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The Shadow Sessions [OOC]

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Silence

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« Reply #75 on: <09-25-13/2006:11> »
Needs an edit.  My bad entirely.
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Nemo157

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« Reply #76 on: <09-25-13/2045:48> »
Also, Nemo, where is the Honeypot Cafe located?

Just working that out now, it's in the neighbourhood around where Dacre has his place so have to figure out where that probably is.

JackVII

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« Reply #77 on: <09-25-13/2204:42> »
@WrongConcept: Nice! The only thing I see after a quick look ( and I may be wrong) is 1 point too many in Attribute (I counted 21 plus the Str one from Karma), 1 point missing in Skills (I counted 21 including the two specializations). Aside from that looks great.
I think the Attribute totals are right, but the points allocations are wrong (Intuition doesn't add up). Skills are def short by one.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

WrongConcept

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« Reply #78 on: <09-25-13/2256:56> »
Finally was able to post!
"Welcome to the Shadows... We bake cookies on tuesdays and prepare for mass murder on saturdays, we do rest at sundays to start murdering on Monday... WHY?! my thats a stupid question, because mondays suck!" -Mad Gunner Brian

obidancer

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« Reply #79 on: <09-25-13/2258:20> »
I think the Attribute totals are right, but the points allocations are wrong (Intuition doesn't add up). Skills are def short by one.

Correct : INT   [1+3]3 sould be INT   [1+2]3
the 2 to 3 is the extra point I counted.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

BestTeaMaker

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« Reply #80 on: <09-26-13/0004:30> »
Bit of a delay with the update, but I should get it up by later tonight. 2 reasons for delay:

1) Chores. Lots of small household chores that I can't push back any more.

2) I started out by doing "Your commlink rings", but then realized how BORING that would've been. So get ready for anything. :3
The Shadow Sessions
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obidancer

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« Reply #81 on: <09-26-13/0046:40> »
Thanks, I like your style!
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

BestTeaMaker

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« Reply #82 on: <09-26-13/0424:49> »
Alright, so that post took a bit of time to do. It seems that my posting rate will be limited to about 1 a day. This should work out well and allow you guys to take a gander at the thread and write your reply.

So I want to take this moment to talk about what GM's can do. They need to take backstories and fill in certain blanks on their own. If a certain detail isn't listed, then it is up to the GM to determine what will be. I had a bunch of fun with this segment.

And dice rolls. I will present dice rolls in two ways. The first way, as you see, is the one I put into my posts. Your post will then depend on what you roll. The second type of dice rolls will occur after you have written something. If I feel that your action warrants a test, I will notify you here in the OOC. The format I am using is as follows:

((I need this test(threshold): skills + attributes[limits+ limit modifiers], dice pool modifiers))

I will explain how combat works later when we get to it.

One last thing. I am a bit of a stickler with grammar. I will not enforce it, but I might give an extra karma bonus if I find your posts enjoyable and understandable.

Thanks, I like your style!

This makes me feel all warm and fuzzy. Thanks!
« Last Edit: <09-26-13/1207:27> by BestTeaMaker »
The Shadow Sessions
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Nemo157

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« Reply #83 on: <09-26-13/0525:54> »
Looks like Downtown's the place to be (or maybe not be).

Roll to remember Gerome (2) (7d6.hits(5)=2)

JackVII

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« Reply #84 on: <09-26-13/0822:56> »
I just wanted to get quick clarification on the test notation.You gave FlashGiTz the following test:

((Roll a Pilot Ground Vehicle test(2): Pilot Ground Vehicle + Reaction[Maneuverability+2],-1 for sudden action))

Are the modifiers listed incorporating his Control Rig? I was assuming so with the modified Limit, but wasn't entirely sure. Just trying to figure out if we as players need to keep track of that or if you're doing it for us already.

Thanks! Will get a post up this AM.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

WrongConcept

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« Reply #85 on: <09-26-13/0846:11> »
Edited my character sheet as fallows: Corrected Int Valur from [1 + 3] 3 to [1+2] 3 and added a specialization to pistols (Light Pistols) as there was one remaining skillpoint floating thanks! JackII and obidancer.

Ok lets grind this so i need to make this test

((Roll a Pilot Ground Vehicle test(2): Pilot Ground Vehicle + Reaction[Maneuverability+2],-1 for sudden action))

Which translates for me into Pilot Ground Vehicle 6 (Wheleed) +2 plus Reaction 5 (I don't know if i have to actívate the cyberware that raises my reaction to 7 so i will not use it) plus 2 for Maneuverability and minus 1 for sudden action wich leaves me with this amazing dice pool of: 14 dice

And the amazing roll is 3!!!!!

