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Storm Front questions

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Mirikon

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« Reply #60 on: <10-23-13/2148:04> »
They could get away with what is basically magical WMD inside of Aztlan (with fallout spreading into an active war zone). Doing that in Denver, however, would cause serious problems with four national militaries and a bunch of megacorps.

The way i see it is to pull something off like dropping it in Denver is really simple.... You simply disguise some Jaguar Guards or even hire some "terrorist" shadowrunners to break in and steal some Blue-227, then have them release it in Denver..... Gives you plausible deniability and insulates you against backlash, and if you do it right you could even pin the blame on Horizon or Amazonia.... Or does that seem rather seem like a rather simple way of looking at it ????
At the risk of sounding like Mirikon, the Dragons could probably trace a trick like that right back to AZT.

And at any rate, entrusting something on this scale to Shadowrunners is risky, because while they are thugs, thieves, pimps and sharks, they're still human and are almost certainly going to be prone to an attack of conscience.
And you really, really don't want someone going off the Reservation with a weapon as big and bad as the kind AZT took upon themselves to use against The Destroyer.



Correction... SOME runners might have a conscience.... Some are more then happy to skin babies and then rub them in salt.... but usually (hopefully!) their own sociopathic nature removes them from the world in short order.
But even the runners that are like that aren't people you would trust with WMDs. No, the best you can expect from runners is to get them to do something like switch the 'cleaning supplies' with something that they don't realize turns into a chemical warfare agent when combined with cleaners, or bring in the sealed package that eventually turns out to be a bioweapon or briefcase nuke or whatever. Even that is risky, especially if they try to check the package out (so they know what the frag they're carrying). There are runners who have been tricked like that in the past.
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Reaver

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« Reply #61 on: <10-23-13/2243:31> »
They could get away with what is basically magical WMD inside of Aztlan (with fallout spreading into an active war zone). Doing that in Denver, however, would cause serious problems with four national militaries and a bunch of megacorps.

The way i see it is to pull something off like dropping it in Denver is really simple.... You simply disguise some Jaguar Guards or even hire some "terrorist" shadowrunners to break in and steal some Blue-227, then have them release it in Denver..... Gives you plausible deniability and insulates you against backlash, and if you do it right you could even pin the blame on Horizon or Amazonia.... Or does that seem rather seem like a rather simple way of looking at it ????
At the risk of sounding like Mirikon, the Dragons could probably trace a trick like that right back to AZT.

And at any rate, entrusting something on this scale to Shadowrunners is risky, because while they are thugs, thieves, pimps and sharks, they're still human and are almost certainly going to be prone to an attack of conscience.
And you really, really don't want someone going off the Reservation with a weapon as big and bad as the kind AZT took upon themselves to use against The Destroyer.



Correction... SOME runners might have a conscience.... Some are more then happy to skin babies and then rub them in salt.... but usually (hopefully!) their own sociopathic nature removes them from the world in short order.
But even the runners that are like that aren't people you would trust with WMDs. No, the best you can expect from runners is to get them to do something like switch the 'cleaning supplies' with something that they don't realize turns into a chemical warfare agent when combined with cleaners, or bring in the sealed package that eventually turns out to be a bioweapon or briefcase nuke or whatever. Even that is risky, especially if they try to check the package out (so they know what the frag they're carrying). There are runners who have been tricked like that in the past.

ahh, the old "add this vitamin water to the food processors" trick..... gotta love the faces of the runners when they piece together that they are actually responsible for poisoning an entire segment of the population :D
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Black

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« Reply #62 on: <10-23-13/2254:31> »
Oldy but a goodie, originally used right in the beginning of the Secrets of Power trilogy, back when Twist was just a Renraku Researcher.
Perception molds reality
Change perception and reality will follow
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Malathis

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« Reply #63 on: <10-24-13/1016:53> »
Reminds me of an exchange between a few players in one of my games a few months ago. The team was given a data chip to be delivered and of course told expressly not to look at it's contents. Of course one charachter wanted to look at it, while a few of the others were against it.  One of the charachter arguements ended with "perhaps you shouldn't be in the package delivery buisness."


Mirikon

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« Reply #64 on: <10-24-13/1020:29> »
Malathis, that pretty much draws the line between the 'professional criminal' shadowrunners and the 'scoundrels sticking it to the Man' shadowrunners. Both valid ways to play, but both will have certain reputations.
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Red Canti

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« Reply #65 on: <10-24-13/1504:10> »
And consequences. Professionalism sounds great, until the Johnson uses that to manipulate you into committing mass fragging murder.
"Always Trust Mr. Johnson, always. Just make sure he knows he'd regret betraying that trust."

Mirikon

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« Reply #66 on: <10-24-13/1653:06> »
And consequences. Professionalism sounds great, until the Johnson uses that to manipulate you into committing mass fragging murder.
And that's why you get a reputation for being the wrong guy to frag over.
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Reaver

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« Reply #67 on: <10-24-13/1702:38> »
And consequences. Professionalism sounds great, until the Johnson uses that to manipulate you into committing mass fragging murder.
And that's why you get a reputation for being the wrong guy to frag over.

This is why Homework on your Johnson can be important... When the screw over happens, you know whose door to go knock on to collect the "Stupid tax" from :P
Where am I going? And why am I in a hand basket ???

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RHat

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« Reply #68 on: <10-24-13/1827:46> »
And consequences. Professionalism sounds great, until the Johnson uses that to manipulate you into committing mass fragging murder.
And that's why you get a reputation for being the wrong guy to frag over.

This is why Homework on your Johnson can be important... When the screw over happens, you know whose door to go knock on to collect the "Stupid tax" from :P

Or, more importantly, whose head to give to Ghostwalker.
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Michael Chandra

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« Reply #69 on: <10-25-13/1136:22> »
Can't wait to screw over my players and see what they do to get the Johnson to pay. :)
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Reaver

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« Reply #70 on: <10-25-13/1145:58> »
Can't wait to screw over my players and see what they do to get the Johnson to pay. :)

tie straps, hot plate, chair, DTF large leather bound copy of the bible - WITH pictures...



takes about 3 minutes to get you payment, plus the "stupid tax"
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Michael Chandra

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« Reply #71 on: <10-25-13/1155:08> »
When MacCallister pushed Trinity Carmack out of the way of the blast in Silver Platter, saving her life while he lay there with an arm less, her response was taking one of the Humanis members responsible, kneecapping him, cutting "the biTCh says hi" in his chest, chopping off his arms and cauterizing the stumps so he wouldn't bleed to death, then having the guy publicly executed on television to send a message. Can't wait to see what she does when a Johnson screws her over.
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Mirikon

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« Reply #72 on: <10-25-13/1600:56> »
*nods* Making a habit of the ultraviolence will be bad for your rep, but when used appropriately (like any other tool), it can work wonders for you. A show of force can prevent future conflicts.
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Reaver

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« Reply #73 on: <10-25-13/1630:10> »
*nods* Making a habit of the ultraviolence will be bad for your rep, but when used appropriately (like any other tool), it can work wonders for you. A show of force can prevent future conflicts.

very true. Especially if you put the fear of <insert deity here> into them on the first try.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Marzhin

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« Reply #74 on: <10-25-13/1723:52> »
*nods* Making a habit of the ultraviolence will be bad for your rep, but when used appropriately (like any other tool), it can work wonders for you. A show of force can prevent future conflicts.

Also known as the Blackbeard tactics. It's now believed he didn't kill that many people. But he put on a show, and the legend grew from there. At some point enemy ships were surrendering without a fight at the mere sight of him :)
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