NEWS

Are Desktop Forges worth it?

  • 23 Replies
  • 6817 Views

DamienHollow

  • *
  • Guest
« on: <05-02-13/0242:50> »
Okay, on the one hand you have a universal Shop/facility. The problem is you take a -2 dice pool as a facility, it doesn't save you anything on material costs, requires special material you may not be able to get, can't make anything in it's entirety over an availability 5, and costs 15,000 to 150,000 NY for one. The small version sounds worth it. The large just sounds pointless because I can't see spending that much money on a facility that doesn't give me everything I need to do the job and still leaves me with penalties. I also doubt that anyone would need two or more facilities. Your turn to prove me wrong or agree then inevitably get sidetracked... my posts seem to be good at that sort of thing.

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #1 on: <05-02-13/0254:02> »
I've used desktop forges to fabricate PCBs and other parts to make my own top tier commlinks. Mind you, I merely borrowed the use of one, i did not actually buy one.

In the case of using them to make components to then assemble into valuable things like high end commlinks, I would say they'd be worth it, and pay for themselves in a short few months. But that's if you can cover the rest of your overhead for things like guards, fronts, bribes, and "Clean" feedstock. So that could add up to a much bigger headache then just getting some suppliers for the components themselves, maybe not, it depends on where you are and the scenario you have to work with.
Sic Zipper Tyrannosaurus!

DamienHollow

  • *
  • Guest
« Reply #2 on: <05-02-13/0258:54> »
I think I should add here that the vehicle version makes a bit more sense, Same deal as the Facility scale forge but it's mobile and just over 1/3 the price.

Mantis

  • *
  • Omae
  • ***
  • Posts: 586
« Reply #3 on: <05-02-13/1422:48> »
If you do weapon mods and vehicle mods, many of those call for a facility. As two facilities cost 200,000¥, buying the large forge saves me 50,000 ¥ and I can compensate for the penalty by getting AR plans for the mod in question. So yeah the large one is worth it. The small one is the size of a tool kit which means I can take it on runs with me. Whatever sort of tool kit I may need is now at hand. If I'm out in the field and a vehicle takes damage or I need to modify weapons I can very easily, all with something that is the size of a tool kit. So also totally worth it.
If you are limiting yourself to just using the forge part of this gear than you aren't getting full utility. Honestly, I rarely use that aspect as the clean feedstock costs more than the part I'm trying to manufacture. It is more useful to use that aspect to make the parts for in field repairs.

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #4 on: <05-02-13/1722:53> »
You still need feedstock regardless of what you're using it for, how is the application any different? Beside, a RFID tag eraser still works on the tags in the feed stock, you just have to go over ever single square centimeter of the part.
Sic Zipper Tyrannosaurus!

Mantis

  • *
  • Omae
  • ***
  • Posts: 586
« Reply #5 on: <05-02-13/1906:14> »
I suppose. We don't require the use of feedstock built parts in our game. If you buy the parts as you would normally, you can use the forge as a shop or facility to install those parts. It seems a little weird to me that this thing just produces parts without the ability or tools to install those parts or can't install parts not built by the forge. I look at it as either a shop or facility with the ability to machine some of the parts for a job from raw stock rather than something that needs to make those parts before it can be used.

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #6 on: <05-02-13/2257:55> »
It's a 3D printer, not an Astromech Droid. It could fabricate a part for you to instal, but will otherwise build whole objects in its own order . It can make smaller parts, or it can make a whole object and install the parts as it builds them, but because it's building things up in layers you could just put a cellphone under it and expect it to know how to install a micro transceiver in it, let alone even know how to slide the battery cover off of it.
Sic Zipper Tyrannosaurus!

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #7 on: <05-02-13/2359:21> »
My personal opinion? For 99% of runners, not really. It works as a flavor piece to round out someone who runs a machine shop or garage, for instance, but for most runners, how much time do you really have to be fabricating parts? No, more likely you just go to your shadow mechanic to get the new upgrade to the van. But YMMV
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Mantis

  • *
  • Omae
  • ***
  • Posts: 586
« Reply #8 on: <05-03-13/0005:05> »
Well that may be how a 3d printer works, the desktop forge, rules wise doesn't work that way. It acts as a shop or facility of the appropriate size so you can do mods to various things. There is no rules for ground up building of anything so it doesn't really do that (no building an ares predator from the ground up). It can build the parts for mods and gives you the tools to install that mod but lacks things like hydraulic lifts. Thus the -2 penalty for B/R tasks performed with a forge. The more difficult the parts are to acquire, the fewer of those parts the forge can build from the ground up. Its more of a portable shop than just a 3d printer.
Don't ask me how they cram all that capability into something the size of a toolkit though.

DamienHollow

  • *
  • Guest
« Reply #9 on: <05-03-13/0033:11> »
NANOforge, odds are it's akin to a cornucopia machine and runs on nanites.

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #10 on: <05-03-13/0045:18> »
It's a neat thing that everyone should have. Running them, I've allowed people to fabricate something they could find schematics for online, but I'd still make them roll to assemble the object. But yeah, quite versatile.
Sic Zipper Tyrannosaurus!

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #11 on: <05-04-13/1855:35> »
Could you get a bunch of nanites to create clean feedstock to feed into the Desktop Forge? It'd be clean feedstock, even. Just go into a massive scrapyard or Redmond and start converting material.

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #12 on: <05-04-13/1912:29> »
You'd need to somehow acquire the builder nanites to convert one stock material to another, which would mean you would also need a way to program the nanites, which is very difficult as they're usually built to do one thing, and as for as I'm aware of there aren't nanites available to the general public that'd let you convert a junked car into raw feedstock.
Sic Zipper Tyrannosaurus!

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #13 on: <05-04-13/2035:33> »
Wildcard nanites have a use now?

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #14 on: <05-04-13/2038:26> »
Wildcard nanites have a use now?
Only internal nanoware functions, unfortunately. However, hard nanites could probably be reprogrammed to do it. It wouldn't be easy, but you could do it.