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[SR5] Quick question - Quick answer thread

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Kincaid

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« Reply #75 on: <08-12-13/1036:01> »
Is noise calculated based on the attacker's location or the defender's? Or both? If both, are they added together or take highest?

I'm not 100% sure I understand what you're asking, but Noise is calculated by the distance between the attacker and the defender.  Other things contribute to it as well, like being in a densely matrix-trafficked area.
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artent

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« Reply #76 on: <08-12-13/1045:51> »
ok..drones and sensors.   Drones get a Sensor Array for free, and it so happens that they are all rating 3.   So I can't add any sensor functions greater than 3 and any enhancements in those functions are also limited to 3.   This also serves as the limit for sensor checks...ok got it.   

Now, what do I have to pay for?   Say I want the camera function...is that free? or do I pay for it?   What about any enhancements on the camera?   are they free or do I pay for them?

I kinda want to say that the function is free...but enhancements to the function cost money, so I would get the camera for free but the vision enhancement on the camera would cost money.   Is this accurate?   Am I misunderstanding something?

Kincaid

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« Reply #77 on: <08-12-13/1055:12> »
ok..drones and sensors.   Drones get a Sensor Array for free, and it so happens that they are all rating 3.   So I can't add any sensor functions greater than 3 and any enhancements in those functions are also limited to 3.   This also serves as the limit for sensor checks...ok got it.   

Now, what do I have to pay for?   Say I want the camera function...is that free? or do I pay for it?   What about any enhancements on the camera?   are they free or do I pay for them?

I kinda want to say that the function is free...but enhancements to the function cost money, so I would get the camera for free but the vision enhancement on the camera would cost money.   Is this accurate?   Am I misunderstanding something?

I assume that each array has 8 specific functions (p. 445 for the rule, p. 446 for the list of functions).  Since camera is listed, I'd say it's free.  Tweaking the camera with stuff on page 444 (like thermo, vision mag, etc.) would be an additional cost.  Just to keep the numbers simple, I'm houseruling that items in a sensor array (3) have a default capacity of (3) as well.
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Rafkin

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« Reply #78 on: <08-12-13/1416:47> »
I'm assuming it takes a skill point to  specialize but I couldn't find the rule.

Also, does the karma for Addiction seem high to anyone else?

Crunch

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« Reply #79 on: <08-12-13/1418:13> »
I'm assuming it takes a skill point to  specialize but I couldn't find the rule.

Also, does the karma for Addiction seem high to anyone else?

At character creation you can sacrifice 1 skill point for a specialization. Afterwards it costs 7 Karma. I'm away from my books right now but can find the citation tonight if you need it.

Michael Chandra

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« Reply #80 on: <08-12-13/1425:50> »
P89, second paragraph.

Addiction rules can make it rather hard in the long term, so while for shorter campaign it's perhaps a bit cheap, in longer campaigns it's likely a nightmare.
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Kincaid

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« Reply #81 on: <08-12-13/1431:10> »
Specialization cost at chargen is found on p. 89, at the very beginning.
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SoulGambit

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« Reply #82 on: <08-12-13/1810:54> »
Re: Noise.

My Decker is in Soybucks on the other side of town, chilling and hacking a host to support his team. The target host is sitting next to a Jammer 6. Does my Decker receive +6 Noise?

As above, but he is instead trying to hack something inside a tunnel. Does he receive the Noise for the target being in a tunnel?

Lets swap this around.

My Decker, still in SoyBucks, is hacking that host. Lets say the Jammer was disable. A random parade starts outside. Does my Decker receive the penalty for the parade / event despite the target not being anywhere near it?

Kincaid

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« Reply #83 on: <08-12-13/1848:38> »
These answers are based on the idea that Noise cares about where the decker is, not where the target is or what level of electronic activity is taking place between them.  I'm making that assumption because SR5 clearly wants to encourage people to take the decker inside the building now (so the decker, not the target, has to move) and it would be impossible to do any sort of decking across a neighborhood if all the Matrix traffic counted.

Re: Noise.

My Decker is in Soybucks on the other side of town, chilling and hacking a host to support his team. The target host is sitting next to a Jammer 6. Does my Decker receive +6 Noise?

No, jammers jam things in their range.  His team is probably getting jammed (and regretting the decker not being there), but he is not.

Quote
As above, but he is instead trying to hack something inside a tunnel. Does he receive the Noise for the target being in a tunnel?

Yes, physical barriers and distance always apply, no matter who's on what side of whatever.

