ok, Ive updated my post about which items I think would get the bonus.
I will just try to explain some of those choices, specifically chameleon suit. The suits mechanics are exactly the same as smartlink. Smartlinked weapons raises the accuracy limit by 2 and when wireless is enabled gives a +2dice bonus on the skill test. Chameleon suit raises the physical limit by 2 and when wireless is enabled gives a +2dice bonus on the skill test. (I guess they went away from the perception penalty from 4ed because the players would get suspicious GM\ ok, guys roll a perception test with a minus 4 penalty \players\ oh, a minus 4 like the chameleon suit that the assassin from yesterday used? \GM\... shut up!)
All weapons are cabable of wireless, it isnt necesary for them to be smart guns, BUT I guess the sprite cant help unless the weapon has dedicated targeting software, like smartguns, because right now, giving a bonus on ejecting magz and changing fire modes is kinda moot.
Im sorry Crunch, but I still dont get your reasoning. Are you saying if I used cyber eyes with vision enhancement (a dicepool bonus), I wouldnt get the bonus, but if I used cybereyes with thermographic (no dicepool bonus) I would get a diagnostic bonus on perception rolls?
Because all a smartgun does is raising the limit and providing a dicepool bonus, just like vision enhancement. (ok, it also gives other bonusses, but no dicepool test are involved in those)
I would personally go the the opposite road, and say\ those items with a die bonus, can get the enhanced by the diagnostic bonus.
(I guess Crunch and Unahims reasoning is, if they already give a dicepool bonus, they are already "contributing to the teamwork test" and cant get another teamwork bonus on that.)