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A quick shout out to the SR5 Matrix rules

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Cube

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« Reply #90 on: <06-19-13/1507:50> »
Oh! The slaving bit is reassuring, then. Our Decker is extremely paranoid and puts IC on everything he can afford, even if no one in their right mind would consider hacking it. (Like the Toaster, for instance). That makes me more comfortable with the idea.

BlackJaw

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« Reply #91 on: <06-19-13/1655:51> »
...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

The decker's deck can have a number of pieces of equipment slaved to it equal to its rating times 3 if memory serves,

So the Street Samuri will tell his gun and wireless reflexes to run silently (making them harder to find in the first place) then slave them to the decker's deck.  If the decker can not keep his own deck form being hacked you need a better decker not a more "off the grid" approach to shadowrunning,
Does Slaving stack?  Can the Street Sam slave all his gear to his Commlink, and then slave the link to the Decker and only have it count as 1 for the Deck?

Also, aside from slaving, can the decker help protect this team's wireless gear in other ways?  Another poster brought up "Counter Hacking" as a concept analogous to a Mage Counter Spelling.  Is that a thing now (someone posted "Yes" without details), or is that just the slaving devices to the Deck?

jamesfirecat

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« Reply #92 on: <06-19-13/1700:31> »
...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

The decker's deck can have a number of pieces of equipment slaved to it equal to its rating times 3 if memory serves,

So the Street Samuri will tell his gun and wireless reflexes to run silently (making them harder to find in the first place) then slave them to the decker's deck.  If the decker can not keep his own deck form being hacked you need a better decker not a more "off the grid" approach to shadowrunning,
Does Slaving stack?  Can the Street Sam slave all his gear to his Commlink, and then slave the link to the Decker and only have it count as 1 for the Deck?

Also, aside from slaving, can the decker help protect this team's wireless gear in other ways?  Another poster brought up "Counter Hacking" as a concept analogous to a Mage Counter Spelling.  Is that a thing now (someone posted "Yes" without details), or is that just the slaving devices to the Deck?

You can not stack slaving.  So no slave device Y to device X then salve device X to device Z.

DamienHollow

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« Reply #93 on: <06-19-13/1746:20> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

Depends on the device and how "sucessful" the attack was.  Instead of levels of authorization (like guest, user, admin) there are now Marks, and how many Marks you have on a device determines what you can do with it.  You only need one mark on a wireless enabled grenade to make it explode on a whim for example but I believe you need two or three to make a smart link gun stop shooting.

It should be noted that Bull gave a list of device ratings in 5th on another thread. You can basically assume everything is one rating lower now than it was in SR4. Also 1 mark allows you to make free actions, two marks allows simple, three allows complex.

StarManta

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« Reply #94 on: <06-19-13/1803:37> »
You only need one mark on a wireless enabled grenade to make it explode on a whim for example but I believe you need two or three to make a smart link gun stop shooting.

There's no way that would work. The more I think about it, the more I think that no one would ever build a grenade without a mechanical (non-hackable) switch to keep it from exploding before you at least take it off your belt, and there's definitely a switch like that for the grenades in a grenade launcher's barrel.

Sipowitz

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« Reply #95 on: <06-19-13/1914:36> »
You don't have to predeclare Edge use to Push the Limit. You can do that after the roll (unless I'm drastically misreading things), when you know you've come up against the limit you're wanting to break. There is a limit of 1 Edge point per test, so you need to take that into account, but there's no requirement to predeclare that I noticed.

The "second chance" effect which lets you reroll the dice does not change the effect, and I am fairly certain you can not decide to use "push the lit" after you have have rolled the dice.

According to Preview#2 Push the Limit allows you to roll all of the dice with the rules of 6, iff you decide after rolling to Push the Limit only your edge dice uses rule of six, both ways ignores any limits.

I get that there are some out there completely flipping out over Accuracy and dice pool size.  There is this new fangled thing called Edge that allows you to ignore that Accuracy thing and do it more often with the New Edge Regeneration rules in place.
Edge refresh is at best one per day by taking rest, else it is GM call on your actions, for the most.
So as Edge is not a huge pool, that is not something you should spend carelessly.
No Edge refreshes minimum once per day(ingame day, not session meaning if the session lasts for 4 game days and you spent one edge per day you would be only down 1 edge at the end of the session), more depending on what's going on in the session.
Compared to 4e that is a decidedly better.

Shinobi Killfist

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« Reply #96 on: <06-19-13/1925:26> »
No Edge refreshes minimum once per day(ingame day, not session meaning if the session lasts for 4 game days and you spent one edge per day you would be only down 1 edge at the end of the session), more depending on what's going on in the session.
Compared to 4e that is a decidedly better.

Sure but with 16DV grenades you might be saving all your edge to survive them. :) 

Sipowitz

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« Reply #97 on: <06-19-13/2027:16> »
Is that really any different than peeps stacking stuns on each other?

It'll be the FotM until someone finds some other loophole to exploit.

Shinobi Killfist

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« Reply #98 on: <06-19-13/2033:50> »
The difference is its not a loophole to exploit, its a pretty basic tactic, throw a grenade.  When things are a loophole a GM easily says, hey don't be a jerk.  When its a basic function of the game, you either suck it up(missions) or you houserule it.

Crunch

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« Reply #99 on: <06-19-13/2048:04> »
The difference is its not a loophole to exploit, its a pretty basic tactic, throw a grenade.  When things are a loophole a GM easily says, hey don't be a jerk.  When its a basic function of the game, you either suck it up(missions) or you houserule it.

Or play in a game where throwing high explosives in urban areas brings massive blow back from corporate and public law enforcement?

Shinobi Killfist

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« Reply #100 on: <06-19-13/2107:01> »
The difference is its not a loophole to exploit, its a pretty basic tactic, throw a grenade.  When things are a loophole a GM easily says, hey don't be a jerk.  When its a basic function of the game, you either suck it up(missions) or you houserule it.

Or play in a game where throwing high explosives in urban areas brings massive blow back from corporate and public law enforcement?

Um awesome the players wont use it very often, how about security forces. 

Crunch

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« Reply #101 on: <06-19-13/2108:30> »

Um awesome the players wont use it very often, how about security forces.

Probably fairly reluctant to blow up their own facility?

DamienHollow

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« Reply #102 on: <06-19-13/2126:21> »
Tossing explosives around is always a stupid idea unless absolutely necessary. Good to have them on hand but if they aren't used in a precise way they can cause all kinds of unintended problems.

GiraffeShaman

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« Reply #103 on: <06-20-13/0442:40> »
Thanks for the info guys. Now, how about responding to the second Great Worry about Hacking in SR5. Can your decker keep you safe from being tracked? (Assuming your stuff is online)

Also, what if the worst happens and your decker messes around a little too long and gets his ass nuked by GOD? Are you now 2 minutes away from having SWAT teams coming to put you down?

jamesfirecat

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« Reply #104 on: <06-20-13/0948:45> »
Thanks for the info guys. Now, how about responding to the second Great Worry about Hacking in SR5. Can your decker keep you safe from being tracked? (Assuming your stuff is online)

Also, what if the worst happens and your decker messes around a little too long and gets his ass nuked by GOD? Are you now 2 minutes away from having SWAT teams coming to put you down?

GOD gets a trace on your current location before your decker is kicked off the Internet but does not have any kind of lasting trace on them.

Thus you simply hack form a van and if GOD finds your decker in the matrix drive like the wind for a bit pull into a safe house and GOD's goons will have no way to find you.

 

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