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[SR5] Quick question - Quick answer thread

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Xenon

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« Reply #120 on: <08-27-13/0952:32> »
In the combat section it lists the base astral initiative as Int x 2 + 2d6.  On page 314 it shows it as 2d6(3d6).  Which is it?
Follow up on that. Does it stack with wired reflexes?

Do matrix initiative in AR stack with wired reflexes?
Do matrix initiative in VR stack with wired reflexes?

JackVII

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« Reply #121 on: <08-27-13/1004:47> »
Can I spot a wireless non-silent running device on the other side of a wall if i use AR?
It would probably work like real world AR. You'd see an icon in the direction the device/RFID is located even if in your meat body you're staring at a wall. As you move around, the icon moves around in your field of vision as you change your orientation to it.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

thinklibertarian

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« Reply #122 on: <08-27-13/1039:45> »
Page 252, Puppeteer

"Make a Software + Resonance [Level] v. Willpower + Firewall test with a threshold based on the type of action: 1 for a Free Action, 2 for Simple, and 3 for Complex."

Is this an opposed test, a simple test using the threshold, or both? How would that work? You roll out the opposed test and then compare the net hits to the threshold?

Michael Chandra

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« Reply #123 on: <08-27-13/1044:57> »
I'd assume so, yes, though it could do with clarification so it's acknowledged as badly phrased rather than an error.
How am I not part of the forum?? O_O I am both active and angry!

Xenon

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« Reply #124 on: <08-27-13/1314:34> »
Can I spot a wireless non-silent running device on the other side of a wall if i use AR?
It would probably work like real world AR. You'd see an icon in the direction the device/RFID is located even if in your meat body you're staring at a wall. As you move around, the icon moves around in your field of vision as you change your orientation to it.
So it can be used to spot PANs of enemy patrols before they come around the corner...?

JackVII

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« Reply #125 on: <08-27-13/1333:26> »
Assuming they're not part of a Host's WAN, yeah. Don't you have to be in a host to see icons that are located in the host?
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Crunch

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« Reply #126 on: <08-27-13/1341:40> »
They could also be Running Silent.

JackVII

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« Reply #127 on: <08-27-13/1357:20> »
They could also be Running Silent.
His follow up question specified non-silent mode, so I avoided going there, LOL. I'm actually not sure how this interacts with the 100 meter thing. Will have to look when I get a chance.

Edit: ...and I can't tell. The rules for hosts imply you cannot see icons that are in the host.
Quote from: SR5, pg. 246
The virtual space inside a host is separate from the outside grid. When you’re outside of a host, you can’t interact directly with icons inside it, although you can still send messages, make commcalls, and that sort of thing. Once you’re inside, you can see and interact with icons inside the host, but not outside (with the same caveat for messages, calls, etc.).
At the same time, matrix perception section indicates you can always see stuff within 100m if it isn't running silently.
Quote from: SR5, pg. 235
You can automatically spot the icons of devices that are not running silent within 100 meters of your physical location.
Fun times...
« Last Edit: <08-27-13/1422:49> by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Chrona

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« Reply #128 on: <08-27-13/1405:13> »
Smartlink benefits. (please respond in the following format)
Smartgun, Smartlink, Wireless Off, no trodes/sim module = ?
Smartgun, Smartlink, Wireless On, no trodes/sim module = ?
Smartgun, Smartlink, Wireless Off, Datajack/sim module = ?
Smartgun, Smartlink, Wireless On, trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless Off, no trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless On, no trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless Off, Datajack/sim module = ?
Smartgun, Implanted Smartlink, Wireless On, trodes/sim module = ?

thinklibertarian

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« Reply #129 on: <08-27-13/1529:24> »
Smartlink benefits. (please respond in the following format)
Smartgun, Smartlink, Wireless Off, no trodes/sim module = ?
Smartgun, Smartlink, Wireless On, no trodes/sim module = ?
Smartgun, Smartlink, Wireless Off, Datajack/sim module = ?
Smartgun, Smartlink, Wireless On, trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless Off, no trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless On, no trodes/sim module = ?
Smartgun, Implanted Smartlink, Wireless Off, Datajack/sim module = ?
Smartgun, Implanted Smartlink, Wireless On, trodes/sim module = ?

With apologies, your question leaves out wired connections, so perhaps the questions should be rephrased:

Smartgun + Smartlink + No Connection = No Benefit
Smartgun + Smartlink + Wired Connection = +2 ACC and +1 to hit
Smartgun + Smartlink + Wireless Connection = +2 ACC and +1 to hit

Smartgun + Implanted Smartlink or Cybereyes with Smartlink + No Connection = No Benefit
Smartgun + Implanted Smartlink or Cybereyes with Smartlink + Wired Connection = +2 ACC and +1 to hit
Smartgun + Implanted Smartlink or Cybereyes with Smartlink + Wireless Connection = +2 ACC and +2 to hit

A Wired Connection is a cable linking the gun's universal access port (UAP) to an optical device's UAP (glasses, goggles, imaging scope, binoculars, but not contacts) or to a datajack for someone with cybereyes.

