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Unarmed/Throwing Adept

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RHat

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« on: <03-11-13/0333:11> »
I feel like there's something missing here, but I'm not quite sure on what...  Built with both Ways and Adept Geasa.  Conceptually, I'd rather avoid 'ware if I can.


== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 7
Judge Intentions: 5
Lift/Carry: 10 (75 kg/50 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 5
CHA: 2
INT: 3
LOG: 3
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (10)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Climbing                   : 1                      Pool: 6
Disguise                   : 1                      Pool: 4
Flight                     : 1                      Pool: 6
Gymnastics                 : 1                      Pool: 6
Infiltration               : 1                      Pool: 6
Intimidation               : 4                      Pool: 6
Palming                    : 1                      Pool: 6
Pilot Ground Craft         : 1                      Pool: 8
Running                    : 1                      Pool: 6
Shadowing                  : 1                      Pool: 4
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 4                      Pool: 9
Unarmed Combat             : 6 [Martial Arts]       Pool: 14 (16)

== Knowledge Skills ==
Area Knowledge: Seattle    : 2 [Redmond]            Pool: 5 (7)
Bars and Clubs             : 3 [Ork]                Pool: 6 (8)
English                    : N                      Pool: 0
Gangs                      : 2 [Seattle]            Pool: 5 (7)
Or'Zet                     : 1 [Speak]              Pool: 4 (6)
Russian                    : 1 [Speak]              Pool: 4 (6)
Security Tactics           : 3 [KE]                 Pool: 6 (8)

== Contacts ==
(3, 5)

== Qualities ==
Adept
Allergy (Uncommon, Mild) (Gold)
Day Job (20 hrs/week)
In Debt (15,000¥)
Low-Light Vision
SINner (Standard)
The Warrior's Way

== Powers ==
Attribute Boost (STR) Rating: 1
Combat Sense Rating: 4
Critical Strike Rating: 4
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Reflexes 2
Killing Hands
Missile Mastery
Power Throw Rating: 1
Wall Running

== Lifestyles ==
Apartment  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low
   Qualities:     Concerned Neighbors [2LP]
                  Escape Tunnel [3LP]
                  Friendly Neighbors [1LP]
                  Security Conscious [2LP]
                  Crash Pad [-1LP]
                  Defective CHN [-1LP]
                  Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  Worse Neighbors [-1LP]

== Armor ==
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
   +Shock Frills
SecureTech PPP Armor (Ensemble)2/4
Vashon Island: Steampunk Corset/Vest (Ensemble)7/7
   +AR Enhanced
   +Chemical Protection 3
   +Color Changing
   +Fire Resistance 3
   +Insulation 3
   +Insulation 3
   +YNT SoftWeave

== Weapons ==
Harpoon/Javelin
   Pool: 9   DV: 7P   AP: -   RC: 0
Throwing Knife
   Pool: 9   DV: 6P   AP: -   RC: 0
Unarmed Attack
   Pool: 14   DV: 8P   AP: -   RC: 0

== Martial Arts ==
Karate
   ++1 die on melee block Defense Tests
   ++1 DV on Unarmed Combat attacks
Finishing Move
Kick Attack
Set-Up
Throw

== Commlink ==
Hermes Ikon (4, 4, 3, 3)
   +Novatech Navi
   +Skinlink
   +Subvocal Microphone
   +Trodes
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi
   +Fiberoptic Cable
   +AR Gloves

== Gear ==
Adhesive Rating 1 x10
Contact Lenses Rating 3
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Skinlink
Datachip x10
Earbuds Rating 2
   +Skinlink
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake License (Vehicle) Rating 4
Fake License (Shock Frills) Rating 1 x4
Fake SIN Rating 4
Goggles Rating 6
   +Vision Magnification
   +Ultrasound
   +Image Link
   +Vision Magnification
   +Skinlink
Grapple Gun
Medkit Rating 6
Microwire (100 m) x10
Molotov Cocktail x5
Standard RFID Tags x20
Stealth Tags x20
Stimulant Patch Rating 3 x4
Tag Eraser
Throwing: Harpoon/Javelin x6
Throwing: Throwing Knife x20
Tranq Patch Rating 10
Trauma Patch x2

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Armor, Normal Rating 8
   +Enhanced Image Screens
   +Personal Armor Rating 5
   +Walker Mode
   +Vehicle Sensor
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Csjarrat

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« Reply #1 on: <03-11-13/0748:16> »
dont bother with the walker mode on your car mate. just stick with the standard build of morphing plates, spoof chip and run flats. this way it can get you out and about and keep you off the grid if you need it to escape/get to runs.

