ahoy, peons! i have returned from dumpshock with knowledge and insight. anoint me with fragrant oils and bring me bitches, that i might deliver wisdom unto you.
so it looks like, strictly speaking, object resistance doesn't mean shit for preparations. you just roll vs. the force of the spell, so some of y'all been doing it wrong. reading is fundamental, and i failed that too. but this is wondrous news, for it heralds the coming of the stick and shock and spell round. follow these steps for win.
1) thou enchantest the stick and shock projectile with thine powerful magic; the projectile is but an anchor for thy potence, so its object resistance troubleth thee not. thou may useth the contact or the command trigger, depending on the errata.
2) thou hand-loadeth that shit in a ruger super warhawk case. haveth thine metal golem do this for you if contact troubleth your soul. sniper rifles maketh a good choice here too.
3) smite thine foe in his crotch with the sanctified SSS round.
since the stick and shock is intended to deploy itself and stick to the target, i hardly see how its deployment counts as destroying the lynchpin in any meaningful sense. the capacitors don't explode, things are all still connected, and arguably you've enchanted the capacitor case anyway. this is the beauty of the SSS round. effects from here on depend largely on how the final rules for triggers sort:
contact trigger: well, either you just need to hit them or you just need to hit skin, depends on the final ruling of course. stun damage, plus spell effect. i recommend punch, myself.
command trigger: if you can set the spell off in the same pass, as any sane system should allow you to do, beautiful. if not, you have two options:
1) they better peel that thing off before your next pass, else it's spell time. hell, with the right spell it might not even matter if they don't run away far enough. far enough being line of sight, of course.
2) give it to a drone or a sniper. they shoot, they hit, stun damage, you set off the spell simultaneously, spell effect. beautiful anti-spirit attack, among other things.
2b) well, they missed. son of a bitch. set off the spell anyway if it isn't touch-ranged.
you can thank me later, gunslinger alchemists. stylish hardcore action awaits.
also, narcoject rounds and super squirt gels seem like legal options. just a thought.