Check your options, you might be paying more at character creation for your attribute increases than you should. An elf going to 8 charisma should cost as much as a human going to 6.
The cost to increase an attribute is (5 * New Level). While an elf would not pay as much as a human to go to Agility 5 due to having those first 2 die free, that doesn't mean that you're paying less to go from Agility 4 to Agility 5, that cost is always 20 karma. A human would pay 70 karma for 5 agility, the elf starts at 2 agility and would only pay 60 karma for 5 agility. I didn't notice chummer's optional rule, I've never heard of it before, and I don't like it. It just doesn't make sense to me.
9. No need for Edit. I relly on my memory so I dont have to make any notes. + everything I write into computer tends to disappear in the week. Enigmatic. I`ll find out what happens when I got the time for it.
Edit is a program that anybody using computers might use. It's not necessary just to write notes - that's like being able to use a computer for email or such without necessarily having the Computer active skill. Edit is used when you want to alter a recording - for example, a hacker and noticed a security camera observe your face while on a run. The hacker hacks into that camera's node and uses Edit to remove his face so there is no record of his presence. I would imagine that an investigator would have enough of the hacker role that you might have Edit.
Empathy Software: I've received PMs about concern regarding Empathy software, and since nobody's got it as an important element of the character concept I'm tossing it for this game. All of you look well-prepared enough that this shouldn't be an issue.
Confirmed Characters
All4BigGuns: Sidhe - SURGE'd elf B&E and close combat
Aryeonos: Nidhogg - Naga psionic magician, face
Comments
mtfeeney: Baron - SURGE'd elf magician, conjurer
I think that your character is pretty good (minus the empathy software), though I think that the mafia Don is not a core aspect of the character and might better be represented by the multi-region magic Group Contact. Alternately, the Talismonger might be easily substituted by a magic group. The issue is that initiatory groups tend to do more than only initiation, and I don't want to okay a free group group contact, particularly one with extensive magic resources. Based on your earlier post, it seems like that's more of an important aspect of the character concept and plan. If you want to shift it so that you need to pick up the magic initiation group later then you wouldn't start with the group discount but you wouldn't have to worry about any of the costs of a magic group.
Mirikon: The matrix condition monitor =8+(system/2), not the full system, making 8+3, which comes to 11. (I looked it up in RC page 89 because I'd never made an AI character before). After reading some more through the books, I don't want to allow the Shiawase Arms Tactical Model 73, but the rest of your gear looks good (except the empathy software being left aside for this game). I find it amusing that you have more environmental gear, as an AI wielding a drone, than any of the organic members.
I still haven't seen any revised sheets (or chummer files at all) for RHat or Sichr. That's the crew we're looking at right now.