NEWS

Orc Mystical adept/hunter

  • 8 Replies
  • 4116 Views

Sakara

  • *
  • Newb
  • *
  • Posts: 53
« on: <02-20-13/1133:18> »
So I got this idea about a mystical adept/street sam and Im woundering how viable it is?

The idea is to let him fokus on illusion spells and give some edges with adept powers. Close combat primalry. Thinking of including pistols for semirange. Yes I know its lookslike DMC dante..thats where I got the idea =)

This is my example. its nt done but any critic is more then welcome =)

Metaclass: orc

Body 5
Ag 3
Rea 3
Str 5
Cha 3
Int 5
Log 3
Wil 3
Edg 2
Mag 5

PQ
Ambidextrous
CoC: Mercenary Credo
Hawk Eye
Mentor Spirit (Cat)
Low light vision
Mystic adept
technical school education (just becouse why not)

NQ
Addiction (mild)
Amnesia (past)
Astral Beacon
Big Regret
Distinctivestyle (10)

Skillgroups
Conjuring 4
Sorcery 4

Skill
Gymnastics3
Enchanting 4
Blades 4

this is it really. Havent picked tradition, adept powers or spells. also no gear.

So any idea where to go from here?

emsquared

  • *
  • Ace Runner
  • ****
  • Posts: 1029
  • Super Perfundo
« Reply #1 on: <02-20-13/1231:44> »
Sooo... when you say Street-sam, do you mean you're intending to take some 'ware? If so, I think you're going to find that you've spread yourself very thin. Not regarding skills (yet, anyway), your skills are a tad shy of being a functional character still so this may happen too, but in regards to aspects. You'll be splitting your MAG between Spells, Powers and 'Ware. As a result I think you'll find you're not going to be an especially effective caster - either that or you're not going to have much for Combat Powers. Going Combat Adept (especially Unarmed, dunno if that's what you're considering) is pretty much a dedicated path all on it's own. You're trying to tack on 2 other aspects to that.

In general, with your stats as is, considering that it sounds like you're trying to be a primary combatant, your AGI and REA are too low. Going first in combat is important (more so than going multiple times IMHO, though that is important too, and they often come as a package) as is being able to hit things. And as you're going to have to worry about Drain stats, you're going to be spreading yourself pretty thin here too.

Ambidextrous requires being pretty dedicated as well, to be effective with both pistols anyway. A lot of AGI and Pistols.

Basically, you've got a lot going on and not enough fleshed out to give a full critique. But these are some things to consider.

Sakara

  • *
  • Newb
  • *
  • Posts: 53
« Reply #2 on: <02-20-13/1252:01> »
Thanks that was exactly what I was looking for.

I know the char isent ready for a full review but since im kinda new to the game I really needed some input on the idea.

So what you can recomend is to go full adept approce and ignor the casting?

no Im not going for any agumentation of any kinde since my first though is that will limit my magic.

Is there a way (that not make you  worthless) to be a mystical adept and use it to your benefit with a melee char?

emsquared

  • *
  • Ace Runner
  • ****
  • Posts: 1029
  • Super Perfundo
« Reply #3 on: <02-20-13/1338:00> »
Cool, not taking any 'ware will open you up a lot more for the Mystic Adept option.

I've never really built a Mystic Adept that I was super happy with (though I think I've only tried once >.<), assuming you aren't going for Unarmed and if you limit your expectations for his spell-casting and summoning (like keeping it to Buffs/Healing and Illusions, and Watchers and "distraction" Summons, or something) - at least at the outset - I think you can probably have a pretty decent primary combatant (which I say as opposed to street-sam, which I usually associate 'ware with) right out of the gate.

Just spit-ballin' here, but you'll probably want to go with Ork for Race, maybe even Troll... You'll want your Drain stat to be INT - so it will pair well with a good Initiative (this is the only reason you might not go Troll, they have a low INT, though I'd still probably recommend Troll). You'll definitely want a Weapon Focus. You'll use spells to buff your armor, and combat stats and/or combat skills, heals and illusions. Powers would be Improved Reflexes 1 (maybe 2, see what else you can do with the PP), Combat Sense, maybe Counterstrike, and/or Improved Ability (Combat) and eventually Improved Abilities - IF (and only if) you can use Warrior's Way and an Adept Geasa. If you aren't allowed these two optional rules, you seriously might just consider going full Magician, and using Spells for your Initiative buffs too.

