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Seed of the Sickness - Recruiting [closed]

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mtfeeney = Baron

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« Reply #165 on: <05-03-13/0356:16> »
How often does Edge refresh in PbP games?
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Aryeonos

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« Reply #166 on: <05-03-13/0357:53> »
no idea, but probably when the story reaches a calm for a while. Also, critical successes recover edge.
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mtfeeney = Baron

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« Reply #167 on: <05-03-13/0401:20> »
I won't hold my breath.  I've never seen a critical success. So I guess I won't be investing heavily in Edge.
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RHat

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« Reply #168 on: <05-03-13/0451:34> »
So, seriously, can someone tell me how we do this?  I understand roleplaying, I understand how the game works, I can figure out the color coding(although I wish there was a standard color coding set)... I have no idea how to roll.  I see their rolls are somehow links to a site called invisible castle or something, but that doesn't explain anything.

I say don't worry about the 'color coding' thing and just use standard writing practices for dialogue--possibly with italics for thoughts if you really need that much differentiation for them.

Oh, please DO colour code - it makes it a lot easier to read overall, especially when it comes to distinguishing different channels of communication.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
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mtfeeney = Baron

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« Reply #169 on: <05-03-13/0510:31> »
I'll do my best, but I make no promises if I'm posting from my phone.  I do see the merit in coloring things, but at the same time... if you write well, you don't need colors to make the distinction.
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Sichr

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Re:

« Reply #170 on: <05-03-13/0518:10> »
With tenses in PbP I am a bit fucked up, I have real mishmash in that in english. I just hope my posts will be at least comprehensible.

Aryeonos

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« Reply #171 on: <05-03-13/0519:34> »
When you're talking telepathically, over chat, and in a DNI Phone call, as well as swearing at the club owner over the roar of the music, it helps to at least have tags and separate paragraphs. Good narration helps too.

As far as I recall your tenses seem to stay consistent, Character reference though, that's a bit trickier. Weather to identify yourself by name or pronoun, and make it work with the GMs narrative is a bit more difficult. I suppose you need a feel for that.
« Last Edit: <05-03-13/0521:32> by Aryeonos »
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mtfeeney = Baron

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« Reply #172 on: <05-03-13/0549:32> »
Updated/changed.

Changes:
removed initiation 2 and 3
increased spellcasting from 4 to 5(fixes an error where I had too many starting spells)
increase stealth group from 0 to 1
linked stealth skills to shadowrunning basics knowledge skill
reduced logic from 4 to 3
increased binding from 1 to 4
added specializations to binding and summoning(spirits of man)
decreased Japanese from 4 to 3
decreased Sperethial from 3 to 2
reduced Corporate Interactions from 3 to 2
major updates/changes to background and info


Stats
== Info ==
Street Name: Baron
Name: Reginald Farnsworth
Movement: 10/25, Swim: 6
Elf Male Age 64
Height 6'5" Weight 125 lbs.
Composure: 13
Judge Intentions: 12
Memory: 8

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 8
INT: 4
LOG: 3
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         9
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         11



Skills
== Active Skills > 1 ==
Arcana                     : 1                      Pool: 7
Assensing                  : 1                      Pool: 8
Astral Combat              : 1                      Pool: 6
Binding                    : 4 [Spirits of Man]     Pool: 10 (12)
Con                        : 4                      Pool: 20
Counterspelling            : 4 [Combat]             Pool: 10 (12)
Disguise                   : 1                      Pool: 8
Dodge                      : 2                      Pool: 4
Etiquette                  : 4                      Pool: 20
First Aid                  : 1                      Pool: 7
Infiltration               : 1                      Pool: 3
Intimidation               : 1                      Pool: 14
Leadership                 : 4                      Pool: 20
Negotiation                : 4                      Pool: 20
Palming                    : 1                      Pool: 3
Perception                 : 1                      Pool: 8(11 Vision)(15 Sound)
Pistols                    : 2 [Semi-Automatics]    Pool: 4 (6)
Shadowing                  : 1                      Pool: 8
Spellcasting               : 5 [Manipulation]       Pool: 11 (13)
Summoning                  : 1 [Spirits of Man]     Pool: 7 (9)

== Knowledge Skills ==
Magic School               : 8                      Pool: 14 - Linked to: Arcana, Assensing, Astral Combat, Binding, Counterspelling, Perception, Spellcasting, Summoning
Shadowrunning Basics       : 4                      Pool: 11 - Linked to: Disguise, Dodge, First Aid, Infiltration, Palming, Pistols, Shadowing
Corporate Interactions     : 2                      Pool: 8 - Linked to: Con, Etiquette, Intimidation, Leadership, Negotiation

== Language Skills ==
English                    : N                      Pool: 0
Japanese                   : 3                      Pool: 10
Sperethiel                 : 2                      Pool: 9
Cantonese                  : 1                      Pool: 8



