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[SR5] Quick question - Quick answer thread

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pts

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« Reply #330 on: <02-23-14/1546:12> »
Intuition + EWar (+ 3 if visual) [6], actually.

Ok thanks for the limit confirmation, but why Intuition+EWar ? If i substitute the Perception skill (=skill level+Intuition) with Electronic Warfare (=skill level+Logic) for sensors, why would i use Intuition for this test ? Sounds like i'm supposed to just substitute skill levels without the linked attribute...

Ok and follow-up, if i use this sensor for targeting, is the Sensor limit on  Gunnery [3] or [6] when targeting an enemy via this camera ?
« Last Edit: <02-23-14/1556:54> by pts »

Kanly

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« Reply #331 on: <02-23-14/1600:50> »
In the Intuition + Perception test, you get to substitute EWar for Perception. The Intuition stays, just like when you use Sneak to look for someone hiding, you use Intuition + Sneak skill.

For Passive Targeting, the limit would be 3, since it's not a (visual) perception test, so Vision Enhancement doesn't apply.

pts

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« Reply #332 on: <02-23-14/1616:01> »
In the Intuition + Perception test, you get to substitute EWar for Perception. The Intuition stays, just like when you use Sneak to look for someone hiding, you use Intuition + Sneak skill.

For Passive Targeting, the limit would be 3, since it's not a (visual) perception test, so Vision Enhancement doesn't apply.
All right, thank you! I was worried a bit about the low limits for gunnery, but it seems i can work around that by using AR/VR: i can increase limits of any test by +1/+2 (p.201), which should be enough without the Vision Enhancement on a R3 Sensor (which only helps for perception like you said, anyway).

Kanly

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« Reply #333 on: <02-23-14/1633:08> »
Sadly, that AR/VR bonus doesn't apply to anything other than Handling (and a huge maybe for Speed in Speed Chase Enviroments).

Good news is, you don't have to use Sensor Targeting when using your Gunnery skill. Any remote operated vehicle mounted weapon can roll Logic + Gunnery [Accuracy].

The best way to boost your limits while driving or using gunnery is to get a Vehicle Control Rig augmentation! Also, if you're remotely controlling vehicles or drones (you're not directly jacked into them with a cable from your VCR or Datajack), your intermediary device's (RCC or Commlink or Cyberdeck) Data Processing limits your... well... Limits.

pts

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« Reply #334 on: <02-23-14/1703:40> »
First time reading into drones, seems the rules are spread all over the book. Anyway, my goal is to get my decker one or two drone "pets", unfortunately he cannot afford a real VCR (essence&money), but he has a good cyberdeck and comlink (both have data processing up to 6 / 6) and DNI. The weapon accuracy targeting should solve my problems (if "vehicle" also includes remotely operated drones). Thanks again.

Btw, there don't seem to be any drone actuator rules in the book (aka how to use the drone's limbs to open doors, use skills or generally do anything beside moving, sensing and shooting), or rules for carrying capacity beyond weapon slots. But i guess they couldn't cover everything in the basic rules... :-)
« Last Edit: <02-23-14/1707:51> by pts »

RHat

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« Reply #335 on: <02-23-14/1823:07> »
Btw, there don't seem to be any drone actuator rules in the book (aka how to use the drone's limbs to open doors, use skills or generally do anything beside moving, sensing and shooting), or rules for carrying capacity beyond weapon slots. But i guess they couldn't cover everything in the basic rules... :-)

Part of it is that the printed drones, quite simply, do not have those capabilities - or, you know, hands.  The only way a Steel Lynx is opening a door is to ram it down.
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TormDK

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« Reply #336 on: <03-16-14/1250:07> »
I'm building a prime runner opponent, and wondered if Reflex wires/Synapse booster stacks with drugs that gives iniative dice?

I understand that the enhanced cap is +4 to an attribute, and that the max dice is 5d6

martinchaen

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« Reply #337 on: <03-30-14/2016:28> »
Quote from: Drone Infiltration, SR5 p270
When jumped in, the test is Stealth + Intuition [Handling] vs. Perception + Intuition [Mental]; you probably want your persona operating under silent running while you’re at it.
Is this supposed to be Sneaking + Intuition, or does a rigger really use the Stealth skill group and/or the Stealth autosoft when infiltrating while rigging?

Insaniac99

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« Reply #338 on: <03-31-14/0402:04> »
Quote from: Drone Infiltration, SR5 p270
When jumped in, the test is Stealth + Intuition [Handling] vs. Perception + Intuition [Mental]; you probably want your persona operating under silent running while you’re at it.
Is this supposed to be Sneaking + Intuition, or does a rigger really use the Stealth skill group and/or the Stealth autosoft when infiltrating while rigging?

I'd assume sneaking, there are multiple places they misname that skill in the core book
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Longes

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« Reply #339 on: <04-01-14/0445:03> »
I'm building a prime runner opponent, and wondered if Reflex wires/Synapse booster stacks with drugs that gives iniative dice?

I understand that the enhanced cap is +4 to an attribute, and that the max dice is 5d6

Initiative adders usually don't stack, unless otherwise noted.

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« Reply #340 on: <04-01-14/0454:37> »
Yes, but drugs are really special beasts, iirc by intent they violate augmented maximum and stack with ware. As things are phrased when taken literally, they stack with near-everything, and I'd assume they should just stack with everything. They let you bypass Augmented Maximum, but the max dice remain 5d6.
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martinchaen

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« Reply #341 on: <04-01-14/0758:32> »
Wait, where is it stated that drug effects can surpass augmented maximum?

Reaver

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« Reply #342 on: <04-01-14/0801:40> »
I'm building a prime runner opponent, and wondered if Reflex wires/Synapse booster stacks with drugs that gives iniative dice?

I understand that the enhanced cap is +4 to an attribute, and that the max dice is 5d6

Initiative adders usually don't stack, unless otherwise noted.

someone broke this all down in a different post.

Short answer, yes.
Long answer: <see his post> depends.
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SeamusHarper

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« Reply #343 on: <04-02-14/0029:20> »
Does a power focus add dice or add to effective magic rating?  That is, if I have 4 Magic and a rating 3 power focus, can I cast force 7 spells without risking physical drain (and other force-related effects and formulae following suit)?

Insaniac99

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« Reply #344 on: <04-02-14/0137:25> »
Does a power focus add dice or add to effective magic rating?  That is, if I have 4 Magic and a rating 3 power focus, can I cast force 7 spells without risking physical drain (and other force-related effects and formulae following suit)?
Dice only
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