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[IC] TriSeq Runners, Private Military Company Adventure

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Nathen

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« Reply #210 on: <04-26-13/0318:42> »
"Send me off with the crappy sensors, i swear if i get shot at i'm gonna tear Viktor a new one...."

Sensors 6 + Perception 3 = 9d6
9d6.hits(5)=5

Thrass

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« Reply #211 on: <04-26-13/1907:00> »

Chemistry (4d6.hits(5)=1)
Chemistry 1 hit
Perception (6 from plane sensors?, 4 from skill, 2 from attention coprocessor, +3 from Tacnet) (15d6.hits(5)=7)
Perception 7 hits


I'm outta my league with the chemical stuff we have at hand, can you provide any more insight Omeed?
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Sichr

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Aryeonos

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« Reply #213 on: <04-26-13/2034:58> »
Nico's craft skims over the rocky twisted coastline, checking his infra red cameras he spots en embankment that is refracting allot of light, looking at the odd back scatter and inverting the image to better understand the contrast he realizes that it's a snow embankment that's coalesced on the broad side of a cargo hauler, the snowy embankment is at least twice as wide as the hull of the aircraft.

Nina looks over the chemical traces being found in increased concentrations over the hyper-spectral, large amounts of aluminium, and titanium particles are scattered about. Other smaller concentrations of various tars and petrol also permeate the area. All of these would be indicative of a burning jet engine, though spent kerosine would have evaporated by now, smaller byproducts of the burnt fuel exist in very small concentrations, the hyper-spectral images are practically painted with the various burnt out engines residues.

As Viktors plane comes into range Butcher easily spots the same wind swept structure and the hollow of snow piled up against it, looking at the image it's quite evident that the hulk's engines were burnt out from the inside badly, and a massive gash where the metal of the plane appears to have practically come un-sewn, it's a wonder the plane landed mostly intact. The cargo door on the back of the plane is also badly burnt around the edges and lays open, the hydraulics for it appear badly damaged or missing.
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Nathen

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« Reply #214 on: <04-26-13/2114:20> »
Nico calls Victor, "What do you think, circle the area a few times and see what, or who, is nearby?"

Sichr

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« Reply #215 on: <04-27-13/0211:45> »
I feel like its time to take a walk. can you drop us somewhere close? There obviously are no traces of oposing force. I wont mind if drones go in first, well I`m tired of being caged here...

All4BigGuns

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« Reply #216 on: <04-27-13/0214:50> »
Turning the plane into a scout pattern over the area, Viktor makes a sensor sweep over the zone.


Since everyone else was using the Coprocessor, I will this time too. Forgot the TacNet last time too...

Perception 3 + Sensor 6 + TacNet 3 + Attention Coprocessor 3 + Assistance 5 = 20 Dice Pool

7 Hits (See Below)

20d6.hits(5) → [6,1,4,3,6,4,1,6,1,2,5,5,3,6,2,3,6,2,2,2] = (7)
20d6.hits(5)=7

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Nathen

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« Reply #217 on: <04-27-13/2134:13> »
Nico scans the surrounding area Perception 3 + Sensor 6 + TacNet 3 + Attention Coprocessor 3 = 15
15d6.hits(5)=4

Aryeonos

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« Reply #218 on: <04-28-13/1827:01> »
As the lead craft comes in Nico's second begins to circle the wreckage. The port side of the aircraft lays bear, though the damage is rather the bottom of the craft is more easily visible. The belly of the craft is scoured of paint and the multiple landing skates lay in shambles with their wheels seemingly plucked from the craft, most are missing. The front of the craft is scorched though in tact, a jagged burnt gash stretches from the starboard of the nose cone up over the engine, the intake of the starboard engine is blasted apart, and what little isn't covered with snow or frost is blackened and scorched.

The surrounding area of the craft is devoid of life, and, being composed of mostly loose stone and small boulders shows no sign of even the crashed plane's path through here. Small critters of any variety seem to be devoid of this area, though there presents little opportunity for shelter. The only thing living here is the occasional tree, and even that is debatable.
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Thrass

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« Reply #219 on: <04-28-13/1836:39> »
Drones first, or are we dropping?
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Aryeonos

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« Reply #220 on: <04-28-13/1901:54> »
Sidi removes the terminal jack from his headphones and unbuckles, looking at the other squad members briefly and points at the floor, silently mouthing "Stay put". Stumbling slightly from the floor of the craft, or perhaps from sitting for hours. He puts his hand on the cockpit door frame and keys his mic, "Put us in hover  10 meters over the west side of the hulk, near the cargo bay door. Nico, if you read I want you to deploy your drones 30 meters east of us and drop as close to the ground as you can before you deploy the Hussars, they can handle the shock of a few feet drop but I don't want one toppling. Sweep them over the craft's perimeter and make sure the ground is safe to walk on, then have one enter and make sure there aren't any obvious surprises we should know about."

"Viktor, point the nose inland and pull her back towards the shore I want to make sure we have a good overhead and some distance in case of some radical restructuring on the hulk's part."
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All4BigGuns

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« Reply #221 on: <04-28-13/2346:29> »
At Sidi's order, Viktor moves to position the aircraft in the position ordered.
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Nathen

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« Reply #222 on: <04-29-13/1641:27> »
Nico maneuvers to 30 meters away and positions VTOL to unload the drones,
Pilot Aircraft 4 + REA 6 = 10d6,
10d6.hits(5)=1
fudge.....

Nico Unhooks the drones and sends them the order to exit the craft.

Aryeonos

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« Reply #223 on: <04-29-13/1655:14> »
The tail craft slowly lowers itself into position, a bit jerkily. The hull of the craft thunks against the smooth stones, Nico fights the plane to balance itself, though the only external indication of this is the massive whirling zephyrs about the ground. The fights itself into a windward position, slowly opening the compressed hatch, instantly the internal cameras are met with a blasting static of snow and wind. The drones however are unhindered by the wind and the first pair's hydraulic clamps whine audibly letting the 2 tonne monsters loose. The first rolls off the ramp, it's heavy rubberized tracks clunking and churning out onto the stone, the second follows as well. The clamps descend flush into the floor to allow the second pair out. As the first two spread out Nico's craft is met with sudden turbulence sending the craft gyrating in place, the third drone attempts to roll out but spills off the ramp, reeling on its tracks and chucking rocks. The fourth drone however rolls off the plane as it bucks and falls flat against its front. The loss in weight sends the craft off pitching forward, Nico slams the throttle to get it off the ground and prevent itself from pitching over, stabilizing the vehicle, if not just slightly.'

Sidi watching the horror show over Viktor's shoulder simply keys his mic, "Forget about the toppled one for now, just right yourself and we'll pull it up with a winch latter."
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Nathen

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« Reply #224 on: <04-29-13/1659:55> »
"Shit!, goddam come on!"[/green} Nico lifts off a bit then checks on the drones, Nico orders them to start scanning the area End up killing myself at this rate