((Roll a Pilot Ground Vehicle test(2): Pilot Ground Vehicle + Reaction[Maneuverability+2],-1 for sudden action))8 + 5 + 2 - 1 = 14 (14d6.hits(5)=3)

I don't know if he is taking the control Rig into account but either way im good XD
"Welcome to the Shadows... We bake cookies on tuesdays and prepare for mass murder on saturdays, we do rest at sundays to start murdering on Monday... WHY?! my thats a stupid question, because mondays suck!" -Mad Gunner Brian

WrongConcept

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« Reply #86 on: <09-26-13/0921:25> »
Now i have a doubt, is that check to Avoid her to full stop? or i can try something more... Cool like, high speed drift, open copilot passenger's door, put her in (Wanted movie style) and nicely come to a full stop parked on the other side of the road
"Welcome to the Shadows... We bake cookies on tuesdays and prepare for mass murder on saturdays, we do rest at sundays to start murdering on Monday... WHY?! my thats a stupid question, because mondays suck!" -Mad Gunner Brian

JackVII

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« Reply #87 on: <09-26-13/0940:44> »
Ok lets grind this so i need to make this test

((Roll a Pilot Ground Vehicle test(2): Pilot Ground Vehicle + Reaction[Maneuverability+2],-1 for sudden action))

Which translates for me into Pilot Ground Vehicle 6 (Wheleed) +2 plus Reaction 5 (I don't know if i have to actívate the cyberware that raises my reaction to 7 so i will not use it) plus 2 for Maneuverability and minus 1 for sudden action wich leaves me with this amazing dice pool of: 14 dice
A few notes:
- The [Maneuverability+2] is the limit on your test. It doesn't add to your dice pool. It caps how many hits you can have. Your Bentley has a base Manueverability of 5, so your limit is 7 hits.
- Your Reaction Enhancers are probably going to be on all the time (+2)
- Your Control Rig gives you +Rating dice to vehicle tests (+2)
- You have a Skill Recorder for Pilot Groundcraft (+1)
- If you were driving around in Hot-Sim, you'd get another boost (+1 or +2 depending on which part of the book is correct).
- If it is considered a difficult manuever, Gearhead gives you dice as well (+2)

All told, you should be rolling: 6 (Skill) + 2 (Specialization) + 1 (Skill Recorder) + 7 (Reaction) + 2 (CR) - 1 (Sudden Action) = 17 Dice, so roll 3 more :D If Hot-Sim and Gearhead enter the picture, then an additional 3 or 4 dice on top of that.
« Last Edit: <09-26-13/1033:44> by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

WrongConcept

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« Reply #88 on: <09-26-13/0956:56> »
Hot Sim always JackVII its the only way i can really fel the asphalt! TO THE MAX!   :D
"Welcome to the Shadows... We bake cookies on tuesdays and prepare for mass murder on saturdays, we do rest at sundays to start murdering on Monday... WHY?! my thats a stupid question, because mondays suck!" -Mad Gunner Brian

BestTeaMaker

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« Reply #89 on: <09-26-13/1134:03> »
Ah right, I was tired so I left some things out. I'm also working on trying to get a format that isn't too confusing.

So yeah, I'll help keep track of your modifiers. I made a few miscalculations as I forgot about augmented modifiers, but it should go as follows. I will edit in the IC post to reflect these changes.

Threshold: 2(Medium difficulty) + 1 (You're on a main street that's empty-ish) - 2 (Control rig)

DP: Pilot skill + Reaction - 1 (sudden) + 1 (skill recorder) + 2 (control rig) + 2 (Hot Sim) + 2 (Gearhead) + 2 (reaction enhancers on)

Limit: Maneuverability + 2 (control rig)

Ok, so the stuff that I listed in bold will be the things I will mention in the posts or PMs. It will be up to you to add modifiers based on your own character sheet. Make sure your work down so that I can keep track. Another rule that I will implement is "If you roll it, it happens", so the first roll that Wrong did will be the one I look at (he succeeds, so that's a good thing). This is to 1) make sure we have less clutter on making corrections for each other and 2) encourage each other to actively check our sheets to make sure we have our math write.

@Nemo
Barely made it. You remember that this man is your fixer in Seattle.

@Wrong
You're simply rolling to see whether or not your next action will avoid hitting her.  If you had failed, you would run right into her.  Otherwise, do an action that enables you to not hit her.
« Last Edit: <09-26-13/1204:08> by BestTeaMaker »
The Shadow Sessions
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