Greetings!
I have a cool adventure idea forming, just want some ideas to flesh it out.

This is a starting adventure for a new group of players... I'm also a fairly new GM (but I have played and GM'd a few times before).
A smuggler has some "business interests" in a certain part of town. However, word on the street is a gang war is brewing between two local gangs. A gang war will attract attention from Lone Star, and the smuggler doesn't want to risk moving goods if there is too much law enforcement around.
The runners' job is to STOP the gang war and keep Lone Star far away. The smuggler needs at least a week to move his goods - but if the runners can keep the peace for even longer, they might get a nice bonus.
I like how this is open-ended, and there are different levels of success based on how stable the PCs can make the area. Maybe they try to find the cause of the gang war, and "resolve" it? Maybe they intimidate one side into leaving town? Maybe they stall by stealing weapons/vehicles, or assassinating the gang's leaders?
I still need a lot of details to flesh this out. Like...
- Who are the gangs?
- What's the motivation behind the gang war?
- What types of things could my players do to try to stop it? I want to try to anticipate as many courses of action as possible.
Guess I'll leave it at that for now and see what people think!