Contacts/Qualities/Spells
== Contacts ==
Cpt. Sean Flannigan, Lone Star Captain (5, 5)
Don Anthony Gambino, Mafia Don (6, 6)
Henrietta Montclaire, Talismonger (3, 4)
Quick Ben, Fixer (4, 4)
Raven, Decker (5, 6)

== Qualities ==
Changeling (Class II SURGE)
Distinctive Style
Erased (1 Week)
Extravagant Eyes
Glamour
Impaired Attribute (STR)
Low-Light Vision
Magician
Prejudiced (Common, Biased) (Orks)
Prejudiced (Common, Biased) (Trolls)
Prejudiced (Common, Biased) (Dwarves)
SINner (Standard) (Reginald Farnsworth)
Thermographic Vision

== Spells ==
(Tradition: Black Magic, Resist Drain with WIL + CHA (13))
Deflection                 DV: (F÷2)+1
Fashion                    DV: (F÷2)
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Mana Window                DV: (F÷2)
Mob Mind                   DV: (F÷2)+4
Physical Mask              DV: (F÷2)+1
Shapechange                DV: (F÷2)+2
Stunball                   DV: (F÷2)+1



Gear
== Armor ==
6 Tees urban fashion (Horizon)0/0
   +Insulation 6
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 3
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/4
   +Fire Resistance 5
   +YNT SoftWeave

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Silencer
   +Additional Clip, Pistol
   +Chameleon Coating
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 6 (8)   DV: 5P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   DV: 1S   AP: -   RC: 0

== Commlink ==
Custom Commlink (5, 5, 6, 3)
   +Custom Commlink OS [Firewall 6, System 5]
   +Empathy Software Rating 5
   +Subvocal Microphone
   +Trodes
   +Nonstandard Wireless Link Rating 6
   +Armor Case Rating 6
   +Biometric Lock
   +Hardening Rating 6
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Skinlink
   +Optimization (Empathy Software)
   +Noise Analysis Software Rating 5
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x40
Ammo: Stick-n-Shock (Heavy Pistols) x30
Backpack
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Image Link
DocWagon Contract: Basic
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Chemical Seal
   +Hardening Rating 6
   +Skinlink
Fake SIN (Steel Johnson) Rating 4
   +Fake License (Weapons & Ammo) Rating 4
   +Fake License (Weapon Modifications) Rating 4
   +Fake License (Commlink Software & Upgrades) Rating 4
   +Fake License (Magical Implements) Rating 4
Fake SIN (Phillipe ValJean) Rating 4
   +Fake License (Weapons & Ammo) Rating 4
   +Fake License (Weapon Modifications) Rating 4
   +Fake License (Commlink Software & Upgrades) Rating 4
   +Fake License (Magical Implements) Rating 4
Goggles Rating 6
   +Flare Compensation
   +Smartlink
   +Vision Magnification
Medkit Rating 6
Neural Amplifiers, Limbic Rating 3
Neural Amplifiers, Neocortical Rating 3
Spare Clip (Ares Predator IV) x4
Sustaining Focus (Manipulation) (Bonded Foci) Rating 3
Trauma Patch



Info
== Description ==
Often dressed in the latest fashion, Baron cuts a fine figure. His physical beauty is matched by his sparkling personality, which frequently leaves people stunned.

== Background ==
Reginald(never Reggie) was the first and last child born to Tirstan Farnsworth and Celeste Merdeux-Farnsworth. Tirstan was(is) the president of BioCHEMZ, a healthcare product manufacturer/designer/supplier. Celeste, herself a daughter of a French nobleman sent to the Tir as a diplomat, worked directly with several of the Princes on the Council. As the only son of two influential and busy parents, Reginald was left to his own devices more often than not. Somewhat less physically capable than the other children, he nonetheless displayed a sharp mind and an indefinable quality of personality and personal presence that frequently put him in a position of dominance over them.

He discovered is gift for magic early in life, and his father was overjoyed. He was sent off to the prestigous Magic Academy of Tir Tairngire. While there, he was tutored in all manner of magic along with other, more mundane subjects. He graduated from the academy early, something his father viewed as an omen of Reginald's bright future. He showed a particular aptitude for the Manipulation Magics, no doubt linked to his knack for manipulating without using magic.

When he matured and finished his schooling, his father acknowledged Reginald's lingistic abilities and employed him as an international negotiator. The following 3 years of work were lucrative and fairly easy, but Reginald become lax in his duties, concentrating on his magical abilities instead Throughout the following year, his work was laced with small errors of judgment, culminating in a huge breakdown of communication during a crucial negotiations meeting with a prospective buyer. His father, furious that Reginald could "throw his life away" in this way despite all of his natural gifts, sent him out into the world to make his own way as penance for taking his father's charity for granted.

Once on the streets, Reginald found it was difficult to secure employment without using his parents' names as leverage. He finally got an offer to join a group on a 'joint adventure', which ended up being his first shadowrun. He immediately fell in love with the excitement, although the danger left him sometimes overcome by paranoia. He currently works to hone his rather formidable magical and social skills, looking for what feels like an englightened truth on the horizon.

