

Fun!

For a moment I thought this might be too far-fetched, but then I remembered it's Shadowrun.

Shaidar

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« Reply #9 on: <02-16-13/1151:08> »
You could add an angle on the Eco-activist kids.  Are U-W students, one of which the runners may discover during Legwork is a son/daughter of a mid-level bureaucrat within the Seattle Government.  Said government lackey wants his child away from the subversive Eco-activist element and is willing to pay a couple of grand to get the brat away from them.

Weaving in possible New Contacts in areas the players don't usually think of can be useful.
« Last Edit: <02-16-13/1205:14> by Shaidar »