Quote
Lets swap this around.

My Decker, still in SoyBucks, is hacking that host. Lets say the Jammer was disable. A random parade starts outside. Does my Decker receive the penalty for the parade / event despite the target not being anywhere near it?

Assuming the GM ruled that the parade created a bunch of Noise (and not just noise), yes.  Being downtown and getting stuck in the middle of an ad blitz can ruin a decker's day.  Enough episodes like this and the decker will likely tag along into the building next time where he can hook up to the host directly, eliminating Noise.
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martinchaen

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« Reply #84 on: <08-13-13/0109:55> »
Short question: does the Simple action "Stand Up" count as "Moving" for the purposes of the "Intercept" action?

Longer question, with scenario:
1. Character A goes first in initiative order, and uses a Free Action to make a Knockdown Called Shot for his Complex Melee Attack action to send Character B to the ground, doing no damage.
2. Character B is knocked to the ground, and can either:
a. Use a simple action to Stand up (potentially opening himself up for an Intercept attack), then perform another simple action (such as firing a weapon without any penalty), or
b. Use a simple or complex action to fire a weapon, or use a complex action to attack from the ground with whatever penalties the GM assigns.
c. If an Intercept action IS triggered by attempting to stand up, Character B can instead use a complex action to avoid the intercept all together and simply crawl away, though at whatever movement speed prone allows one to move at.

In essence, the reason I'm asking about Intercept and Standing Up with regards to the Knockdown melee attack is because I think it seems entirely improbable that a character that was just knocked to the ground could potentially just stand right back up again without fear of reprisal.

SoulGambit

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« Reply #85 on: <08-13-13/0227:17> »
Thanks! One more example, then my understanding of Noise shall be complete.

In the parade example, assuming it is an Ad Blitz, what if the Decker's target was in that underground tunnel. Is the Noise from the two areas added, or take the highest?

Aaron

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« Reply #86 on: <08-13-13/1741:09> »
Speaking of Sprites. A summoner can spend Edge on behalf of their conjured spirits. Can a Technomancer spend Edge on behalf of their Sprites?

According to the rules, no. There's a non-zero chance that ability could be granted in future source books.

Is noise calculated based on the attacker's location or the defender's? Or both? If both, are they added together or take highest?

The attacker's noise is the only one that counts. Distance does factor in the target's relative position but not the noise level in that particular location.


Side Note: Yes, it's quite abstract, but I'm guessing most folks would rather play than stop and do math. If we wanted real simulation fidelity, we'd have to use square roots, and not even Advanced Squad Leader goes that far.


Nero

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« Reply #87 on: <08-14-13/0003:49> »
Still really new to Shadowrun and I'm just not grasping the way the first half of the Control Device test is written.

Test: (as action) [Data Processing (or special)] v. (as action) or Electronic Warfare + Intuition [Sleaze] v. Intu-ition + Firewall.

Could someone please explain how the bolded part works and what determines which test you use?

Thanks!

Shade

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« Reply #88 on: <08-14-13/0333:58> »
Still really new to Shadowrun and I'm just not grasping the way the first half of the Control Device test is written.

Test: (as action) [Data Processing (or special)] v. (as action) or Electronic Warfare + Intuition [Sleaze] v. Intu-ition + Firewall.

Could someone please explain how the bolded part works and what determines which test you use?

Thanks!

It means if you are controlling a remote surgery suite you roll medicine + logic. If you are controlling an automotive assembly line you roll logic + mechanic, if you are trying to spot something with a camera you roll perception + intuition, etc.

DigitalZombie

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« Reply #89 on: <08-14-13/0352:56> »
Still really new to Shadowrun and I'm just not grasping the way the first half of the Control Device test is written.

Test: (as action) [Data Processing (or special)] v. (as action) or Electronic Warfare + Intuition [Sleaze] v. Intu-ition + Firewall.

Could someone please explain how the bolded part works and what determines which test you use?

Thanks!

It means if you are controlling a remote surgery suite you roll medicine + logic. If you are controlling an automotive assembly line you roll logic + mechanic, if you are trying to spot something with a camera you roll perception + intuition, etc.

Is it also correctly understood that a rigger using a drone to perform brain surgery on a patient rolls medicine+logic, but if he later wanted to do something simple , like using the drone to pick up a dropped shoe, he would roll intuition+firewall [sleaze] (and using a commlink would automatically fail, as it has noo sleaze attribute), and even if he succeeded he would start accumulating OS?