You don't have to be a demolitions expert to start a fire with lots of smoke; of course, Boomer IS a demolition expert, but that's beside the point. Fishing an empty bottle out of a nearby pile of trash , siphoning some fuel out of Panther's car and mixing it with oil from the oil is child's play.
Finding old tires appears to be tricky at first sight. But at second sight, Boomer realizes, that's only because he's been looking for tires not attached to cars. Taking away that limitation however, the street's are suddenly filled with round rubbery things waiting to create lots of smoke.
Shortly after, a car on the street half a block away from the Ancient base suddenly and mysteriously bursts into fire.
It doesn't take very long for it to draw some attention, crime -at least this sort of crime- is relatively rare in this neighborhood where the Ancients have tighter control over the streets and the population than Knight Errand has in most of Seattle.
But when suddenly a dragon-like roar is heard and its shape is spotted on the roof of a nearby apartment , this heightened attention changes into full-fledged chaos. Most of the elves on the street and hanging out of nearby windows can't immediately seem to decide whether to watch in amazement or flee in terror and clumsily try to do both.
It quickly becomes obvious that the news of this event is rapidly spreading by means other than people's own senses. Once again it is proven that bad news is possibly the only thing which travels faster than light; and within moments shouts can be heard from all directions, some calling out to run away or hide and others shouting to come watch. A very rare few residents appears to have a lot of courage (or very little intelligence, or be very high or drunk) and take a few shots towards the roof, immediately running away into the buildings after doing so.
Watching from cover near the station, Rat and Three Star don't have to wait long for a reaction from the Ancients. Being the closest thing resembling police in the neighborhood, they're obviously immediately alerted over their commlinks. They immediately grab and ready their weapons, but without actual leadership at the base to direct them, the gangers seem a bit uncertain. And considering the kind of news they're hearing, it's fairly obvious none of them is very willing to try chasing a dragon out of their turf.
But finally one of them takes command and tells the two guys who were walking rounds around the building to go have a look at what's going on. The five of them approach the gate and open it; three stay behind standing on the sidewalk in front of the open gate, looking at the smoke and the burning car in the distance while encouraging the other two to head further and find out what's happening.
Boomer:
Throw (6d6.hits(5)=4)
Infiltration (8d6.hits(5)=4)
Spooky, I need 3 Ranged Defense rolls from you (you can go full defense).
Everyone, but most importantly Rat and Three Star: infiltration rolls and corresponding actions.
To give you some idea of what this action has bought you:
The guards modifiers went from +3 Actively looking and +4 from numbers to -2 distraction,- 2 for interference and +2 for numbers.
On the negative side, the relatively quiet neighborhood suddenly turned became buzzing with activity; none of it friendly.
-- Yogi, hope you don't mind me rolling; I just wanted to push things in motion a but and to be honest, they weren't very important, they were mostly for narrative reasons.