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[SR5] Quick question - Quick answer thread

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Xenon

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« Reply #60 on: <08-08-13/0614:06> »
Yeah, I'd go with the RCC's device rating as active cyberprogram limit.
I seem to recall that has been confirmed as intended by the way, though not sure.
Noise Reduction & Sharing p.267
You split your device rating between Noise Reduction and Sharing.
Sharing is the number of programs you can run at the same time.

ZeConster

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« Reply #61 on: <08-08-13/0804:29> »
Yeah, I'd go with the RCC's device rating as active cyberprogram limit.
I seem to recall that has been confirmed as intended by the way, though not sure.
Noise Reduction & Sharing p.267
You split your device rating between Noise Reduction and Sharing.
Sharing is the number of programs you can run at the same time.
I suggest you read that section again: Sharing determines how many autosofts you can run on the RCC at the same time (allowing your slaved drones to use the autosofts without having them installed themselves), not how many rigger cyberprograms you can run on the RCC at a time.

Xenon

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« Reply #62 on: <08-08-13/0858:33> »
I suggest you read that section again: Sharing determines how many autosofts you can run on the RCC at the same time (allowing your slaved drones to use the autosofts without having them installed themselves), not how many rigger cyberprograms you can run on the RCC at a time.
You are correct. I was confusing it with p.269 where they talking about drones, autosofts and cyberprograms. Here they mention that they act roughly the same  (take the same time to load, can have the same amount loaded in memory at the same time).

Rules does not explicit say autosofts and cyberprograms when talking about RCC.
Until further notice you have to house rule the number of cyberprograms you can use.

So either you
- decide that RCC can not run cyberprograms since there is no rule that describe how many cyberprograms you can load (and/or house rule that the red box say on p.269 is wrong)
- Or you decide (house rule) that they use sharing as the limit on how many cyberprograms  and autosofts you can load at he same time (similar to the existing rule about drones).
- Or you just take some other arbitrary number, such as device rating. Or device rating divided by two.

There are only a handful programs that are useful for a rigger though. Of all cyberprograms I think there is only 10 that are of any use at all. you can also unload and load new programs on the fly. the number of loaded programs does not really have to be huge.

jeffhartsell

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« Reply #63 on: <08-08-13/1313:24> »
How much do autosofts cost? They are not active softs.

Kincaid

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« Reply #64 on: <08-08-13/1418:42> »
How much do autosofts cost? They are not active softs.

Availability: Rating*2
Cost: Rating*500¥

(From the Hot Patch Errata)
Killing so many sacred cows, I'm banned from India.

Pumpkin

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« Reply #65 on: <08-08-13/1755:31> »
P.366 cyberware scanner table - why does more implants make it harder to detect the cyberware, should the table modifiers not be reversed?


Razhul

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« Reply #66 on: <08-08-13/2025:51> »
P.366 cyberware scanner table - why does more implants make it harder to detect the cyberware, should the table modifiers not be reversed?

The threshold goes up with the number of items as the scanner has more information for your to provide. Not only would it tell you location, function etc. of 1 or 2 items but maybe 5+! I would rule that you get to choose whether you want a lot of info about a specific or 2 specific devices or I spread the successes over all the items that the scanner can pick up.

Novocrane

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« Reply #67 on: <08-08-13/2214:37> »
P.366 cyberware scanner table - why does more implants make it harder to detect the cyberware, should the table modifiers not be reversed?
The fluff provided in earlier editions supports it being harder to distinguish packed electronics and more extensive cyberware.

NightRain

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« Reply #68 on: <08-08-13/2317:11> »
How do registered sprites and overwatch score work?  Once you register it, it loses any existing OS and stops accumulating more, but once it does something illegal it starts counting up again.  I'm assuming that using its powers don't count as illegal actions, as they're not matrix actions.

But if it uses a matrix action, then it starts counting up.  This appears to effectively undo the benefit of registering it in the first place, which seems a bit over the top, given how difficult registering is for high level sprites...

ZeConster

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« Reply #69 on: <08-08-13/2326:22> »
I assume that if you use the Standby task, your sprite's Overwatch Score is erased.

NightRain

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« Reply #70 on: <08-09-13/0000:27> »
Yeah, that would make sense.  I forgot about it being a dedicated service...

SoulGambit

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« Reply #71 on: <08-10-13/0545:48> »
Speaking of Sprites. A summoner can spend Edge on behalf of their conjured spirits. Can a Technomancer spend Edge on behalf of their Sprites?

SoulGambit

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« Reply #72 on: <08-11-13/0348:16> »
Is noise calculated based on the attacker's location or the defender's? Or both? If both, are they added together or take highest?

Bonreu

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« Reply #73 on: <08-12-13/1016:15> »
The restriction for character gen, having only 1 attribute at 6, does magic count for this? Having someone start with 6 magic and 6 int, or do they have to drop the int down to 5?

Michael Chandra

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« Reply #74 on: <08-12-13/1018:58> »
P66: "Characters at character creation may only have 1 Mental or Physical attribute at their natural maximum limit; the special attributes of Magic, Edge, and Resonance are not included in this limitation."
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