as for throwing weapons, you only actually have two things to throw, so you'l soon be out of ammo. drop some of the less useful stuff and get more knives and some concealable holsters.
i'd personally drop the throwing weapon thing altogether and put the points into pistols. you can get a decent heavy pistol and slap a smartgun and silencer on it for more damage and more dice.
wallr unning sounds cool, but it isnt hugely useful. with high strength you might as well just take two rounds of great leap and put the spare change into improved:pistols or improved:throwing weapons as your pool is pretty low.
also, you've put a stack of BP into martial arts maneouvres, i'd just stick with set up and finishing blow as these seem the most useful. the others can go into boosting your other meagre stats, like infiltration. maybe get the ruthenium coating on your ffba too as that will help
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RHat

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« Reply #2 on: <03-11-13/0809:01> »
It's only about 4BP of  maneuvers that I'd lose, and ones that are useful enough when I need them that it should be valuable (Negate/get reach?  Throw somone out the window or into another enemy?  Handy.).  Plus I'm replicating something specific on the Martial Arts front - really, I'd have more if I could get the points.

And given that throwing things is there as the ranged option when I can't punch someone, I don't exactly expect to go through more than that in a run.  If I do, I'll throw whatever else I get my hands on - Missile Mastery is fun like that.

Couple ranks if Improved Throwing certainly wouldn't be amiss, though... 
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Spirits and Sprites

Mithlas

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« Reply #3 on: <03-11-13/1247:37> »
I notice that you've got "Fly" under active skills. Unless your group is handling defenestration differently than everything else, I think you're better off investing in Run, or Gymnastics (though especially with melee-heavy characters I'm partial to parkour masters). Since you've got all four Athletics group skills, you might as well save a few points and invest in that. Same regarding the Stealth group.

Powers: I think that Critical Strike only goes to level 3, but you've got 4. Away from books at the moment, though. I also want to second Csjarrat's note about the walker mode - that would be more likely to make your vehicle distinctive and easily identified than a Morphing plate and spoof chip.

All4BigGuns

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« Reply #4 on: <03-11-13/1253:57> »
I notice that you've got "Fly" under active skills. Unless your group is handling defenestration differently than everything else, I think you're better off investing in Run, or Gymnastics (though especially with melee-heavy characters I'm partial to parkour masters). Since you've got all four Athletics group skills, you might as well save a few points and invest in that. Same regarding the Stealth group.

Powers: I think that Critical Strike only goes to level 3, but you've got 4. Away from books at the moment, though. I also want to second Csjarrat's note about the walker mode - that would be more likely to make your vehicle distinctive and easily identified than a Morphing plate and spoof chip.

Flight is a part of the Athletics skill group.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Mithlas

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« Reply #5 on: <03-11-13/1256:32> »
True, but the character is an ork. Unless I'm misremembering, only spirits and pixies can fly. Orks have flight characteristics more like bricks.

All4BigGuns

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« Reply #6 on: <03-11-13/1302:50> »
True, but the character is an ork. Unless I'm misremembering, only spirits and pixies can fly. Orks have flight characteristics more like bricks.

Beside the point, as if you buy the skill group, you have that skill whether you can use it or not.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Tecumseh

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« Reply #7 on: <03-11-13/1427:26> »
RHat, you've hardcapped Magic which means that you spent 25 BP on your sixth power point, with which you purchased Wall Running. This is not a good value. Setting aside your Attribute Boost (STR) power for the moment, your average wall running test (Strength 5 + Running 1) is going to generate 2 successes, which equals 2 meters of wall running. Congratulations, you can wall run to the top of your refrigerator. Most GMs will let you get up there with the Gymnastics skill, especially if you specialize in parkour. I know that you want the 6th point of Magic so that you can have the third Warrior's Way discount, but don't spend the power point on wall running.

Similarly, Missile Mastery is expensive. It's cool and cinematic, I agree, but an extra two ranks in Power Throw would serve you much better. They would give you +2 DV instead of +1 from Missile Mastery, they would increase the range of your throws, and they would only cost half as much. Granted you can't turn every ballpoint pen and credstick in reach into a neck-exploding projectile, but that's an expensive privilege.

Personally, I would drop Missile Mastery and Wall Running. Put the saved points into Power Throw 3. Drop Magic back to 5, which will cause you to lose one of your Way discounts so you'll be 0.25 over budget. Fiddle with your points a bit and you'll find it. The upside to all of this is that you now have 25 BP to work with, which you can use to supplement your skills. And with that segue...

You're a brave man to run the shadows with Perception 0.