== Concept ==
Main Face/Mage

== Notes ==
Quick Ben - Fixer - As the primary source of Baron's runs, QB has been there from the very beginning. He watches Baron grow into one of his most reliable runners with pride.

Cpt. Sean Flannigan - Lone Star Captain - The Captain owes Sean for covering up some past indiscretions that were threatening his career. Initially, their relationship was tense. Once Sean realized that Baron wasn't going to blackmail him, their relationship grew into true friendship and unshakable loyalty.

Raven - Decker - One of Baron's original and longest-standing teammates, Raven has watched his back countless times. He, in turn, has saved her ass... along with bringing in creds for her. As they were both neophytes in the runner's world, they built the bonds of comradery seen rarely outside of war.

Don Anthony Gambino - Mafia Don - The Boss - The Big Man - The Don's daughter was kidnapped by a group of radicals that wanted to coerce him into aiding their efforts at destabilizing the UCAS Government. Baron was sent in with a group of talented individuals... and was the only one to come out alive. With the Don's daughter. The Don offered Baron a spot in his crew, but the Baron declined. The Don offered Baron a spot in his family, but again Baron declined. Very, very politely. The Don seemed to understand and swore limitless and undying gratitude for saving his only daughter, Giselle, from sure death once he refused to help the terrorists. Baron doesn't speak about what happened during the run.

Henrietta Montclaire - Talismonger - Henrietta Montclaire is an agent of Baron's father. It's not a secret. She has access to the goods, and she usually gives a discount if Baron gives her a brief summary of his exploits to send to his father. She is compensated in turn by Tirstan.

« Last Edit: <05-03-13/0554:47> by mtfeeney »
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Aryeonos

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« Reply #173 on: <05-03-13/1453:13> »
Son, you're going to break your wrist with that gun, if your hand can even fit around it.
Other thing;  how, or where did he learn manipulation spells? Those are highly regulated and very illegal.

Also, why take thermographic vision when you already have low light vision? All it takes is a small glowstick and you can see as if it were broad daylight, even then finding total darkness is rare. You might consider keen eared instead, might make it easier to spot more subtle changes in people's voice. I wouldn't really know what to suggest because I can't really see the theme.

I like his upbringing and family business tie in though, but it needs more disgrace! However, from the father's perspective it makes total sense, I liked how it was worded. But how did his father react when he SURGEd? That's a pretty dramatic thing to happen.
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All4BigGuns

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« Reply #174 on: <05-03-13/1455:49> »
The original version of the character I posted had Thermographic added as part of her SURGE. I did it before because I liked the idea of having both.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Aryeonos

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« Reply #175 on: <05-03-13/1510:28> »
I dunno, I see it as a waste of 10 karma. Things like broad auditory spectrum, keen hearing, or claws seem more useful to me. Also, no one ever picks mood hair or bioluminescent.

I mean, come on how could you say no to that?
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mtfeeney = Baron

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« Reply #176 on: <05-03-13/1752:23> »
Son, you're going to break your wrist with that gun, if your hand can even fit around it.
Other thing;  how, or where did he learn manipulation spells? Those are highly regulated and very illegal.

Also, why take thermographic vision when you already have low light vision? All it takes is a small glowstick and you can see as if it were broad daylight, even then finding total darkness is rare. You might consider keen eared instead, might make it easier to spot more subtle changes in people's voice. I wouldn't really know what to suggest because I can't really see the theme.

I like his upbringing and family business tie in though, but it needs more disgrace! However, from the father's perspective it makes total sense, I liked how it was worded. But how did his father react when he SURGEd? That's a pretty dramatic thing to happen.
First off, how dare you comment on my character?   >:(  No, seriously, I love it.  Thanks.   ;D  I'm usually tempted to post any character I make on the chargen forum.  So let's see...  The gun is a last resort, and yeah... he's afraid of using it still.  Manipulation magic is taught by the Magic Academy to advanced students who show a gift for it.  I don't know if they're legally allowed to or if they just bend the rules for the exceptional students.  I honestly didn't know what to take with the 10 extra karma points or SURGE.  Honestly, useless thermographic sounds better to me than 1 extra point to hearing perception, and broad auditory spectrum sounds awful.  I'll see what else is possible.  I ended up with thermo because it was eye-based and his eyes are one of his key characteristics.  As for disgrace, there really isn't much.  His father doesn't hate him, he just thinks that he needs to "grow up", so to speak.  I think his family isn't 100% sure about what changed with him.  They attribute it to a burgeoning of his magic, rather than the gene-altering body-warping SURGE.  He didn't turn into a monster, so they don't think that's what happened to him.
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mtfeeney = Baron

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« Reply #177 on: <05-03-13/1810:21> »
Does invisibility fool thermographic vision?
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Mirikon

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« Reply #178 on: <05-03-13/1816:23> »
Does invisibility fool thermographic vision?
What kind of invisibility? And what kind of thermographic vision?
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mtfeeney = Baron

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« Reply #179 on: <05-03-13/1820:55> »
Invisibility spell and natural thermographic vision.
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