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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #90 on: <10-02-13/1349:47> »
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Crunch

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« Reply #91 on: <10-02-13/1352:44> »
Hey Reminder. For future reference how do you feel about teamwork tests on social rolls?

Reminder

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« Reply #92 on: <10-02-13/1811:40> »
Well, it depends on the situation. I have seen them used effectively and where they make sense in the past but you do have to be careful allowing them, because if every test becomes 5v1 they pretty much auto succeed given how high social limits tend to be before you start raising them with extra dice.

At this point, since Bewilder has been pretty much the only one to make the case on why the pay may not be sufficient, I am going to proceed with the social roll to move things forward (I did give you a circumstance modifier based on the conversation prior.)
« Last Edit: <10-02-13/1830:10> by Reminder »

Reminder

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« Reply #93 on: <10-02-13/1857:29> »
This is the mission briefing on what to expect from transpo  :o.

Reminder

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« Reply #94 on: <10-02-13/1902:09> »
You aren't meeting Alzmer until he arrives in 2 days (9am on the 13th).

JackVII

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« Reply #95 on: <10-02-13/1912:00> »
Excellent. Does anyone have ranks in Craft Trebuchet to expedite transport back?

I guess once we get done with the meet, we need to put together a plan, cover story of some type, hit up our contacts, and pick up any necessary gear within the next 38ish hours we have remaining.
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Crunch

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« Reply #96 on: <10-03-13/0835:38> »
Well, it depends on the situation. I have seen them used effectively and where they make sense in the past but you do have to be careful allowing them, because if every test becomes 5v1 they pretty much auto succeed given how high social limits tend to be before you start raising them with extra dice.

At this point, since Bewilder has been pretty much the only one to make the case on why the pay may not be sufficient, I am going to proceed with the social roll to move things forward (I did give you a circumstance modifier based on the conversation prior.)

Yeah, I didn't think it would be appropriate there, I was just checking for future reference since Frenchy has some secondary face skills.

Reminder

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« Reply #97 on: <10-03-13/0843:35> »
Well, it depends on the situation. I have seen them used effectively and where they make sense in the past but you do have to be careful allowing them, because if every test becomes 5v1 they pretty much auto succeed given how high social limits tend to be before you start raising them with extra dice.

At this point, since Bewilder has been pretty much the only one to make the case on why the pay may not be sufficient, I am going to proceed with the social roll to move things forward (I did give you a circumstance modifier based on the conversation prior.)

Yeah, I didn't think it would be appropriate there, I was just checking for future reference since Frenchy has some secondary face skills.

Which isn't a bad thing. One case I can foresee the possibility of something like that is when using non-native languages, being if I recall correctly, you use your ranks in the language or your social skill, whichever is lower.

JackVII

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« Reply #98 on: <10-03-13/0920:35> »
Your skill in a foreign language sets your social limit. It's one reason I took English so high (although I probably could have left it at 4 since I only have 9 dice to throw for Etiquette tests at the moment).
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Crunch

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« Reply #99 on: <10-03-13/0922:05> »
Your skill in a foreign language sets your social limit. It's one reason I took English so high (although I probably could have left it at 4 since I only have 9 dice to throw for Etiquette tests at the moment).

Actually I read it the way Reminder does (although I prefer Jack's version) you can't add more skill dice to a social test than your skill in the language.

JackVII

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« Reply #100 on: <10-03-13/0925:53> »
Wow, I totally read that the wrong way when I reviewed it. Ouch.

Seems like a badass skilljack is required for any face, until they come out with the obligatory adept skill that allows you to be understood by everyone. Although I guess an awesome Charisma makes up for some of it since it only affects skill dice.
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Crunch

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« Reply #101 on: <10-03-13/0929:13> »
Wow, I totally read that the wrong way when I reviewed it. Ouch.

Seems like a badass skilljack is required for any face, until they come out with the obligatory adept skill that allows you to be understood by everyone. Although I guess an awesome Charisma makes up for some of it since it only affects skill dice.

It certainly stacks the deck in favor of Charisma and non-skill modifiers in cross language situations. It makes Bilingual a hell of a quality for a Face for sure.

JackVII

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« Reply #102 on: <10-03-13/0936:10> »
Oh, @Reminder: I'm going to slip into Astral Perception and check out Asha's aura again. I want to see if anything has changed from when I last checked it out. Let me know if you want an IC post about it.

Assensing Test [9]: Assensing (2) + Intuition (4) (6d6.hits(5)=2)
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Reminder

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« Reply #103 on: <10-03-13/0946:25> »
Other than being slightly annoyed, not much has changed.

JackVII

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« Reply #104 on: <10-03-13/1142:05> »
If Mwindaji's survival roll to put together an equipment list is eligible for a teamwork test, I'll add my dice:

Survival Teamwork Test [5]: Survival (2) + Willpower (5) (7d6.hits(5)=2)
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"Dialogue"
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>>Matrix/Comm
"Astral"
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Thoughts/Subvocal