You have Vision Magnification listed twice on your goggles. Rating 10 Tranq patches? These have an availability of 20, unless you're purchasing the 2050 version. You're a SINner, so you could have a real vehicle license instead of a fake one if you wanted. Do you really have four fake licenses for the shock frills?

Good luck with this. I like throwy adepts and think they're fun.

RHat

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« Reply #8 on: <03-11-13/1710:39> »
Oh, great, there appears to have been a glitch I didn't notice.

The fake licence for the vehicle was a matter of habit.

Regarding Flight, Chummer just does that.

Part of the point of this character is the ability to work with little-to-no gear.  Missile Mastery feeds into that.

Here is, however, a semi-revised version - I reworked things to make certain I'm getting mileage out of the last point of magic - gets me a second variety of Att Boost, Improved Throwing, and an extra point of Power Throw. 


== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 7
Judge Intentions: 5
Lift/Carry: 10 (75 kg/50 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 5
CHA: 2
INT: 3
LOG: 3
WIL: 5
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (10)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Climbing                   : 1                      Pool: 6
Flight                     : 1                      Pool: 6
Gymnastics                 : 1                      Pool: 6
Infiltration               : 1                      Pool: 6
Intimidation               : 4                      Pool: 6
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 1                      Pool: 8
Running                    : 1                      Pool: 6
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 4 [Throwing Knives]    Pool: 11 (13)
Unarmed Combat             : 6 [Martial Arts]       Pool: 14 (16)

== Knowledge Skills ==
Area Knowledge: Seattle    : 2 [Redmond]            Pool: 5 (7)
Bars and Clubs             : 3 [Ork]                Pool: 6 (8)
English                    : N                      Pool: 0
Gangs                      : 2 [Seattle]            Pool: 5 (7)
Or'Zet                     : 1 [Speak]              Pool: 4 (6)
Russian                    : 1 [Speak]              Pool: 4 (6)
Security Tactics           : 3 [KE]                 Pool: 6 (8)

== Contacts ==
(3, 5)

== Qualities ==
Adept
Allergy (Uncommon, Mild) (Gold)
Day Job (20 hrs/week)
In Debt (15,000¥)
Low-Light Vision
SINner (Standard)
The Warrior's Way

== Powers ==
Attribute Boost (STR) Rating: 1
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 4
Critical Strike Rating: 2
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Ability (Combat) (Throwing Weapons) Rating: 2
Improved Reflexes 2
Killing Hands
Missile Mastery
Power Throw Rating: 2

== Lifestyles ==
Apartment  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low
   Qualities:     Concerned Neighbors [2LP]
                  Escape Tunnel [3LP]
                  Friendly Neighbors [1LP]
                  Security Conscious [2LP]
                  Crash Pad [-1LP]
                  Defective CHN [-1LP]
                  Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  Worse Neighbors [-1LP]

== Armor ==
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
   +Shock Frills
SecureTech PPP Armor (Ensemble)2/4
Vashon Island: Steampunk Corset/Vest (Ensemble)7/7
   +AR Enhanced
   +Chemical Protection 3
   +Color Changing
   +Fire Resistance 3
   +Insulation 3
   +Insulation 3
   +YNT SoftWeave

== Weapons ==
Harpoon/Javelin
   Pool: 11   DV: 8P   AP: -   RC: 0
Throwing Knife
   Pool: 11   DV: 7P   AP: -   RC: 0
Unarmed Attack
   Pool: 14   DV: 6P   AP: -   RC: 0

== Martial Arts ==
Karate
   ++1 die on melee block Defense Tests
   ++1 DV on Unarmed Combat attacks
Finishing Move
Kick Attack
Set-Up
Throw

== Commlink ==
Hermes Ikon (4, 4, 3, 3)
   +Novatech Navi
   +Skinlink
   +Subvocal Microphone
   +Trodes
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi
   +Fiberoptic Cable
   +AR Gloves

== Gear ==
Adhesive Rating 1 x5
Contact Lenses Rating 3
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Skinlink
Datachip x10
Earbuds Rating 2
   +Skinlink
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake SIN Rating 4
Goggles Rating 6
   +Vision Magnification
   +Ultrasound
   +Image Link
   +Skinlink
Medkit Rating 6
Molotov Cocktail x5
Standard RFID Tags x20
Stealth Tags x20
Stimulant Patch Rating 3 x4
Tag Eraser
Throwing: Harpoon/Javelin x6
Throwing: Throwing Knife x30
Tranq Patch Rating 6

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Armor, Normal Rating 4
   +Personal Armor Rating 3
   +Vehicle Sensor
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites