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[OOC] The Bunraku Breakout

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« Reply #255 on: <04-08-13/2145:18> »
STR 9 from implants = 5DV
Boxing = +2DV using fists
Critical Strike 4 = +4DV on unarmed strikes
Total of 11S, since I didn't declare Killing Hands ;)

And yes, my armor got more hits than the DV, reducing it to 0.

Also, I charged the man without the gun because I thought they were next to each other after their move actions, instead of on different sides of the room/hall. I guess he'll be next after taking down this guy next round (assuming I don't miss like the start of last combat phase)

Thank you for the clarification, I'll edit my last post now.
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Gustovness

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« Reply #256 on: <04-08-13/2211:55> »
Alright guys, made some changes, turns out Trog did go Iron Chef on that thug and turned his face into pasta.  That changes things since I don't think an unarmed man would try to stand up to Concrete and Trog, I made him start hauling ass.

I understand that there are mechanics that we need to go through in order to initiate a chase scene if that's what you guys want.  If that's the case, just let me know and I'll try to make the best of it.  He began running on the same pass as when Trog knocked out the armed man, so I'm giving him a 28m head start from Trog, and a 19m head start from Lash.

Rolling initiative for the runner...

Messed up the roll, just sticking with the first results

INT 3 = 3 (3d6.hits(5)=1 IP4

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« Reply #257 on: <04-09-13/0115:46> »
I'm fine with letting him go, but was gunna wait for Reiper to post Lash's reaction/actions to the man busting out of the back door.
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« Reply #258 on: <04-09-13/0203:23> »
I'm fine with letting him go, but was gunna wait for Reiper to post Lash's reaction/actions to the man busting out of the back door.

Completely missed that part of the post.

Going to try to stop him from running away.
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« Reply #259 on: <04-09-13/0211:24> »
Posted, now just hoping the poor guy doesn't get 4 hits to resist lev, or else I'm going to have to cast stunbolt at him.

**Edit** Nevermind I cast a way too strong version of the spell. He has to beat force x2 on the opposed test, which would be 12.

**edit 2: Since I misunderstood the levitate rules at first (I thought it was an opposed test str + body vs hits on the spell can I not have spent that edge? No problem either way if you want to say whats done is done.

« Last Edit: <04-09-13/0313:04> by Reiper »
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« Reply #260 on: <04-09-13/0334:43> »
Don't think the spell was too strong. Opposed test means you roll force*2 (12 dice) and he rolls Body + Strength. You need at least one net hit on this to successfully levitate a target.
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« Reply #261 on: <04-09-13/0350:54> »
Don't think the spell was too strong. Opposed test means you roll force*2 (12 dice) and he rolls Body + Strength. You need at least one net hit on this to successfully levitate a target.

Thanks for pointing that out. I should have known that. Been a long day.  Updated the post with the opposed roll, if he beats me then I'll retcon the lifting him up in the air part.
« Last Edit: <04-09-13/0354:45> by Reiper »
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« Reply #262 on: <04-09-13/2136:05> »
I'm about to roll for the opposed test now.  Hey I get the idea behind a more forceful spell having much more drain on a person, but I'm not understanding the mechanics of it.  Is it something you declare? Do I go off your character sheet?  Where is that F variable coming from?

Thanks for explaining it for me! Couldn't quite extrapolate it from the book.
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« Reply #263 on: <04-09-13/2159:11> »
I'm about to roll for the opposed test now.  Hey I get the idea behind a more forceful spell having much more drain on a person, but I'm not understanding the mechanics of it.  Is it something you declare? Do I go off your character sheet?  Where is that F variable coming from?

Thanks for explaining it for me! Couldn't quite extrapolate it from the book.

The caster gets to decide the actual force of the spell. Unless otherwise stated its assumed that you are casting at the same force as your magic level. You can cast below the magic level to decrease drain, or you can overcast which makes you resist physical damage instead of stun damage on the drain. And I think the max you can cast is your magic x2, so Lash could throw a force 12 levitate at someone, and have to soak 7 physical.

Wow really, 8 dice and gets five hits and I can only get four off of 12? Hah.

Is he still in line of sight? If so I'm going to overcast and try this again.
« Last Edit: <04-09-13/2203:13> by Reiper »
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« Reply #264 on: <04-09-13/2211:45> »
Darn... I was gunna subdue him on my next round to ask if what's-his-name was home right now. Ah well... surprises are fun ;)
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« Reply #265 on: <04-10-13/2349:27> »

Is he still in line of sight? If so I'm going to overcast and try this again.

He's gone down the alley and turned, putting him 44m away from you and out of LOS.
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« Reply #266 on: <04-11-13/1104:38> »
Hey Ren... Just realized something... Neither of us have an Autopicker or Lockpicks, and neither of us are trained in hardware if it's an electronic lock. So do we want to break down the door or try and get him to answer a knock? XD
« Last Edit: <04-11-13/1106:42> by Padawan »
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« Reply #267 on: <04-11-13/1116:32> »
If it is electronic, Lord can do the honors. He has Hardware skill. If it comes down to knocking, i think it will be the louder version :D
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« Reply #268 on: <04-11-13/1232:22> »
Lord hasn't been active on the forums since 3/22/13 so I'll be taking over for him for now.  As of now, he's hanging out outside with Siren but he can be inside and with Trog and Concrete within 30 seconds if you guys need him. 
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« Reply #269 on: <04-11-13/1251:33> »
Which way does the door open?
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