A Wireless Connection links the gun to a direct neural interface (trodes, implanted commlink, cyberdeck, or a datajack).

And don't forget that cyberguns (page 458) also come with Smartlnks, and since you paid essence for the gun, you always get the +2 to hit regardless of the Smartlink being implanted or not:

Cybergun + any Smartlink + No Connection = No Benefit
Cybergun + any Smartlink + Wired Connection = +2 ACC and +2 to hit
Cybergun + any Smartlink + Wireless Connection = +2 ACC and +2 to hit
« Last Edit: <08-27-13/2218:49> by thinklibertarian »

Chrona

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« Reply #130 on: <08-27-13/1539:08> »
With apologies, your question leaves out wired connections, so perhaps the questions should be rephrased:
Sorry, maybe it wasn't clear but that is what i meant by wireless off, but using a datajack. Thanks for the answers though.

This only covers the bonuses though, I keep hearing mention that there are other smartlink benefits that only come with certain set ups. like sometimes you can eject the clip in a free action and sometimes you cant? What are these other benefits and when do you get them?

Xenon

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« Reply #131 on: <08-27-13/1543:18> »
Smartgun, Smartlink, Wireless Off, no trodes/sim module = No bonus (no cable right?)
Smartgun, Smartlink, Wireless On, no trodes/sim module = +2 accuracy, shoot around corners for -3 dice, adjust wind one row up
Smartgun, Smartlink, Wireless Off, Datajack/sim module = +2 accuracy and shoot around corners for -3 dice (if by datajack you actually mean a wire from your gun to your goggles, not to your data jack)
Smartgun, Smartlink, Wireless On, trodes/sim module = +2 accuracy, shoot around corners for -3 dice, +1 dice, eject clip as free action, change fire mode as free action, adjust wind one row up

Smartgun, Implanted Smartlink, Wireless Off, no trodes/sim module = No bonus (no cable right?)
Smartgun, Implanted Smartlink, Wireless On, no trodes/sim module = +2 accuracy, shoot around corners for -3 dice,  adjust wind one row up
Smartgun, Implanted Smartlink, Wireless Off, Datajack/sim module = +2 accuracy, shoot around corners for -3 dice (if by data jack you mean a cable from your gun to your datajack)
Smartgun, Implanted Smartlink, Wireless On, trodes/sim module = +2 accuracy, shoot around corners for -3 dice, +2 dice, eject clip as free action, change fire mode as free action, adjust wind one row up
« Last Edit: <08-27-13/1617:39> by Xenon »

Chrona

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« Reply #132 on: <08-27-13/1554:21> »
So eject clip as free action, change fire mode as free action are only available with both wireless and dni, thanks.

Aaron

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« Reply #133 on: <08-27-13/1559:28> »
In the combat section it lists the base astral initiative as Int x 2 + 2d6.  On page 314 it shows it as 2d6(3d6).  Which is it?

This question is better posed in the errata thread.

Can I spot a wireless non-silent running device on the other side of a wall if i use AR?

Yes, as long as that wall isn't part of a Faraday cage.


Aaron


Xenon

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« Reply #134 on: <08-27-13/1606:16> »
So eject clip as free action, change fire mode as free action are only available with both wireless and dni, thanks.
It is listed as a wireless bonus for smartgun systems on p.433

General wireless bonus rule on p.412 state that your device need
1) wireless ON
2) access to the Matrix

The "Change Linked Device Mode" free action on p.163 state that to "changing a smartgun’s firing mode" you need:
1) Smartgun linked to your DNI

The "Eject Smartgun Clip" free action on p.164 state that you need
1) Linked to a ready smartgun (you can not eject the clip if it is in a holster)
2) Mental command (DNI?)

The other option to manually change fire mode would be with the simple action "Change Gun Mode" on p.165 and to manually eject the clip with the simple action "Remove Clip" on p.166

You get DNI by wearing trodes or installing internal commlink headware, internal cyberdeck headware, control rig headware or a data jack.

To use your DNI for VR or if you want to use AR in "super mode" you also need a a sim module (internal commlink, cyberdecks and control rig come with them default. You need to buy one for your external commlink).

If you want to experience VR in illegal and potentially dangerous and addictive "super mode" then you need to mod your sim module for hot-sim. Only Cyberdecks come with sim module modded for hot-sim by default.
« Last Edit: <08-27-13/1625:22> by Xenon »