So yea, in summary, for a melee combat caster you're going to want a good BOD, STR, AGI, REA, INT and WIL (and of course MAG, but don't hard-max any of these) :P Use Spells for combat buffs and other effects, Powers for Initiative (more reliable than casting with no Drain) and a Weapon Focus. That's probably the main points, see where it gets you. Oh and almost forgot: Martial Arts, as appropriate to your weapon of choice.
« Last Edit: <02-20-13/1342:34> by emsquared »

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #4 on: <02-20-13/1349:16> »
Yes, that's a perfectly viable way to roll.

https://docs.google.com/document/d/10MwsT8ImYNPvPQA--f8F5Dk-jUBKF76DCLdKHPAyZPc/edit is an example. The general idea is buff yourself and hit people.

Possession is a similar type of character.


Sakara

  • *
  • Newb
  • *
  • Posts: 53
« Reply #5 on: <02-20-13/1406:20> »
Thanks both of you for teh replyes. Now I need to do some homework about how exactly magic works in shadowrun.

Will prob use that template as a base. seems it has some nice ideas that is simmeler to my own =)

The only thing that putsme off a troll is that they are so frikking huge and dumb...

Sakara

  • *
  • Newb
  • *
  • Posts: 53
« Reply #6 on: <02-21-13/1357:00> »
Here we have an update based on the template above

Metatype: Orc

Bod: 4
Agi: 1
Rea: 3
Str: 3
Cha: 2
Int: 4
Log: 5
Wil: 5
Edg: 1
Mag: 5 (magic 2 adept 3)

Pq
Changeling 2
Low light vision
Mentor spirit: cat
Metagenic improvment: Log
Mystic adept

Nq
Allergy (uncommon mild)
Astral beacon
Distinctive style (10)
Extravagan eyes
Flashbacks (uncommon)
Lost loved one
Mood Hair
Vandetta

No contacts

Matrial arts

Sangre y Acero rating 2
+2 DV on blades

Manovers
Iaijutsu
Off hand weapon traning
Riposte
Two Weapon Style

Adept powers (3pp)
Mind over matter (agi)
Missile parry rating 2
Improved ability (combat blades) rating 2

Magic
None but have put aside enough BP for 10 spells

Skills
Banishing 4
Binding 4
Blades 4 (spec swords)
Enchanting 4 (spec artificing)
Gymnastics 4 (spec parkour)
Pistols: 1 (spec semi automatcis)
Shadowing 3
Spellcasting: 6 (spec illusion)
Summoning 4

Knowledge skills

Magic tradition: 3
Magical theory 3
Magical threats 3
Shadow community 3
Latin 2
English N
Area knowledge Seattle 3
Yakusa: 2
Triads: 2
Bars and Cubs 2
Military 4

No gear just yet. 26 bp 130 000 put aside for that.

The two things Im woundering about are skills and magic. I want to focus on illusions as primary but what to take and are there other areas I could use in conjunction with that?

emsquared

  • *
  • Ace Runner
  • ****
  • Posts: 1029
  • Super Perfundo
« Reply #7 on: <02-21-13/1444:36> »
Okay, there's some things you can't use from that template Umaro provided. Why? It's a dwarf, you're an Ork.

Which means you don't want to use LOG as your Drain stat (5 is hard-maxing it for an Ork, so you're losing points doing it this way over, say, INT - as I mentioned before), therefore you don't want to use Mind Over Matter, therefore you probably only want 2 MAG going to your Adept Powers (also as mentioned before). You really need to study up on what you're actually doing.

I would advise bumping your BOD to 5, your AGI to 5, your INT to 5 and dropping your LOG to 2. This will put you at just 5 BP more than you've spent on Attributes here, and drop MoM and you'll have an additional 0.5 PP, even with only dedicating 2 MAG to Adept Powers... start there and see where we are again.
« Last Edit: <02-21-13/1448:35> by emsquared »

Sakara

  • *
  • Newb
  • *
  • Posts: 53
« Reply #8 on: <02-21-13/1556:35> »
righto. As i said this is only the mould used to get a start. But Il get back to the drawingboard again =)