You can, if you do it right and your players are happy to play along.
GM decribes burly Troll aka Bubber making suggestive threats against Player Character 'Twitchy the Rat Shaman' if Twitchy doesn't cough up the paydata.
Gm rolls, player rolls, player losses desicively.
Gm "A Bubber towers over Twitchy, his eyes fall of barely controlled rage, Twitchy cannot help but feel intimidated by the immediate threats...
Good Player "Twitchy thinks about the trouble his team mates will give him for letting the team down, as he slowly reaches into his rags and pulls out the chip containing the pay data while looking for the nearest exit" Hey Gm, I want to make a perception test for the nearest exit, maybe I can make a run for it" (<-- Note, the player describes his actions, the player is empowered to describe how he acts and can even try and give himself an out)
Not so Good Player "Twitchy sneers at the Troll. He would never feel intimidated by scum like him and he would never, ever, let down his teammates..."
At least, my players all fit the Good Player scenario and have been seduced, intimidated etc all for good fun. See my write up of Dream Chipper sometime. That Cleo chipper seduced two of the team before the third player came through. Even afterwards, the seduced player characters were talking about feeling bad about taking the chip of Cleo.