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IC: The Old Smoke: Raiden and Dragonslayer

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Raiden

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« Reply #75 on: <06-29-13/1334:50> »
jimmy, this one is a bit different than the other, sloppier it seems. Also it doesn't seem whoever did this one was extremely proficient with English. I am sending you all the data, I believe I've done everything I can except finish up adding a little extra security for your systems. Hax breathes a sigh of relief not quite what I expected, hell more dangerous than I had thought but think its about done.
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Csjarrat

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« Reply #76 on: <06-29-13/1416:05> »
There is a brilliant flash of white light, and you return to your bodily senses.
You're back in the small office room and the trodes have been taken off, you'd obviously been logged out.
Jimmy the Dwarf and the huge troll are both in the room together, Jimmy smiling his thanks at you.

"Look mate, thanks for your help, you've been an absolute star. consider the job done, drop me a report on what hardware we need to get to tighten this up and I'll get you back in in a few days to fit it if you don't mind?"

"And I'm sorry about the injection, but you can imagine we don't want you walking around with all that knowledge and then getting picked up by the coppers eh?"
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Csjarrat

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« Reply #77 on: <06-29-13/1427:08> »
Chapter 1 finishes for Raiden:

-Total Karma earned 4
-1700 GBP earned
-Earned Jimmy (Warehouse operator) as a 2,1 contact

Well done!!!
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Dragonslayer

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« Reply #78 on: <06-30-13/0254:32> »
Stupid computer.  It turns out that I have no Perception skill, oversight on my part.  Assuming I don't default I roll for dice, and got 3 hits. http://invisiblecastle.com/roller/view/4110795/

Csjarrat

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« Reply #79 on: <06-30-13/0603:09> »
Please can you post your full sheet in the OOC thread? as i said, i'm still working off your brief PM so i dont really know what you've got.
The radar picks up the Vorontsoz at just over 10 kilometres away. following it is another cargo freighter, maintaining a 10 kilometer distance.
It'll take you about 5 minutes to cover the distance to the vorontsoz at full speed, and they're about 7 minutes out from the designated drop zone.
A brief bit of mental maths shows that you should have about 15-20minutes maximum in the drop zone to secure the package before the second freighter arrives.
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Dragonslayer

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« Reply #80 on: <06-30-13/0743:01> »
About time they showed up, Dom thinks to himself.

Idling the engines, he starts drifting towards the drop zone, if all go to plan, he'll only have to give her a nudge one the package hits the water, assuming nothing else goes wrong, like it sinking.

Csjarrat

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« Reply #81 on: <06-30-13/1227:04> »
Infiltration test please, (pilot watercraft + Infiltration with a +2 for rough seas)
The engines gurgle and purr as you throttle them back, their status lights a reassuring green in your HUD.
You pick up a new radar contact, south west west of you by quite some way, exiting the Thames estuary control barrier.
It's hard to tell from the chop of the waves how big the signature truly is, but at the very least it's a craft of roughly similar size to you, and appears to be heading north, following the estuary out and around the headland.
« Last Edit: <06-30-13/1228:47> by Csjarrat »
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Dragonslayer

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« Reply #82 on: <06-30-13/1350:22> »
1 hit, so spent a point of Edge and rerolled the non hits for a total of 4.  http://invisiblecastle.com/roller/view/4111201/

Csjarrat

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« Reply #83 on: <06-30-13/1544:06> »
You continue your slow, quiet approach towards the main shipping lanes and you can see the port and starboard lights of the vorontsoz approaching in the distance, pitching violently as your small craft is tossed about on the ever choppier sea.
Your atmospheric sensors are picking up an increase in wind speed and conditions are starting to look pretty bleak. Finding that box is going to be like finding a needle in a moving haystack on top of a bouncy castle at this rate.

The new contact begins to change heading away from the headland and out into open water, though there are still several nautical miles between you.
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Dragonslayer

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« Reply #84 on: <07-01-13/0534:08> »
Great, here comes the fuzz, Dom grins, like they could catch him.

Activating the radio scanner, Dom keeps an eye, so to speak on the sensors, hoping to grab the package before either a storm hit or the unknown contact got to close.

Csjarrat

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« Reply #85 on: <07-01-13/0551:32> »
You slave the scanner to the boat's main node, allowing you to add it's output to your sensor feeds.
As it fires up, the shipping lane lights up like a christmas tree, with a series of buoys denoting the boundaries with RF signals.
The approaching Voronstoz is ablaze with radio signal, and you can make out the fine details on the ship as it approaches and passes you.
It is a large cargo freighter, riding high in the water. It's sleek black hull, punctured only by anchoring chains and the bright white AR paint signifying its demarkation as the Vorontsoz.
The deck was fully lit, a menagerie of multicoloured cargo containers visible under the bright deck lights. You can make out a solitary light in the bridge, standing tall at the rear of the craft. 
The first splashes of rain start to hit the roof of your craft as the weather worsens and the ping and return of your radar highlights that the new contact is on an intercept course with the Vorontsoz, roughly 3km further north of your current position and well away from your original drop co-ordinates...
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Dragonslayer

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« Reply #86 on: <07-01-13/0758:46> »
There goes the rain, perfect.  Ah well, should keep them blind, I hope. Come on, drop the fucking package already, we're behind schedule.

Dom ground his teeth.  He should have brought a raincoat, however, his armored jacket was going to have to do.  It looked like the cargo ship was going to have an interesting time, but so long as things went according to plan, it wasn't his problem.

Come on, drop it already.

Csjarrat

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« Reply #87 on: <07-01-13/0809:01> »
The Vorontsoz gave off a huge swell as it passed, combining with the wind and waves to toss your craft around like a child's toy.
Your HUD shows the stability sensors pulsing red in protest at the shitty conditions, working overtime to manage the bow thrusters and keep your craft relatively level.
The rain really began to lash against the cabin, and the Vorontsoz's deck lights lit the rain into fast moving sheets; slamming into the bridge and cascading off it's steel supports.
The freighter passes you with no sign of dropping the package. As the distance increases, a staccato pulsing of light erupts from a bow mounted lamp.
It reminds you of the ancient flat-trids that occasionally get dragged out on "remembrance day", you know it has something to do with communication, but it isn't pointed in your direction....
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Dragonslayer

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« Reply #88 on: <07-01-13/0927:37> »
Setting his eyes to read the light flashes through the boat camera's, Dom kept pace. 

Seemed like the op was off, but if something was dropped for the other boat, Dom was going to take it.  He wasn't going to leave empty handed if he could help it.  Which might not take long, if his engine readouts had anything to say about it.  The Nightrunner was a good little craft, but a good sailor had to know when to get off the water.

Dom hoped he was that good.

Csjarrat

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« Reply #89 on: <07-01-13/0940:10> »
Your radar picks up a change in direction of the second craft, it is looping around to shorten the intercept trajectory with the Vorontsoz. through the break in the peaks and troughs of the large waves, you can just about make out a staccato burst of light in return from the distant boat.
A bright square of light erupts from the dark of the bridge tower of the Vorontsoz, and as you zoom in, you can make out the silhouette of a person wielding a box approaching the stern of the ship.
Your radio signal scanner picks up a signal falling quickly from the back of the Vorontsoz, it's signal rapidly fading once it hits the water.
The speed of approach of the second craft increases dramatically, your radar signalling <<potential collision course detected>> WARNING, Please change heading to 92 degrees and increase speed by 5 knots to avoid. in your AR feed....
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